Compare Armed and Dangerous prices across 50+ stores and find the best deal. Developed by Planet Moon Studios. Published by LucasArts. Released on 12/2/2003. Available on PC. Genres: Action, Single Player, Side View, FPS / TPS.

A 2003 third-person run-and-gun from Planet Moon Studios where four misfit bandits shoot, shark-launch, and gravity-flip their way through 21 levels of absurdist LucasArts comedy.

Armed and Dangerous is a third-person action shooter built around one core proposition: conventional weapons are boring, so here are 17 unconventional ones. You play as Roman, cockney thief and reluctant hero, leading the Lionhearts - a ragtag squad that includes Q, a tea-drinking robot, Jonesy, a Scottish mole-man with an explosive fixation, and Rexus, a blind seer with questionable magical talent. The mission is to recover the Book of Rule from the tyrannical King Forge before he uses it to cement his grip on the fantasy world of Milola. The plot is, frankly, a delivery vehicle for jokes, and the jokes mostly land. From a systems perspective, the game is not complicated. You move through linear levels, you shoot things, you reach checkpoints. The structural variety comes from three mode shifts: standard on-foot run-and-gun across most of the 21 missions, first-person turret defense segments where you hold walls against advancing Grunt armies, and late-game jetpack sections that open up vertical movement and represent the game at its most dynamic. None of these modes ask for deep decision-making - this is not a game you pause to think about. What keeps it functional as an action game is the weapon roster. Standard options like the Cyclops Sniper Rifle and Vindaloo Rocket Launcher handle most situations competently. The special weapons are the real draw: the Land Shark Gun fires a burrowing shark into the ground that hunts enemies independently; the Topsy-Turvy Bomb reverses gravity across a wide area, sending every grounded enemy skyward and then killing them on re-entry; a confusion gas grenade flips enemy AI so they shoot each other; a miniature black hole tidies up clustered groups with ruthless efficiency. Loadouts are selected at checkpoint pubs between levels, with availability rotating per mission, which introduces a thin layer of resource awareness even if the machine gun can carry you through most firefights regardless. The weaknesses are real and consistent across every review the game ever received. Level design is repetitive - the same enemy waves in slightly different outdoor environments across five biomes, with destructible scenery providing most of the visual interest. The two sidekick AI companions respond only to basic follow and stay commands, making them closer to armed furniture than tactical assets. Graphics were soft even at launch and have not improved with age, and the in-engine cutscenes show significant fidelity limits. The soundtrack is functional at best. Expect a campaign of roughly five to seven hours before repetition fully sets in. The reason this one has any staying power at all is the writing. Planet Moon Studios came out of the same lineage as MDK and Giants: Citizen Kabuto, and the humor here runs on sharp British absurdism, Monty Python riffs, Star Wars gags, and Lord of the Rings parody delivered by a cast with genuine comic timing. Over 3,000 lines of dialogue were recorded, and the in-mission banter holds up much better than the static environments around it. For a game released in 2003, the voice performance is a genuine differentiator. Community mods on ModDB have added widescreen support, which is worth tracking down before you start on PC. As a strategy or depth exercise, Armed and Dangerous scores low. There are no build trees, no progression systems, no difficulty curves worth mapping. What it offers instead is a short, funny, frequently chaotic action game with a weapon sandbox that still produces moments worth talking about. If you have ever wanted to watch a shark eat an orc from below while gravity reverses around you, the decision space here is narrow but the execution is committed. Diego, Scout Team

Armed and Dangerous
ActionSingle PlayerSide ViewFPS / TPS

Armed and Dangerous

Dec 2, 2003Planet Moon StudiosLucasArts
GamerScout Says

A 2003 third-person run-and-gun from Planet Moon Studios where four misfit bandits shoot, shark-launch, and gravity-flip their way through 21 levels of absurdist LucasArts comedy.

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About Armed and Dangerous

Armed and Dangerous is a third-person action shooter built around one core proposition: conventional weapons are boring, so here are 17 unconventional ones. You play as Roman, cockney thief and reluctant hero, leading the Lionhearts - a ragtag squad that includes Q, a tea-drinking robot, Jonesy, a Scottish mole-man with an explosive fixation, and Rexus, a blind seer with questionable magical talent. The mission is to recover the Book of Rule from the tyrannical King Forge before he uses it to cement his grip on the fantasy world of Milola. The plot is, frankly, a delivery vehicle for jokes, and the jokes mostly land. From a systems perspective, the game is not complicated. You move through linear levels, you shoot things, you reach checkpoints. The structural variety comes from three mode shifts: standard on-foot run-and-gun across most of the 21 missions, first-person turret defense segments where you hold walls against advancing Grunt armies, and late-game jetpack sections that open up vertical movement and represent the game at its most dynamic. None of these modes ask for deep decision-making - this is not a game you pause to think about. What keeps it functional as an action game is the weapon roster. Standard options like the Cyclops Sniper Rifle and Vindaloo Rocket Launcher handle most situations competently. The special weapons are the real draw: the Land Shark Gun fires a burrowing shark into the ground that hunts enemies independently; the Topsy-Turvy Bomb reverses gravity across a wide area, sending every grounded enemy skyward and then killing them on re-entry; a confusion gas grenade flips enemy AI so they shoot each other; a miniature black hole tidies up clustered groups with ruthless efficiency. Loadouts are selected at checkpoint pubs between levels, with availability rotating per mission, which introduces a thin layer of resource awareness even if the machine gun can carry you through most firefights regardless. The weaknesses are real and consistent across every review the game ever received. Level design is repetitive - the same enemy waves in slightly different outdoor environments across five biomes, with destructible scenery providing most of the visual interest. The two sidekick AI companions respond only to basic follow and stay commands, making them closer to armed furniture than tactical assets. Graphics were soft even at launch and have not improved with age, and the in-engine cutscenes show significant fidelity limits. The soundtrack is functional at best. Expect a campaign of roughly five to seven hours before repetition fully sets in. The reason this one has any staying power at all is the writing. Planet Moon Studios came out of the same lineage as MDK and Giants: Citizen Kabuto, and the humor here runs on sharp British absurdism, Monty Python riffs, Star Wars gags, and Lord of the Rings parody delivered by a cast with genuine comic timing. Over 3,000 lines of dialogue were recorded, and the in-mission banter holds up much better than the static environments around it. For a game released in 2003, the voice performance is a genuine differentiator. Community mods on ModDB have added widescreen support, which is worth tracking down before you start on PC. As a strategy or depth exercise, Armed and Dangerous scores low. There are no build trees, no progression systems, no difficulty curves worth mapping. What it offers instead is a short, funny, frequently chaotic action game with a weapon sandbox that still produces moments worth talking about. If you have ever wanted to watch a shark eat an orc from below while gravity reverses around you, the decision space here is narrow but the execution is committed. Diego, Scout Team

Tags

steamComedy ShooterAbsurdist HumorGimmick WeaponsTurret DefenseJetpack SectionsSingle-CampaignLucasArts LegacyGiants: Citizen Kabuto-like

System Requirements

Minimum

Memory
256 MB RAM
Storage
4.5 GB
Graphics
32 MB 3D Hardware Transm Lighting (T&L) Compatibility
Processor
Pentium III 1GHz / AMD Athlon 1GHz
System requirements
Windows 2000, XP or Vista

Reviews & Ratings

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Game Info

Developer
Planet Moon Studios
Publisher
LucasArts
Release Date
Dec 2, 2003

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