Compare ARSLAN: THE WARRIORS OF LEGEND prices across trusted key stores and find the best deal. Developed by KOEI TECMO GAMES CO., LTD.. Published by KOEI TECMO GAMES CO., LTD.. Released on 2/9/2016. Available on PC. Genres: Action.

If your tolerance for musou repetition runs deep and you have a soft spot for Persian-flavored fantasy anime, this one lands solidly mid-tier. Everyone else will bounce off it inside four hours.

I've got a complicated relationship with Warriors games: they scratch a very specific itch, but that itch needs to be real or the whole thing collapses into button-mashing boredom inside an evening. Arslan sits right on that fault line. Developed by Omega Force, it's a hack-and-slash musou built on the bones of Dynasty Warriors but dressed in the cel-shaded aesthetic of The Heroic Legend of Arslan anime, written by Hiromu Arakawa of Fullmetal Alchemist. The pitch is that the visual style is unusually faithful to its source material, and on that front it genuinely delivers. The in-engine cutscenes match the anime's look closely enough that fans of the show will feel like they're playing through a playable recap of season one. The combat loop is standard Omega Force: light attacks, heavy attacks, alternating them for combos, and burning a charge meter for character-specific specials. Where Arslan adds something is the Mardan Rush system. Hit a trigger point on the map, and you summon a full cavalry or infantry brigade under your direct control, sweeping sections of the battlefield in one devastating charge that can rack up absurd combo counters in seconds. It's the spectacle highlight of every mission and also the biggest performance killer on PC. Framerates can crater into the mid-20s during a Rush even on hardware that should handle it, and that is not a problem that patching has fully resolved. Mouse and keyboard are basically useless here; grab a gamepad or don't bother loading it up. Beyond the Rush, each character also runs an elemental weapon art system with wind, fire, and water variants that adjust abilities, and up to three stat-boosting skill cards can be equipped, collected via enemy drops or synthesis. It adds a thin layer of build tinkering that helps justify replaying missions in Free Mode, but it's not deep enough to sustain serious theorycrafting. The roster covers Arslan himself alongside characters like the swordsman Daryun and the archer-musician Gieve, and the story missions cycle you through them as the narrative demands. That forced rotation is one of the better design decisions here because it stops you from camping a single character, though it also exposes how similar the core combo timing is across the cast. Boss encounters have an armor gauge that needs stripping before real damage lands, and a well-timed dodge slows enemy animations briefly for a punish window. It's competent. It is not the kind of mechanical depth that shooter players and action veterans will find interesting past the first few hours. Difficulty on Normal is soft, health items are everywhere, and the challenge only shows up if you bump it to Hard or Extreme from the start. On PC specifically, the port is a known quantity: a pre-selected resolution list rather than free input, no auto-targeting system that later Warriors titles added, and framerate stability that varies enough to be a legitimate complaint. The game also ends where the anime's first season ends, which means the story stops mid-quest with no satisfying resolution. If you're coming in cold with no attachment to the IP, that will sting. The co-op mode, both online and local split-screen, works and adds replay value, though split-screen reportedly takes an additional framerate hit. Bottom line from someone who cares about responsive performance: this is a 2016 PC port with documented frame pacing issues, no mouse support worth mentioning, and combat depth that tops out early. If you are an Arslan anime fan wanting to replay the first season in playable form, or a musou completionist who genuinely enjoys ranking up kill counts across a roster, this serves that purpose. For anyone else, there are better-performing Warriors titles on PC and better hack-and-slash options full stop. Fred, Scout Team

ARSLAN: THE WARRIORS OF LEGEND

ARSLAN: THE WARRIORS OF LEGEND

Feb 9, 2016KOEI TECMO GAMES CO., LTD.
GamerScout Says

If your tolerance for musou repetition runs deep and you have a soft spot for Persian-flavored fantasy anime, this one lands solidly mid-tier. Everyone else will bounce off it inside four hours.

PC
Best Price Available
€0.00
at N/A
Historical low: €56.56

GamerScout Verdict

A competent musou for Arslan anime fans and Warriors completionists; poor PC optimization and thin combat depth make it a hard sell for everyone else.

