Compare ARCADE GAME SERIES: DIG DUG prices across trusted key stores and find the best deal. Developed by BANDAI NAMCO Studios Inc.. Published by BANDAI NAMCO Entertainment. Released on 4/19/2016. Available on PC, Xbox. Genres: Action.

Pure 1982 arcade score-attack, no frills attached - if you have nostalgia for pumping Pookas and dropping rocks on Fygars, this Steam port delivers exactly that and nothing more.

I went in with realistic expectations and the game still managed to feel thin on the PC side of things. What you get here is a faithful, pixel-accurate reproduction of the 1982 Namco coin-op - the same single-screen underground layouts, the same two enemy types, the same satisfying loop of digging tunnels, inflating enemies with your air pump until they pop, or luring them under rocks for bonus points and the brief dopamine hit of a multi-kill. The core design holds up better than most of its contemporaries. Pookas are round red goggle-wearing creatures that chase you through tunnels and phase through solid dirt as ghosts when they lose sight of you. Fygars are green dragons that breathe fire horizontally through earth, which adds a genuinely mean wrinkle to the threat model. Killing enemies deeper underground rewards more points, Fygars are worth double when popped horizontally rather than vertically, and dropping two rocks triggers a bonus vegetable item at the center of the screen. That layered point-scoring structure is the entire strategic argument for why Dig Dug still earns the label Namco once put on it: a strategic digging game. On those terms, it does not disappoint. The moment-to-moment feel is tense in the way only score-attack games from this era manage. Enemies gradually speed up as the round progresses - and after a certain point they can dodge falling rocks entirely. The game's music only plays while you are moving, so hesitating produces silence, which is its own kind of pressure. Chokepoint planning, luring enemies into position under suspended rocks, knowing when to pump versus when to run - these micro-decisions give the game real texture for anyone willing to sit with it past the first few rounds. The PC port, though, comes with a notable list of grievances. The game runs in a fixed-resolution window flanked by cabinet artwork to fill the unused screen space on modern widescreen monitors - functional but visually inelegant. Some players on Steam have flagged controller dead zone issues and a general sense that the port was assembled quickly. What the release does add over raw emulation: an online leaderboard, saveable high scores, and a suspend option that lets you pick up mid-session. There are also Steam achievements, though they skew easy - most are tied to grabbing bonus fruit items across rounds, with a few trickier ones for rock-crush feats and clearing entire boards of dirt. The content ceiling is low by design. There are only 15 unique level layouts before the game begins cycling them in repeating waves, and without a second player or a rival score to chase the longevity comes almost entirely from your own competitive drive. Who is this actually for? Retro arcade fans who want the real thing running on a modern machine without tracking down a cabinet or a Namco Museum disc - this scratches that itch cleanly. Casual curious players who have never touched the original will find a genuinely clever little game that explains why it spawned imitators for years. Spelunky and SteamWorld Dig both owe a debt to the digging-as-movement concept Dig Dug popularized. Anyone expecting extras - alternate modes, a remaster, unlockables, or even a second player on the same keyboard - will feel shortchanged immediately. The honest pitch is simple: you are buying the arcade game without the coin slot, and the port is competent enough that the original design gets to speak for itself. Alex, Scout Team

ARCADE GAME SERIES: DIG DUG

ARCADE GAME SERIES: DIG DUG

Apr 19, 2016BANDAI NAMCO Studios Inc.BANDAI NAMCO Entertainment
GamerScout Says

Pure 1982 arcade score-attack, no frills attached - if you have nostalgia for pumping Pookas and dropping rocks on Fygars, this Steam port delivers exactly that and nothing more.

PCXbox
ProtonDB Platinum
Best Price Available
€1.61
at Eneba
Lowest tracked: €1.56
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GamerScout Verdict

Best for retro arcade fans who want the authentic 1982 Namco experience on PC with a leaderboard to chase - and nothing else.

