
ARMORED KITTEN
Captain Mittens packs a double shotgun and heads to Mars - a sub-5-dollar budget blaster that nails the first 30 minutes and then stubbornly replays them for another four hours.
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Screenshots & Media

About ARMORED KITTEN
I want to root for Armored Kitten. It is a solo passion project built on pocket money by a single developer named Dmitry, and that kind of scrappy origin story tends to produce games with weird, specific charm. The setup is genuinely good: you play as Captain Mittens, an upright bipedal cat who receives a distress signal from a Mars research facility and arrives to find zombies, mutants, giant maggots, robotic scorpions, and enough blood to paint the whole planet red. The side-scrolling runner-shooter format clicks immediately. You scroll right, enemies pour in, power-ups drop from every corpse, and for a short window the whole thing feels like a lost Flash-era arcade gem that somehow made it to Steam. The soundtrack earns the "great soundtrack" tag community players gave it - propulsive, slightly goofy, exactly right for the vibe. The weapons roster is where the game earns its RPG label. You collect currency (called Mutomeda) to buy and upgrade gear across a surprisingly wide selection: double-barrel shotgun, chainsaw, rockets, laser guns, and more. Condensed Milk restores health, the Booster cranks both your movement speed and fire rate, the broken Quad multiplier pumps your damage by four times, and a timed Invulnerability power-up lets you gamble through dense hordes. On paper that is a reasonable loop. In practice the upgrade curve flattens out past the midpoint - enemies stop feeling harder and the economy stops feeling meaningful, which drains the incentive to push forward. The real structural problem is repetition. The game spans five locations with transition zones, and the mission types - escort the repair bot, survive waves, collect items, lay bombs on mutant breeding grounds - start recycling fast. By the second act you can largely ignore mission objectives and just shoot until the level ends, which is a sign the design is not holding its own weight. Community reviewers have flagged crashes at higher enemy-density difficulties, sound mixing that degrades when the screen fills up, no volume sliders (only an all-or-nothing audio toggle), and broken achievements. The developer acknowledged some of these issues but the fixes have been slow. A separate GPU optimization complaint surfaced more recently, with one player reporting near-total GPU load on mid-range hardware, which is hard to explain for a 2D shooter this modest in scope. So where does that leave Armored Kitten in 2025? Squarely in "rainy afternoon distraction" territory. The opening stretch is genuinely fun in a loud, brainless, satisfying way - the cat pixel art is cute, the gore is cartoonishly over the top, and the Mars sci-fi setting gives it more personality than most budget shooters bother with. Multiple endings add a small hook for completionists. But the game stales well before the credits, and the technical rough edges are real enough that achievement hunters in particular should know what they are walking into. This is a game that knows what mood it wants to create and mostly creates it - it just does not know when to stop repeating itself. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 4 GB RAM
- Storage
- 144 MB available space
- Graphics
- GeForce GT220
- Processor
- Core2Duo
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Game Info
- Developer
- Ducat
- Publisher
- Ducat
- Release Date
- Sep 30, 2017