
Artemis Spaceship Bridge Simulator
Round up five friends, point a TV at the wall, and suddenly your living room IS a starship bridge. If you can't commit to the setup, this one will collect dust.
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About Artemis Spaceship Bridge Simulator
I've stress-tested a lot of co-op systems, but few of them require you to physically reorganise your living room before the session starts. That upfront commitment is both Artemis Spaceship Bridge Simulator's greatest strength and the only honest warning you need before purchasing. The premise is brutally literal: one computer hosts the simulation and drives a shared main viewscreen, while up to five additional machines each run a dedicated station. Helm steers and manages warp speed. Engineering controls power distribution and repairs across the ship's systems. Weapons handles phaser-like beams, torpedo loadouts, and shields. Science runs the sensors, scanning enemy contacts for system weaknesses. Comms negotiates with hostile and friendly vessels, and the enemy races actually respond differently depending on what you broadcast at them - the Kraliens will back down under a show of force, while the Arvonians respond better to peaceful overtures. The Captain has no station at all, just authority, and the whole thing only works if someone in that chair knows how to delegate. From a pure mechanics standpoint, each individual station is simple enough that a non-gamer can own it inside fifteen minutes. That's the design genius here. You only have to learn your console, not everyone else's. The coordination layer on top is where all the depth lives, and it scales steeply. A green crew fumbling through their first encounter with Torgoth warships at difficulty level three is chaotic fun. The same crew six sessions later, running tight power-rerouting calls between Engineering and Weapons while Helm threads a minefield at warp, feels genuinely like something pulled from a science fiction show. The scripted mission mode extends things further, letting community-authored scenarios add objectives, narrative beats, and a Game Master role that can manipulate NPCs mid-session. The mod community has been producing custom ship databases and mission packs for years, with player-organised groups like the Terran Stellar Navy running weekly structured campaigns with rank hierarchies and continuing storylines. The caveats are real and worth stating plainly. The visuals are basic - wireframe control panels and a fairly sparse external view. Audio is functional, not atmospheric. Setting up network sessions, particularly over the internet with port forwarding involved, can frustrate newcomers badly enough that the community recommends a dry run before springing it on a full crew. There is no native voice chat, so you will need an external solution running alongside. Steam's DRM also creates friction when trying to run multiple instances on the same machine for practice purposes, though workarounds exist and are documented in community guides. Active concurrent player counts on Steam are low, which means you are bringing your own crew rather than matchmaking into one. That fact alone disqualifies it for a large slice of the audience. For the right group, though, none of that matters. The player reception across the years has been consistently warm, with the Steam rating sitting at Very Positive. The title draws inevitable comparisons to Star Trek: Bridge Crew, which arrived later with a licensed coat of paint, but Artemis predates it by years and still offers the deeper, more modifiable experience for players willing to invest in the setup. If your friend group has ever quoted starship technobabble at each other, or if you run regular LAN gatherings and need something that will turn an ordinary evening into a coordinated, shouting-across-the-room memory, this is the purchase to make. Everyone else should read the multiplayer requirement twice before clicking anything. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Unsupported. Runs great on Linux after minor tweaks. Based on 14 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows XP
- Memory
- 512 MB RAM
- DirectX
- Version 9.0c
- Storage
- 200 MB available space
- Graphics
- Shader Model 2.0
Recommended
- OS
- Windows 7
- Memory
- 1 GB RAM
- DirectX
- Version 9.0c
- Storage
- 200 MB available space
- Graphics
- Shader Model 2.0
Community Discussion
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Game Info
- Developer
- Unknown
- Publisher
- Unknown
- Release Date
- Sep 16, 2013