Compare Arkshot prices across 50+ stores and find the best deal. Developed by Code Avarice. Published by Digerati. Released on 5/19/2016. Available on PC, Mac, Linux. Genres: Action, Indie.

A bow-only arena FPS that genuinely rewards mechanical skill, but only if you can drag three friends online with you, solo, it's an empty room with pretty colors.

My first few minutes with Arkshot had me convinced it was a joke. No reticle, no guns, just a bow, a draw mechanic, and the immediate humiliation of every arrow sailing a foot wide of a target standing still. Then something clicked. The game's arrow physics are ballistically modelled, meaning your movement direction actually curves your shots, strafe left while firing and the arrow bends with you, which turns every duel into a tiny kinetic puzzle. Landing a cross-map arc on a sprinting opponent produces a specific, quiet joy I haven't felt since the headshot audio in an old arena shooter. That feeling is real, and it is the whole reason this game exists. The structure is lean to the point of spartan. Fourteen maps and five modes cover the obvious bases: Deathmatch, a mode called Slow Down where every kill you earn physically slows your character down (so the leader becomes the slowest target on the map, a genuinely clever inversion), and a handful of others that keep short sessions from going stale. Maps range from tight indoor corridors, where the bow's draw time turns every corner into a read-your-opponent chess move, to open outdoor arenas where long-range arc shots are the whole language. The indoor stages are the ones I kept coming back to. The open maps felt a little flat by comparison. Powerups like bouncing arrows, a reflective bubble shield, decoys, and a caffeinated speed boost layer nicely on top of the base mechanics without overwhelming them. Character customization adds unlockable masks, alternate bows, and taunt sounds, which is exactly the right amount of personality for a game this small. Here is the honest problem, and it is not a small one: Arkshot is online multiplayer only, with no bots and no local splitscreen option. That was a questionable call at launch in 2016, and the passage of time has not been kind to the server population. Finding a random match today is close to impossible. The Steam community threads are full of players asking about bots and local play, questions that appear to have gone unanswered for years. This is not a game you can sit down with alone and get value from. The training range is well built and lets you practice arrow arcs on moving targets, but it is a warmup tool, not a game mode. If you have three friends willing to buy in together and set up a session in advance, Arkshot delivers a tight, punchy couple of hours. The retro visual style is bright and readable, not technically impressive, but it serves the fast read-and-react gameplay well. At its price point the ask is low, but the social coordination cost is real. Treat it like a 4-pack party game, the same category as rounds of Duck Game or Nidhogg, and set your expectations accordingly. Treat it as something you'll just launch and find people in, and you will be staring at an empty lobby. Kai, Scout Team

Arkshot
ActionIndie

Arkshot

May 19, 2016Code AvariceDigerati
GamerScout Says

A bow-only arena FPS that genuinely rewards mechanical skill, but only if you can drag three friends online with you, solo, it's an empty room with pretty colors.

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About Arkshot

My first few minutes with Arkshot had me convinced it was a joke. No reticle, no guns, just a bow, a draw mechanic, and the immediate humiliation of every arrow sailing a foot wide of a target standing still. Then something clicked. The game's arrow physics are ballistically modelled, meaning your movement direction actually curves your shots, strafe left while firing and the arrow bends with you, which turns every duel into a tiny kinetic puzzle. Landing a cross-map arc on a sprinting opponent produces a specific, quiet joy I haven't felt since the headshot audio in an old arena shooter. That feeling is real, and it is the whole reason this game exists. The structure is lean to the point of spartan. Fourteen maps and five modes cover the obvious bases: Deathmatch, a mode called Slow Down where every kill you earn physically slows your character down (so the leader becomes the slowest target on the map, a genuinely clever inversion), and a handful of others that keep short sessions from going stale. Maps range from tight indoor corridors, where the bow's draw time turns every corner into a read-your-opponent chess move, to open outdoor arenas where long-range arc shots are the whole language. The indoor stages are the ones I kept coming back to. The open maps felt a little flat by comparison. Powerups like bouncing arrows, a reflective bubble shield, decoys, and a caffeinated speed boost layer nicely on top of the base mechanics without overwhelming them. Character customization adds unlockable masks, alternate bows, and taunt sounds, which is exactly the right amount of personality for a game this small. Here is the honest problem, and it is not a small one: Arkshot is online multiplayer only, with no bots and no local splitscreen option. That was a questionable call at launch in 2016, and the passage of time has not been kind to the server population. Finding a random match today is close to impossible. The Steam community threads are full of players asking about bots and local play, questions that appear to have gone unanswered for years. This is not a game you can sit down with alone and get value from. The training range is well built and lets you practice arrow arcs on moving targets, but it is a warmup tool, not a game mode. If you have three friends willing to buy in together and set up a session in advance, Arkshot delivers a tight, punchy couple of hours. The retro visual style is bright and readable, not technically impressive, but it serves the fast read-and-react gameplay well. At its price point the ask is low, but the social coordination cost is real. Treat it like a 4-pack party game, the same category as rounds of Duck Game or Nidhogg, and set your expectations accordingly. Treat it as something you'll just launch and find people in, and you will be staring at an empty lobby. Kai, Scout Team

Tags

multiplayertier:sub-5Bow & ArrowArena FPSPhysics-Based ShootingParty MultiplayerFriends RequiredRetro AestheticPower-ups

System Requirements

Minimum

OS
Windows XP or better
Memory
2 GB RAM
Storage
300 MB available space
Graphics
Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
Processor
Intel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
Sound Card
N/A

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Game Info

Developer
Code Avarice
Publisher
Digerati
Release Date
May 19, 2016

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Frequently asked questions about Arkshot

Where can I buy Arkshot cheapest?

Compare Arkshot prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Arkshot available on?

Arkshot is available on PC, Mac, Linux.

When was Arkshot released?

Arkshot was released on 19 May 2016.

Who developed Arkshot?

Arkshot was developed by Code Avarice and published by Digerati.