Compare Arkanoid - Eternal Battle prices across 50+ stores and find the best deal. Developed by Pastagames. Published by Microids. Released on 10/27/2022. Available on PC, Xbox. Genres: Action, Indie, Massively Multiplayer.

The Tetris 99 pitch applied to Arkanoid sounds great on paper. Whether the servers agree with you is a different question entirely.

My first thought when I loaded up Arkanoid - Eternal Battle was that this concept should not work as well as it does in short bursts. The core Eternal Battle mode drops 25 players into simultaneous brick-breaking rounds where the lowest scorer gets eliminated every 20 seconds, survivors whittle down to a final four, and then everyone slams into a climactic boss fight against DOH at the end. It is a clean loop. Score chains reward keeping your ball alive, power-ups like triple-ball, laser cannon, and extra lives drop randomly across every mode, and you can throw debuffs at the player ranked directly above or below you to mess with their rhythm. On paper that sounds like exactly the kind of low-stakes competitive chaos that fills an evening. In reality, it is also where this package starts asking hard questions of itself. The player population has been thin since launch and by most accounts has not recovered. Cross-platform matchmaking is included, which is a genuine positive, but even with the full roster of platforms feeding into the same pool, most sessions fill out with AI opponents rather than humans. The bots are functional but they do not create the same pressure a real player does. Debuffing a CPU feels pointless when its response is algorithmic and predictable. The final four boss phase strips out the inter-player attack mechanics entirely and reduces the endgame to a personal score race against DOH, which critics called frustrating rather than tense. Ball speed also escalates to a point late in rounds where reaction windows collapse, and that gets punishing fast regardless of input device or how dialled in your polling rate is. Outside the battle royale, the package includes Retro mode, which is the straight 1986 arcade game with cabinet aesthetics and ambient arcade audio, and Neo mode, a 45-level single-player campaign with new brick types, a combo system, and a score penalty rather than a hard game-over when you run out of lives. Both modes have global leaderboards, so score chasers have a reason to revisit. Local versus supports up to four players on one screen, though the playfield gets cramped with a full lobby and tracking your own ball becomes its own challenge. The electro-futuristic soundtrack by Xavier Thiry is genuinely good and fits the visual redesign, which leans into a CRT-filtered retro aesthetic that each mode wears differently. The honest problem is content-to-investment ratio. Critics at launch pointed out that comparable retro battle royale titles on other platforms launched free-to-play or subsidised by subscription services, and that context does not flatter Eternal Battle's position. The Neo single-player has some level design decisions that push difficulty through cheap ball-speed spikes and indestructible gold blocks rather than thoughtful layouts. Some power-ups lack the impact you expect when you pick them up mid-round. The seasonal cosmetic unlock system is present but thin. If you are primarily a solo player, Neo and Retro together do not justify full attention on their own. If you came for the battle royale, the server situation is the main variable and it has trended badly since 2022. This one is for Arkanoid lifers and Tetris 99 fans who want the formula on a different franchise, ideally at a deep discount where the risk feels proportionate. At sub-sale pricing the core loop is charming enough and the bot lobbies do at least keep the mode playable. At full price, the thin population and shallow progression make it a tough call. Fred, Scout Team

Arkanoid - Eternal Battle
ActionIndieMassively Multiplayer

Arkanoid - Eternal Battle

Oct 27, 2022PastagamesMicroids
GamerScout Says

The Tetris 99 pitch applied to Arkanoid sounds great on paper. Whether the servers agree with you is a different question entirely.

PCXbox
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Arkanoid - Eternal Battle

My first thought when I loaded up Arkanoid - Eternal Battle was that this concept should not work as well as it does in short bursts. The core Eternal Battle mode drops 25 players into simultaneous brick-breaking rounds where the lowest scorer gets eliminated every 20 seconds, survivors whittle down to a final four, and then everyone slams into a climactic boss fight against DOH at the end. It is a clean loop. Score chains reward keeping your ball alive, power-ups like triple-ball, laser cannon, and extra lives drop randomly across every mode, and you can throw debuffs at the player ranked directly above or below you to mess with their rhythm. On paper that sounds like exactly the kind of low-stakes competitive chaos that fills an evening. In reality, it is also where this package starts asking hard questions of itself. The player population has been thin since launch and by most accounts has not recovered. Cross-platform matchmaking is included, which is a genuine positive, but even with the full roster of platforms feeding into the same pool, most sessions fill out with AI opponents rather than humans. The bots are functional but they do not create the same pressure a real player does. Debuffing a CPU feels pointless when its response is algorithmic and predictable. The final four boss phase strips out the inter-player attack mechanics entirely and reduces the endgame to a personal score race against DOH, which critics called frustrating rather than tense. Ball speed also escalates to a point late in rounds where reaction windows collapse, and that gets punishing fast regardless of input device or how dialled in your polling rate is. Outside the battle royale, the package includes Retro mode, which is the straight 1986 arcade game with cabinet aesthetics and ambient arcade audio, and Neo mode, a 45-level single-player campaign with new brick types, a combo system, and a score penalty rather than a hard game-over when you run out of lives. Both modes have global leaderboards, so score chasers have a reason to revisit. Local versus supports up to four players on one screen, though the playfield gets cramped with a full lobby and tracking your own ball becomes its own challenge. The electro-futuristic soundtrack by Xavier Thiry is genuinely good and fits the visual redesign, which leans into a CRT-filtered retro aesthetic that each mode wears differently. The honest problem is content-to-investment ratio. Critics at launch pointed out that comparable retro battle royale titles on other platforms launched free-to-play or subsidised by subscription services, and that context does not flatter Eternal Battle's position. The Neo single-player has some level design decisions that push difficulty through cheap ball-speed spikes and indestructible gold blocks rather than thoughtful layouts. Some power-ups lack the impact you expect when you pick them up mid-round. The seasonal cosmetic unlock system is present but thin. If you are primarily a solo player, Neo and Retro together do not justify full attention on their own. If you came for the battle royale, the server situation is the main variable and it has trended badly since 2022. This one is for Arkanoid lifers and Tetris 99 fans who want the formula on a different franchise, ideally at a deep discount where the risk feels proportionate. At sub-sale pricing the core loop is charming enough and the bot lobbies do at least keep the mode playable. At full price, the thin population and shallow progression make it a tough call. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcross-platformachievementscontroller-supportcloud-savestier:sub-5Battle RoyaleBrick-BreakerScore AttackBot Fill LobbiesSeasonal CosmeticsRetro ArcadeLocal VersusCombo SystemCross-Platform Play

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
Nvidia GeForce 9500 GT / ATI(AMD) Radeon HD4650
Processor
Intel Pentium Dual-Core E5200 (2.5GHz)

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 12
Storage
8 GB available space
Graphics
Nvidia Geforce GT 730 / AMD Radeon R7 250
Processor
Intel Core i5 @ 3.0 GHz Dual Core

Reviews & Ratings

No ratings available

Game Info

Developer
Pastagames
Publisher
Microids
Release Date
Oct 27, 2022

Price Alert

Get notified when the price drops below your target!

Create Alert