Compare Army General prices across 50+ stores and find the best deal. Developed by Phobetor. Published by Phobetor. Released on 4/26/2017. Available on PC. Genres: Strategy.

Turn-based WW2 strategy covering North Africa and the Mediterranean. Niche, rough around the edges, but built for players who want hex-and-counter desert warfare on PC.

Army General is a turn-based strategy game from Phobetor focused on desert warfare in North Africa and parts of the Mediterranean during World War II. If you've ever wanted a PC-native game that recreates the logistical grind of Rommel's supply lines versus Montgomery's methodical advance, this is roughly the corner of the market it is aiming at. The scope is narrow by design: no global campaigns, no naval grand strategy across multiple theatres. You get sand, supply, and a hex-style decision loop that asks you to manage unit positioning, attack angles, and resource limits in a way that rewards patience over button-mashing. The game has a Mixed Steam rating, sitting at 56% positive from a small review pool, which is a signal worth taking seriously. A low review count means the community that shapes the meta, the modding scene, and the balance patches simply hasn't materialised at scale. For a niche wargame that's fine in theory, but in practice it means you're unlikely to find active forum guides, comprehensive wikis, or community-driven fixes for edge cases. If you hit a wall, you're largely on your own. The AI, based on available information, is functional but not a sparring partner that will punish creative thinking the way a strong opponent in this genre should. Experienced wargamers may find the challenge ceiling arrives earlier than they'd like. For newcomers to the hex-and-counter style, there's actually an argument to be made that a smaller-scope game like this is a reasonable entry point. The North Africa theatre has a relatively contained set of variables compared to a sprawling Eastern Front simulation: limited terrain types, a cleaner supply geometry, and a smaller unit roster mean you can learn the fundamentals of turn-based operational thinking without drowning in faction-specific rules. If Army General's tutorial does its job, a player who has never managed a ZOC (zone of control) mechanic before could pick up genuine transferable wargame literacy here. Whether the tutorial actually delivers that is harder to verify from available data, so treat that as a conditional benefit rather than a guarantee. The biggest practical concern is polish and longevity. With no listed features, no noted mod ecosystem, and a publisher that is also the solo developer, the post-launch support picture is thin. This is not a game that receives regular balance patches or has a Discord server humming with replay analysis. What you see at install is likely what you get. For a certain type of player, that's perfectly acceptable: a contained, competent, low-noise wargame you fire up occasionally. For anyone expecting ongoing content updates or competitive multiplayer depth, the gaps are real and worth factoring into your decision. Bottom line: Army General scratches a specific itch for WW2 North Africa operational play in a turn-based format, but it does so without the production depth or community infrastructure that separates the genre's top tier from its catalogue filler. Approach it as a budget curiosity rather than a serious long-term wargaming commitment. Diego, Scout Team

Army General
Strategy

Army General

Apr 26, 2017Phobetor
GamerScout Says

Turn-based WW2 strategy covering North Africa and the Mediterranean. Niche, rough around the edges, but built for players who want hex-and-counter desert warfare on PC.

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About Army General

Army General is a turn-based strategy game from Phobetor focused on desert warfare in North Africa and parts of the Mediterranean during World War II. If you've ever wanted a PC-native game that recreates the logistical grind of Rommel's supply lines versus Montgomery's methodical advance, this is roughly the corner of the market it is aiming at. The scope is narrow by design: no global campaigns, no naval grand strategy across multiple theatres. You get sand, supply, and a hex-style decision loop that asks you to manage unit positioning, attack angles, and resource limits in a way that rewards patience over button-mashing. The game has a Mixed Steam rating, sitting at 56% positive from a small review pool, which is a signal worth taking seriously. A low review count means the community that shapes the meta, the modding scene, and the balance patches simply hasn't materialised at scale. For a niche wargame that's fine in theory, but in practice it means you're unlikely to find active forum guides, comprehensive wikis, or community-driven fixes for edge cases. If you hit a wall, you're largely on your own. The AI, based on available information, is functional but not a sparring partner that will punish creative thinking the way a strong opponent in this genre should. Experienced wargamers may find the challenge ceiling arrives earlier than they'd like. For newcomers to the hex-and-counter style, there's actually an argument to be made that a smaller-scope game like this is a reasonable entry point. The North Africa theatre has a relatively contained set of variables compared to a sprawling Eastern Front simulation: limited terrain types, a cleaner supply geometry, and a smaller unit roster mean you can learn the fundamentals of turn-based operational thinking without drowning in faction-specific rules. If Army General's tutorial does its job, a player who has never managed a ZOC (zone of control) mechanic before could pick up genuine transferable wargame literacy here. Whether the tutorial actually delivers that is harder to verify from available data, so treat that as a conditional benefit rather than a guarantee. The biggest practical concern is polish and longevity. With no listed features, no noted mod ecosystem, and a publisher that is also the solo developer, the post-launch support picture is thin. This is not a game that receives regular balance patches or has a Discord server humming with replay analysis. What you see at install is likely what you get. For a certain type of player, that's perfectly acceptable: a contained, competent, low-noise wargame you fire up occasionally. For anyone expecting ongoing content updates or competitive multiplayer depth, the gaps are real and worth factoring into your decision. Bottom line: Army General scratches a specific itch for WW2 North Africa operational play in a turn-based format, but it does so without the production depth or community infrastructure that separates the genre's top tier from its catalogue filler. Approach it as a budget curiosity rather than a serious long-term wargaming commitment. Diego, Scout Team

Tags

steamTurn-BasedHex-BasedWorld War IINorth AfricaOperational WargameSingle PlayerHistorical StrategyLow Mod Support

System Requirements

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Reviews & Ratings

Steam
56%(66)

Game Info

Developer
Phobetor
Publisher
Phobetor
Release Date
Apr 26, 2017

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