
Art of Deception
A dialogue-driven assassination RPG where you play a shapeshifting Royal Phantom in a war-torn fantasy setting. If Hitman crossed with an RPGMaker visual novel appeals to you, this low-cost indie curiosity is worth a look.
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About Art of Deception
I went into Art of Deception expecting a janky mess, and walked out with mixed but genuinely surprised feelings. You play as the Royal Phantom, a operative capable of assuming other people's identities in a kingdom caught between two warring superpowers and an internal rebel movement looking to ignite civil war. The core loop is built around dialogue and environmental interaction rather than action, and that framing sets expectations correctly: this is closer to a choose-your-own-assassination visual novel than a stealth action game. The decision-making structure is the game's biggest draw and its most honest selling point. Every mission gives you multiple routes to eliminate a target, and the dialogue system is the load-bearing mechanic. What you say, and when you say it, determines whether your cover holds or collapses. Given that the game is built in RPGMaker, the interactivity ceiling is low by genre standards, but within that constraint the branching feels deliberate rather than cosmetic. Character motivations are drawn with enough nuance that no one feels like a cardboard obstacle, which is more than most budget titles at this price tier can claim. The atmospheric soundtrack and dark fantasy pixel art aesthetic, sans dragons or orcs, reinforce the political intrigue tone reasonably well. The weaknesses are real, though. The writing shows clear translation roughness throughout, with English phrasing that occasionally reads as machine-translated from Russian. The RPGMaker engine imposes obvious limits on production value, and players expecting anything resembling a modern UI or tutorial hand-holding will be disappointed. The game does not explain its systems clearly, and the first mission or two will feel opaque until the dialogue-as-tool philosophy clicks. There is no mod ecosystem to speak of, and post-launch support appears minimal. At a purchase price of roughly five dollars, the asking price cushions most of those complaints significantly. For the strategy-minded player who gravitates toward games about information asymmetry and social manipulation, Art of Deception scratches a specific itch that bigger-budget titles rarely bother to address. Think of it as a stripped-down, text-heavy predecessor to the social deduction mechanics seen in games like Suzerain or Disco Elysium, without the production polish of either. The approximately thirty user reviews on record skew heavily positive, which suggests the small audience that found it understood what it was offering. If you can tolerate rough edges in exchange for a premise that commits to manipulation and identity substitution as its primary mechanical verbs, there is a coherent, if short, game here worth your time. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7/8/8.1/10 (32bit/64bit)
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 2 GB available space
- Graphics
- OpenGLR 128 MB
- Processor
- Intel Core2 Duo
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Game Info
- Developer
- Dreamers
- Publisher
- Dreamers
- Release Date
- Jan 3, 2020