Compare Aritana and the Harpy's Feather prices across 50+ stores and find the best deal. Developed by Duaik Entretenimento. Published by Duaik Entretenimento. Released on 8/15/2014. Available on PC, Mac. Genres: Adventure, Indie.

Brazilian folklore rarely makes it into your Steam library, and that's exactly why this compact 2.5D platformer deserves a look - especially if 90s action-platformers still live rent-free in your memory.

I have a soft spot for small studios swinging big on cultural identity, and Duaik Entretenimento's debut does exactly that. Rooted in Tupi-Guarani legend, the game sends the apprentice shaman Aritana on a desperate quest through tropical forests, underground caves, river rapids, and the peak of Harpy Mountain, all to retrieve a feather that can free his chieftain from a Forest Spirit's curse. The setting alone - pulled from Brazilian indigenous mythology including the man-eating Mapinguari - gives the game an atmosphere you genuinely will not find duplicated anywhere else on the platform shelf. The mechanical hook is a stance-switching system tied to the shaman's staff. At any moment you are choosing between postures that shift your speed, jump height, attacks, and special abilities. Ground dashes unlock early; air attacks follow - a rising strike, a ground pound, horizontal air dashes - and eventually the combos layer together into something that does reward patience and repetition. Collecting Muiraquitas (stone amulets scattered across levels) earns you access to Spirit World bonus stages, labyrinthine segments where medicinal leaves let you permanently raise your maximum health. There is genuine mechanical depth hiding underneath the colorful exterior, but it asks you to dig for it. Honesty requires acknowledging the friction. The control scheme is unusual by platformer standards - right-stick attacks sitting alongside a jump button creates some thumb-gymnastics that not everyone will adjust to, and collision detection has been called out by multiple players as inconsistent in tighter sections. Boss encounters with the Mapinguari repeat their patterns frequently enough to feel thin by the third visit. The game was also flagged as incompatible with macOS Catalina and above, so Mac buyers should check current compatibility before purchasing. These are real rough edges on a debut project. What it has going for it is harder to quantify but easier to feel. The hand-drawn cutscene animations carry genuine craft. The environmental variety - canoe sequences during heavy rain, cavern crawls, mountain ascents - keeps the roughly four-to-seven hour runtime from going stale. The color work in the tropical forest sections is warm and deliberate in a way that feels intentional rather than incidental, the kind of art direction that happens when someone cares about the world they are building. The soundtrack, while divisive (one critic admitted they never fully warmed to it), sits in a register that matches the game's breezy mythological tone rather than undercutting it. This is a first game from a small Brazilian studio, and it carries both the excitement and the unevenness that comes with that. If you can meet the controls on their own terms and appreciate a compact platformer that brings something genuinely culturally distinct to the genre, there is a real experience here. If you need tight, polished movement above all else, the friction will surface faster than the charm. Kai, Scout Team

Aritana and the Harpy's Feather
AdventureIndie

Aritana and the Harpy's Feather

Aug 15, 2014Duaik Entretenimento
GamerScout Says

Brazilian folklore rarely makes it into your Steam library, and that's exactly why this compact 2.5D platformer deserves a look - especially if 90s action-platformers still live rent-free in your memory.

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About Aritana and the Harpy's Feather

I have a soft spot for small studios swinging big on cultural identity, and Duaik Entretenimento's debut does exactly that. Rooted in Tupi-Guarani legend, the game sends the apprentice shaman Aritana on a desperate quest through tropical forests, underground caves, river rapids, and the peak of Harpy Mountain, all to retrieve a feather that can free his chieftain from a Forest Spirit's curse. The setting alone - pulled from Brazilian indigenous mythology including the man-eating Mapinguari - gives the game an atmosphere you genuinely will not find duplicated anywhere else on the platform shelf. The mechanical hook is a stance-switching system tied to the shaman's staff. At any moment you are choosing between postures that shift your speed, jump height, attacks, and special abilities. Ground dashes unlock early; air attacks follow - a rising strike, a ground pound, horizontal air dashes - and eventually the combos layer together into something that does reward patience and repetition. Collecting Muiraquitas (stone amulets scattered across levels) earns you access to Spirit World bonus stages, labyrinthine segments where medicinal leaves let you permanently raise your maximum health. There is genuine mechanical depth hiding underneath the colorful exterior, but it asks you to dig for it. Honesty requires acknowledging the friction. The control scheme is unusual by platformer standards - right-stick attacks sitting alongside a jump button creates some thumb-gymnastics that not everyone will adjust to, and collision detection has been called out by multiple players as inconsistent in tighter sections. Boss encounters with the Mapinguari repeat their patterns frequently enough to feel thin by the third visit. The game was also flagged as incompatible with macOS Catalina and above, so Mac buyers should check current compatibility before purchasing. These are real rough edges on a debut project. What it has going for it is harder to quantify but easier to feel. The hand-drawn cutscene animations carry genuine craft. The environmental variety - canoe sequences during heavy rain, cavern crawls, mountain ascents - keeps the roughly four-to-seven hour runtime from going stale. The color work in the tropical forest sections is warm and deliberate in a way that feels intentional rather than incidental, the kind of art direction that happens when someone cares about the world they are building. The soundtrack, while divisive (one critic admitted they never fully warmed to it), sits in a register that matches the game's breezy mythological tone rather than undercutting it. This is a first game from a small Brazilian studio, and it carries both the excitement and the unevenness that comes with that. If you can meet the controls on their own terms and appreciate a compact platformer that brings something genuinely culturally distinct to the genre, there is a real experience here. If you need tight, polished movement above all else, the friction will surface faster than the charm. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardstier:indieBrazilian FolkloreStance-SwitchingCombo SystemSpirit World Bonus StagesHand-Drawn CutscenesMythological SettingRight-Stick CombatShort PlatformerCollectible Artifacts

System Requirements

Minimum

OS
Windows Vista
Memory
2 GB RAM
DirectX
Version 9.0
Storage
4 GB available space
Graphics
Nvidia GeForce GT 220 / ATI HD 4600 Series 1GB
Processor
Dual core 2.6 GHz Intel® Pentium® or AMD Athlon™ 64 X2 3800+
Sound Card
DirectX 9.0 Compatible Sound Card
Additional Notes
Controller: Xbox 360 Controller for Windows

Reviews & Ratings

No ratings available

Game Info

Developer
Duaik Entretenimento
Publisher
Duaik Entretenimento
Release Date
Aug 15, 2014

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