Compare Archimedes prices across 50+ stores and find the best deal. Developed by Joshua Hughes. Published by Joshua Hughes. Released on 10/6/2016. Available on PC, Mac, Linux. Genres: Indie.

A one-person ARG that blurs the line between your desktop and the game until you genuinely forget which side of the screen you are on. Bring a pen.

I keep a short list of games that made me reach for a physical notebook, and Archimedes earned a spot on it within the first fifteen minutes. The whole thing runs inside a simulated retro operating system styled after mid-nineties Windows, complete with a turquoise interface, chunky desktop icons, and an instant messenger window that pops up before you have had time to settle in. A man named Isaac is trapped inside a quarantined research facility called ARC. He needs your help from the outside. That framing sounds like a dozen other indie horrors, and then the game asks if you have a pen and paper handy, and something quietly shifts. Archimedes is best understood as an ARG wearing a horror game's coat. The puzzles stretch well outside the application window: steganography, cryptography, coordinates fed into real mapping tools, password-protected audio files pulled from actual external hosts, and encrypted databases that feel genuinely illicit to crack open. The faux-OS is fully functional in the ways that matter, the music player works, the file system rewards poking around, and the ambient audio design keeps a low hum of dread underneath everything without resorting to jump scares. There are a few grotesque images and the narrative touches on some dark subject matter, so content-sensitive players should know that going in. The writing holds up surprisingly well for a solo project. Isaac's voice feels grounded and the mystery around ARC and its virus, Archimedes (ARST), unspools at a pace that trusts you to piece things together rather than pushing answers at you. Running time sits around one to two hours depending on how quickly you work through the real-world puzzle steps, and that length is one of the game's genuine strengths. It knows exactly when to end. The criticism worth raising is practical: some external file hosts have gone dark since launch, and community threads occasionally step in to patch the gaps. Non-native English speakers may find a few audio-based puzzles particularly rough, as there are no subtitles for the MP3 clue sequences. Mac users should also note the game predates Catalina and will not run on modern macOS without workarounds. For the right player, those caveats are minor friction on something genuinely unusual. Solo-developed in roughly six months using Construct 2, the whole thing carries the fingerprints of one person who cared about every detail: the OS sounds, the file structure, the way the fourth wall doesn't so much break as quietly dissolve. It draws honest comparisons to Her Story and Emily is Away in its faux-desktop aesthetic, but pushes the concept further outward into actual internet space in a way neither of those does. If you have ever wanted a game to treat you like an investigator rather than a participant, this is a rare example of one that means it. Kai, Scout Team

Archimedes
Indie

Archimedes

Oct 6, 2016Joshua Hughes
GamerScout Says

A one-person ARG that blurs the line between your desktop and the game until you genuinely forget which side of the screen you are on. Bring a pen.

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Screenshots & Media

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About Archimedes

I keep a short list of games that made me reach for a physical notebook, and Archimedes earned a spot on it within the first fifteen minutes. The whole thing runs inside a simulated retro operating system styled after mid-nineties Windows, complete with a turquoise interface, chunky desktop icons, and an instant messenger window that pops up before you have had time to settle in. A man named Isaac is trapped inside a quarantined research facility called ARC. He needs your help from the outside. That framing sounds like a dozen other indie horrors, and then the game asks if you have a pen and paper handy, and something quietly shifts. Archimedes is best understood as an ARG wearing a horror game's coat. The puzzles stretch well outside the application window: steganography, cryptography, coordinates fed into real mapping tools, password-protected audio files pulled from actual external hosts, and encrypted databases that feel genuinely illicit to crack open. The faux-OS is fully functional in the ways that matter, the music player works, the file system rewards poking around, and the ambient audio design keeps a low hum of dread underneath everything without resorting to jump scares. There are a few grotesque images and the narrative touches on some dark subject matter, so content-sensitive players should know that going in. The writing holds up surprisingly well for a solo project. Isaac's voice feels grounded and the mystery around ARC and its virus, Archimedes (ARST), unspools at a pace that trusts you to piece things together rather than pushing answers at you. Running time sits around one to two hours depending on how quickly you work through the real-world puzzle steps, and that length is one of the game's genuine strengths. It knows exactly when to end. The criticism worth raising is practical: some external file hosts have gone dark since launch, and community threads occasionally step in to patch the gaps. Non-native English speakers may find a few audio-based puzzles particularly rough, as there are no subtitles for the MP3 clue sequences. Mac users should also note the game predates Catalina and will not run on modern macOS without workarounds. For the right player, those caveats are minor friction on something genuinely unusual. Solo-developed in roughly six months using Construct 2, the whole thing carries the fingerprints of one person who cared about every detail: the OS sounds, the file structure, the way the fourth wall doesn't so much break as quietly dissolve. It draws honest comparisons to Her Story and Emily is Away in its faux-desktop aesthetic, but pushes the concept further outward into actual internet space in a way neither of those does. If you have ever wanted a game to treat you like an investigator rather than a participant, this is a rare example of one that means it. Kai, Scout Team

Tags

singleplayertrading-cardstier:aaaARGAlternate Reality GameFaux-DesktopCryptography PuzzlesFourth-Wall BreakingCyber HorrorMystery InvestigationShort Experience

System Requirements

Minimum

OS
Windows Vista
Memory
2 GB RAM
Storage
300 MB available space
Graphics
1366 x 768 Resolution
Processor
2 GHz Dual Core

Recommended

OS
Windows 7+
Memory
4 GB RAM
Storage
300 MB available space
Graphics
1920 x 1080 Resolution
Processor
2 GHz Dual Core

Reviews & Ratings

No ratings available

Game Info

Developer
Joshua Hughes
Publisher
Joshua Hughes
Release Date
Oct 6, 2016

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