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€1.99-50%
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Price History

Lowest tracked
€1.5629 Aug 2026
Current best
€1.61
Keyshops
€1.47€1.55€1.64€1.727 Jul23 Jul7 Aug23 Aug7 Sept
7 Jul — 7 Sept
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Screenshots & Media

About ARCADE GAME SERIES: DIG DUG

I went in with realistic expectations and the game still managed to feel thin on the PC side of things. What you get here is a faithful, pixel-accurate reproduction of the 1982 Namco coin-op - the same single-screen underground layouts, the same two enemy types, the same satisfying loop of digging tunnels, inflating enemies with your air pump until they pop, or luring them under rocks for bonus points and the brief dopamine hit of a multi-kill. The core design holds up better than most of its contemporaries. Pookas are round red goggle-wearing creatures that chase you through tunnels and phase through solid dirt as ghosts when they lose sight of you. Fygars are green dragons that breathe fire horizontally through earth, which adds a genuinely mean wrinkle to the threat model. Killing enemies deeper underground rewards more points, Fygars are worth double when popped horizontally rather than vertically, and dropping two rocks triggers a bonus vegetable item at the center of the screen. That layered point-scoring structure is the entire strategic argument for why Dig Dug still earns the label Namco once put on it: a strategic digging game. On those terms, it does not disappoint. The moment-to-moment feel is tense in the way only score-attack games from this era manage. Enemies gradually speed up as the round progresses - and after a certain point they can dodge falling rocks entirely. The game's music only plays while you are moving, so hesitating produces silence, which is its own kind of pressure. Chokepoint planning, luring enemies into position under suspended rocks, knowing when to pump versus when to run - these micro-decisions give the game real texture for anyone willing to sit with it past the first few rounds. The PC port, though, comes with a notable list of grievances. The game runs in a fixed-resolution window flanked by cabinet artwork to fill the unused screen space on modern widescreen monitors - functional but visually inelegant. Some players on Steam have flagged controller dead zone issues and a general sense that the port was assembled quickly. What the release does add over raw emulation: an online leaderboard, saveable high scores, and a suspend option that lets you pick up mid-session. There are also Steam achievements, though they skew easy - most are tied to grabbing bonus fruit items across rounds, with a few trickier ones for rock-crush feats and clearing entire boards of dirt. The content ceiling is low by design. There are only 15 unique level layouts before the game begins cycling them in repeating waves, and without a second player or a rival score to chase the longevity comes almost entirely from your own competitive drive. Who is this actually for? Retro arcade fans who want the real thing running on a modern machine without tracking down a cabinet or a Namco Museum disc - this scratches that itch cleanly. Casual curious players who have never touched the original will find a genuinely clever little game that explains why it spawned imitators for years. Spelunky and SteamWorld Dig both owe a debt to the digging-as-movement concept Dig Dug popularized. Anyone expecting extras - alternate modes, a remaster, unlockables, or even a second player on the same keyboard - will feel shortchanged immediately. The honest pitch is simple: you are buying the arcade game without the coin slot, and the port is competent enough that the original design gets to speak for itself.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementstier:sub-5Score-AttackArcade-Faithful PortEnemy ManipulationLeaderboard ChaseRetro ArcadeBite-Sized Sessions

System Requirements

Minimum

OS
Windows 7, 8(64bit)
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1500 MB available space
Graphics
Intel HD Graphics 3000
Processor
2.3 Ghz
Sound Card
DirectX sound device

Recommended

OS
Windows 7, 8(64bit)
Memory
8 GB RAM
DirectX
Version 9.0c
Storage
1500 MB available space
Graphics
Intel HD Graphics 3000
Processor
2.69 Ghz
Sound Card
DirectX sound device

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Game Info

Developer
BANDAI NAMCO Studios Inc.
Publisher
BANDAI NAMCO Entertainment
Release Date
Apr 19, 2016

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Frequently asked questions about ARCADE GAME SERIES: DIG DUG

How much does ARCADE GAME SERIES: DIG DUG cost?

As of 7 September 2026, the cheapest in-stock offer for ARCADE GAME SERIES: DIG DUG is €1.61 at Eneba, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy ARCADE GAME SERIES: DIG DUG cheapest?

The lowest in-stock price we track for ARCADE GAME SERIES: DIG DUG is €1.61 at Eneba (7 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is ARCADE GAME SERIES: DIG DUG available on?

ARCADE GAME SERIES: DIG DUG is available on PC, Xbox.

When was ARCADE GAME SERIES: DIG DUG released?

ARCADE GAME SERIES: DIG DUG was released on 19 April 2016.

Who developed ARCADE GAME SERIES: DIG DUG?

ARCADE GAME SERIES: DIG DUG was developed by BANDAI NAMCO Studios Inc. and published by BANDAI NAMCO Entertainment.