
Aron's Adventure
Slow out of the gate but genuine in its craft, this solo-developer action RPG earns its place for players who stick past the first forest and let the world of Elor pull them in.
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About Aron's Adventure
My first few hours with Aron's Adventure felt like a handshake that lingers a little too long. The opening area is green, quiet, and almost deliberately unhurried, dropping you into basic enemy skirmishes while the world around you feels a bit still, as though it only exists where your feet land. I was ready to move on. Then the Rifts opened up. Those Rifts, tears in reality that show you fragments of the past, are where the game quietly reveals what it cares about. The antagonists' motivations land harder once you've stepped through a few of them, and the denser, more contained areas, mysterious ruins, ghost-stalked caves, and castle courtyards alive with activity, carry a warmth the open overworld zones never quite match. The low-poly art style suits that contrast well; color pops in ways that feel deliberate, and the soundtrack threads through it all with an atmosphere that a big-budget title would schedule a three-year composer for. Combat has real texture to it once the full weapon kit unlocks. You get five distinct melee options: a one-handed sword for focused single-target pressure, dual blades for fast flurries, a heavy sword built around crowd control and stamina discipline, a sword-and-shield setup for defensive players, and a twinblade that demands timing but pays out in both crowd control and damage. Layer the bow on top, with special arrows that teleport, explode, or slow time, and abilities like a dash, ground slam, and an assassination strike, and fights become genuinely creative rather than repetitive. The stamina system gives heavier weapons a real cost. Enemies stun-lock you more than they probably should, and collision detection in traversal sections has a habit of catching you at inopportune angles, but neither issue is a dealbreaker once you adjust your expectations. The story is the game's softest spot. The antagonist is thin, the silent protagonist is a blank, and the early chapters do little to complicate the chosen-hero premise. Players who need narrative momentum from minute one will feel the drag. But that is a trade the game seems willing to make, because the side quests are short, varied, and blessedly free of padding; the pacing in the second half sharpens considerably; and the world of Elor, for all its early quietness, accumulates a mood that I found hard to shake after I put it down. There are over 40 enemy types, regional boss fights, platforming puzzle sections, environmental riddles, crafting, and a new-game-plus pass for achievement hunters chasing things like "Skilled Sentinel," which requires unlocking every upgrade. It is a small game with a lot of rooms in it. For patient players who love the feel of a solo developer's fingerprints on every asset, and who grew up on Zelda-adjacent action-adventure loops, this one is worth the patience the opening asks of you. It is rough at the seams. It is also quietly lovely. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10 x64
- Memory
- 8 GB RAM
- Storage
- 15 GB available space
- Graphics
- GTX 970
- Processor
- I5 - 2500
Recommended
- OS
- Windows 10 x64
- Memory
- 16 GB RAM
- Storage
- 15 GB available space
- Graphics
- GTX 1070
- Processor
- I7 - 7700
Reviews & Ratings
No ratings available
Game Info
- Developer
- Tim van Kan
- Publisher
- TiMer Games
- Release Date
- Apr 7, 2021