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About ARSLAN: THE WARRIORS OF LEGEND

I've got a complicated relationship with Warriors games: they scratch a very specific itch, but that itch needs to be real or the whole thing collapses into button-mashing boredom inside an evening. Arslan sits right on that fault line. Developed by Omega Force, it's a hack-and-slash musou built on the bones of Dynasty Warriors but dressed in the cel-shaded aesthetic of The Heroic Legend of Arslan anime, written by Hiromu Arakawa of Fullmetal Alchemist. The pitch is that the visual style is unusually faithful to its source material, and on that front it genuinely delivers. The in-engine cutscenes match the anime's look closely enough that fans of the show will feel like they're playing through a playable recap of season one. The combat loop is standard Omega Force: light attacks, heavy attacks, alternating them for combos, and burning a charge meter for character-specific specials. Where Arslan adds something is the Mardan Rush system. Hit a trigger point on the map, and you summon a full cavalry or infantry brigade under your direct control, sweeping sections of the battlefield in one devastating charge that can rack up absurd combo counters in seconds. It's the spectacle highlight of every mission and also the biggest performance killer on PC. Framerates can crater into the mid-20s during a Rush even on hardware that should handle it, and that is not a problem that patching has fully resolved. Mouse and keyboard are basically useless here; grab a gamepad or don't bother loading it up. Beyond the Rush, each character also runs an elemental weapon art system with wind, fire, and water variants that adjust abilities, and up to three stat-boosting skill cards can be equipped, collected via enemy drops or synthesis. It adds a thin layer of build tinkering that helps justify replaying missions in Free Mode, but it's not deep enough to sustain serious theorycrafting. The roster covers Arslan himself alongside characters like the swordsman Daryun and the archer-musician Gieve, and the story missions cycle you through them as the narrative demands. That forced rotation is one of the better design decisions here because it stops you from camping a single character, though it also exposes how similar the core combo timing is across the cast. Boss encounters have an armor gauge that needs stripping before real damage lands, and a well-timed dodge slows enemy animations briefly for a punish window. It's competent. It is not the kind of mechanical depth that shooter players and action veterans will find interesting past the first few hours. Difficulty on Normal is soft, health items are everywhere, and the challenge only shows up if you bump it to Hard or Extreme from the start. On PC specifically, the port is a known quantity: a pre-selected resolution list rather than free input, no auto-targeting system that later Warriors titles added, and framerate stability that varies enough to be a legitimate complaint. The game also ends where the anime's first season ends, which means the story stops mid-quest with no satisfying resolution. If you're coming in cold with no attachment to the IP, that will sting. The co-op mode, both online and local split-screen, works and adds replay value, though split-screen reportedly takes an additional framerate hit. Bottom line from someone who cares about responsive performance: this is a 2016 PC port with documented frame pacing issues, no mouse support worth mentioning, and combat depth that tops out early. If you are an Arslan anime fan wanting to replay the first season in playable form, or a musou completionist who genuinely enjoys ranking up kill counts across a roster, this serves that purpose. For anyone else, there are better-performing Warriors titles on PC and better hack-and-slash options full stop.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayercoopachievementstier:aaaMusouAnime Tie-InCavalry CombatRush ModeSkill CardsCo-op CampaignJapanese VOGamepad Required

System Requirements

Minimum

OS
Windows® 10 (64bit)
Memory
3 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
11 GB available space
Graphics
640*480 pixel over, High Color
Processor
Core i7 870 2.8GHz or better
Sound Card
DirectX 9.0c over

Recommended

OS
Windows® 10 (64bit)
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
11 GB available space
Graphics
1980*1080 pixel over, True Color, 16:9 display
Processor
Core i7 2600 3.4GHz or better
Sound Card
DirectX 9.0c over

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Game Info

Developer
KOEI TECMO GAMES CO., LTD.
Publisher
KOEI TECMO GAMES CO., LTD.
Release Date
Feb 9, 2016

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ARSLAN: THE WARRIORS OF LEGEND is available on PC.

When was ARSLAN: THE WARRIORS OF LEGEND released?

ARSLAN: THE WARRIORS OF LEGEND was released on 9 February 2016.

Who developed ARSLAN: THE WARRIORS OF LEGEND?

ARSLAN: THE WARRIORS OF LEGEND was developed by KOEI TECMO GAMES CO., LTD..