Compare Aragami prices across trusted key stores and find the best deal. Developed by Lince Works. Published by LifeLine. Released on 10/4/2016. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 71/100.

Aragami is a pure shadow-stealth game where you play as a spirit assassin who wins by never being seen, not by how many guards you drop.

Aragami puts you in the sandals of a shadow spirit summoned by a captive girl named Yamiko, and from the first moonlit courtyard the game makes its intentions clear: you are not a fighter, you are a ghost. The core mechanic is shadow manipulation. Standing in darkness replenishes your power, and that power fuels a short but deliberate suite of shadow abilities - teleporting between cast shadows, summoning a shadow sentinel to distract guards, creating darkness where there was light. The design is stripped back in a way that feels intentional rather than incomplete. Every tool on your ability wheel asks the same question: how do I pass through this space without ever touching it? For players who have grown tired of stealth games quietly handing you an option to "go loud" when things get messy, Aragami is a mild corrective. The purest playthrough kills nobody. The game tracks it, rewards it, and the tone of the world leans into it. Environments are painted in a Japanese-influenced aesthetic that sits somewhere between ink-wash illustration and low-poly geometry, and the restraint of the visual palette matches the restraint of the play style. Lanterns flicker. Guard cones move with a rhythm you learn to read. The soundtrack breathes quietly under everything, ambient and sparse, more interested in texture than melody. It is one of those soundscapes that you notice most when it stops. The weaknesses are real and worth naming. Enemy AI is not sophisticated - guards exist primarily as patrol patterns rather than thinking opponents, and once you internalize the rules of their sight cones the challenge flattens somewhat. The story, told through collectible scrolls and brief cutscenes, gestures at something genuinely moving without fully committing to the emotional depth it hints at. At roughly six to eight hours for a first playthrough, the game ends before it wears out its welcome, which I respect, but some of the middle chapters feel like they are padding that runtime rather than building on it. There is also a co-op mode for two players that changes the dynamic interestingly - coordinating shadow jumps with another person is its own small pleasure. What Lince Works got right is the feeling. Slipping through a heavily-guarded temple courtyard without a single soul noticing, reaching the objective, vanishing back into the dark - there is a specific quiet satisfaction in that which most big-budget stealth games bury under map markers and XP bars. Aragami does not bury it. If you are someone who replays a stealth segment five times to get the clean, no-kill, undetected run, this game was made directly for you. If you need mechanical complexity or reactive AI to stay engaged, you may find the walls a little thin. Kai, Scout Team

Aragami

Aragami

Oct 4, 2016Lince WorksLifeLine
GamerScout Says

Aragami is a pure shadow-stealth game where you play as a spirit assassin who wins by never being seen, not by how many guards you drop.

PCXbox
Steam Deck VerifiedProtonDB Platinum
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Historical low: €3.50

GamerScout Verdict

Built for stealth purists who find joy in the clean pass - thin on AI depth, but the shadow mechanics and mood deliver.

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About Aragami

Aragami puts you in the sandals of a shadow spirit summoned by a captive girl named Yamiko, and from the first moonlit courtyard the game makes its intentions clear: you are not a fighter, you are a ghost. The core mechanic is shadow manipulation. Standing in darkness replenishes your power, and that power fuels a short but deliberate suite of shadow abilities - teleporting between cast shadows, summoning a shadow sentinel to distract guards, creating darkness where there was light. The design is stripped back in a way that feels intentional rather than incomplete. Every tool on your ability wheel asks the same question: how do I pass through this space without ever touching it? For players who have grown tired of stealth games quietly handing you an option to "go loud" when things get messy, Aragami is a mild corrective. The purest playthrough kills nobody. The game tracks it, rewards it, and the tone of the world leans into it. Environments are painted in a Japanese-influenced aesthetic that sits somewhere between ink-wash illustration and low-poly geometry, and the restraint of the visual palette matches the restraint of the play style. Lanterns flicker. Guard cones move with a rhythm you learn to read. The soundtrack breathes quietly under everything, ambient and sparse, more interested in texture than melody. It is one of those soundscapes that you notice most when it stops. The weaknesses are real and worth naming. Enemy AI is not sophisticated - guards exist primarily as patrol patterns rather than thinking opponents, and once you internalize the rules of their sight cones the challenge flattens somewhat. The story, told through collectible scrolls and brief cutscenes, gestures at something genuinely moving without fully committing to the emotional depth it hints at. At roughly six to eight hours for a first playthrough, the game ends before it wears out its welcome, which I respect, but some of the middle chapters feel like they are padding that runtime rather than building on it. There is also a co-op mode for two players that changes the dynamic interestingly - coordinating shadow jumps with another person is its own small pleasure. What Lince Works got right is the feeling. Slipping through a heavily-guarded temple courtyard without a single soul noticing, reaching the objective, vanishing back into the dark - there is a specific quiet satisfaction in that which most big-budget stealth games bury under map markers and XP bars. Aragami does not bury it. If you are someone who replays a stealth segment five times to get the clean, no-kill, undetected run, this game was made directly for you. If you need mechanical complexity or reactive AI to stay engaged, you may find the walls a little thin.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamShadow StealthNo-Kill RunsCo-op StealthJapanese AestheticAbility CooldownShort CampaignAtmospheric SoundtrackGhost Playthrough

System Requirements

Minimum

Processor
Intel Core i3
Memory
4 GB RAM
Graphics
DirectX 11 compatible graphics card (at least 1024 Mb of VRAM).
DirectX
Version 11
Storage
6 GB available space
Sound Card
Integr…

Recommended

Requires a 64-bit processor and operating system

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Reviews & Ratings

Metacritic
71
Steam
90%(12,939)

Game Info

Developer
Lince Works
Publisher
LifeLine
Release Date
Oct 4, 2016

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Frequently asked questions about Aragami

How much does Aragami cost?

Aragami pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Aragami available on?

Aragami is available on PC, Xbox.

When was Aragami released?

Aragami was released on 4 October 2016.

Who developed Aragami?

Aragami was developed by Lince Works and published by LifeLine.

Is Aragami worth buying?

Aragami holds a Metacritic score of 71/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.