Compare As Far As The Eye prices across trusted key stores and find the best deal. Developed by Unexpected. Published by Maple Whispering Limited, Goblinz Studio. Released on 9/10/2020. Available on PC, Xbox. Genres: Indie, Simulation, Strategy. Metacritic score: 70/100.

A roguelike village-builder where you migrate a tribe across a flooding world, balancing resources and hard choices every single turn.

As Far As The Eye puts you in charge of a mobile tribe making a pilgrimage toward a place called The Eye, the center of the world, while floodwaters rise behind you. Every map is procedurally generated, which means you are never solving the same puzzle twice. The core loop is tight: settle briefly on a hex tile, harvest what you can, develop your villagers along branching skill trees, then pack everything up and march before the flood swallows your current position. That constant pressure to move is the game's defining tension, and it works. You are never fully comfortable, which is exactly the point. The resource management layer is where the real decision-making lives. Wood, food, ore, and more exotic materials all have to be balanced against how many turns you have left before the next flood tile advances. Assign the wrong villager to the wrong job and you will hit the next waypoint one harvest short of survival. Each tribe member has a class and a personal skill tree, so you are not just managing abstract numbers but making genuine character-build decisions mid-run. A skilled Fisher might save your food budget on one map while being nearly useless on the next arid stretch. That variability is the game's best quality. Where the game struggles is in its mid-run pacing. Early maps feel fresh and the tutorial does a reasonable job introducing mechanics without burying newcomers. By the third or fourth map, though, the procedural variety starts to thin out and runs can blur together. The AI for random events is serviceable rather than surprising. Experienced strategy players will also notice the depth ceiling is lower than it looks from the outside: once you understand the optimal harvest rotation and skill-tree priorities, runs become more about execution than genuine discovery. The Mixed review score on Steam is earned. This is a 20-to-30-hour game that punches close to its weight, not a 200-hour obsession. For newcomers to roguelikes or resource management games, As Far As The Eye is actually a solid entry point. The turn-based structure means there is no real-time pressure to panic over, and the consequence of failure is a fresh run rather than a corrupted save. The art direction is gentle and readable, which helps when you are trying to parse six different resource types at a glance. Strategy veterans looking for a Paradox-level web of interlocking systems will hit the ceiling faster and feel it harder. Mod support is minimal, so do not expect the community to substantially extend the game's lifespan beyond what the developer shipped. Bottom line: it is a clean, focused little game that does its core idea well enough to justify a run or two. Approach it as a weekend puzzle rather than a long-term strategy commitment and it will not disappoint you. Diego, Scout Team

As Far As The Eye

As Far As The Eye

Sep 10, 2020UnexpectedMaple Whispering Limited, Goblinz Studio
GamerScout Says

A roguelike village-builder where you migrate a tribe across a flooding world, balancing resources and hard choices every single turn.

PCXbox
Steam Deck PlayableProtonDB Platinum
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Historical low: €0.39

GamerScout Verdict

A clean roguelike village-builder worth one or two runs, especially for newcomers, but veteran strategy players will hit the depth ceiling fast.

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€0.3926 Jun 2026
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About As Far As The Eye

As Far As The Eye puts you in charge of a mobile tribe making a pilgrimage toward a place called The Eye, the center of the world, while floodwaters rise behind you. Every map is procedurally generated, which means you are never solving the same puzzle twice. The core loop is tight: settle briefly on a hex tile, harvest what you can, develop your villagers along branching skill trees, then pack everything up and march before the flood swallows your current position. That constant pressure to move is the game's defining tension, and it works. You are never fully comfortable, which is exactly the point. The resource management layer is where the real decision-making lives. Wood, food, ore, and more exotic materials all have to be balanced against how many turns you have left before the next flood tile advances. Assign the wrong villager to the wrong job and you will hit the next waypoint one harvest short of survival. Each tribe member has a class and a personal skill tree, so you are not just managing abstract numbers but making genuine character-build decisions mid-run. A skilled Fisher might save your food budget on one map while being nearly useless on the next arid stretch. That variability is the game's best quality. Where the game struggles is in its mid-run pacing. Early maps feel fresh and the tutorial does a reasonable job introducing mechanics without burying newcomers. By the third or fourth map, though, the procedural variety starts to thin out and runs can blur together. The AI for random events is serviceable rather than surprising. Experienced strategy players will also notice the depth ceiling is lower than it looks from the outside: once you understand the optimal harvest rotation and skill-tree priorities, runs become more about execution than genuine discovery. The Mixed review score on Steam is earned. This is a 20-to-30-hour game that punches close to its weight, not a 200-hour obsession. For newcomers to roguelikes or resource management games, As Far As The Eye is actually a solid entry point. The turn-based structure means there is no real-time pressure to panic over, and the consequence of failure is a fresh run rather than a corrupted save. The art direction is gentle and readable, which helps when you are trying to parse six different resource types at a glance. Strategy veterans looking for a Paradox-level web of interlocking systems will hit the ceiling faster and feel it harder. Mod support is minimal, so do not expect the community to substantially extend the game's lifespan beyond what the developer shipped. Bottom line: it is a clean, focused little game that does its core idea well enough to justify a run or two. Approach it as a weekend puzzle rather than a long-term strategy commitment and it will not disappoint you.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamRoguelike Village BuilderHex-Grid StrategyResource ManagementSkill TreesTurn-Based MigrationProcedural MapsSingle Run Focused

System Requirements

Minimum

Processor
Intel Core2 Duo E4300 / AMD Athlon Dual Core 4450e
Memory
4 GB RAM
Graphics
GeForce 8800 GTX / Intel HD 4600 / Radeon HD 3850
DirectX
Version 11
Storage
2 GB available space

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Reviews & Ratings

Metacritic
70
Steam
72%(2,113)

Game Info

Developer
Unexpected
Publisher
Maple Whispering Limited, Goblinz Studio
Release Date
Sep 10, 2020

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As Far As The Eye is available on PC, Xbox.

When was As Far As The Eye released?

As Far As The Eye was released on 10 September 2020.

Who developed As Far As The Eye?

As Far As The Eye was developed by Unexpected and published by Maple Whispering Limited, Goblinz Studio.

Is As Far As The Eye worth buying?

As Far As The Eye holds a Metacritic score of 70/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.