As Far As The Eye
A roguelike village-builder where you migrate a tribe across a flooding world, balancing resources and hard choices every single turn.
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About As Far As The Eye
As Far As The Eye puts you in charge of a mobile tribe making a pilgrimage toward a place called The Eye, the center of the world, while floodwaters rise behind you. Every map is procedurally generated, which means you are never solving the same puzzle twice. The core loop is tight: settle briefly on a hex tile, harvest what you can, develop your villagers along branching skill trees, then pack everything up and march before the flood swallows your current position. That constant pressure to move is the game's defining tension, and it works. You are never fully comfortable, which is exactly the point. The resource management layer is where the real decision-making lives. Wood, food, ore, and more exotic materials all have to be balanced against how many turns you have left before the next flood tile advances. Assign the wrong villager to the wrong job and you will hit the next waypoint one harvest short of survival. Each tribe member has a class and a personal skill tree, so you are not just managing abstract numbers but making genuine character-build decisions mid-run. A skilled Fisher might save your food budget on one map while being nearly useless on the next arid stretch. That variability is the game's best quality. Where the game struggles is in its mid-run pacing. Early maps feel fresh and the tutorial does a reasonable job introducing mechanics without burying newcomers. By the third or fourth map, though, the procedural variety starts to thin out and runs can blur together. The AI for random events is serviceable rather than surprising. Experienced strategy players will also notice the depth ceiling is lower than it looks from the outside: once you understand the optimal harvest rotation and skill-tree priorities, runs become more about execution than genuine discovery. The Mixed review score on Steam is earned. This is a 20-to-30-hour game that punches close to its weight, not a 200-hour obsession. For newcomers to roguelikes or resource management games, As Far As The Eye is actually a solid entry point. The turn-based structure means there is no real-time pressure to panic over, and the consequence of failure is a fresh run rather than a corrupted save. The art direction is gentle and readable, which helps when you are trying to parse six different resource types at a glance. Strategy veterans looking for a Paradox-level web of interlocking systems will hit the ceiling faster and feel it harder. Mod support is minimal, so do not expect the community to substantially extend the game's lifespan beyond what the developer shipped. Bottom line: it is a clean, focused little game that does its core idea well enough to justify a run or two. Approach it as a weekend puzzle rather than a long-term strategy commitment and it will not disappoint you. Diego, Scout Team
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Game Info
- Developer
- Unexpected
- Publisher
- Maple Whispering Limited, Goblinz Studio
- Release Date
- Sep 10, 2020