Compare Apsulov: End of Gods prices across 50+ stores and find the best deal. Developed by Angry Demon Studio. Published by Angry Demon Studio. Released on 8/8/2019. Available on PC, Xbox. Genres: Action, Adventure, Indie.

Nordic myth collides with cold-concrete sci-fi dread, and somehow the seams barely show. A tight 5-6 hour horror crawl built on atmosphere first, combat second, and one genuinely clever cybernetic arm.

My first instinct when I booted Apsulov up was to check whether I had accidentally launched a Dead Space mod someone had soaked in Eddic poetry. That feeling fades quickly, and what replaces it is something more interesting: a small Swedish studio's genuine obsession with Norse mythology wearing a sci-fi exoskeleton, and wearing it well. You play as Alice, a young woman who wakes on a blood-slicked operating table inside a high-tech underground facility run by Borr Corp, a corporation that discovered Yggdrasil was real and immediately decided to exploit it. The story beats are familiar enough: scientists dug too deep, things went catastrophically wrong, now you clean up the mess. What makes it work is how faithfully the mythology is woven in. The roots of Yggdrasil physically snake through the environments. You travel between realms collecting skull-shaped artifact keys. The save points are soul stones with genuine in-universe lore attached. Angry Demon Studio clearly did the homework, and the result goes well past surface-level theming. Gameplay is a first-person hybrid of stealth, light combat, and environmental puzzles. Your primary tool is the Jarngreipr, a cybernetic prosthetic arm that absorbs energy from power nodes scattered across both the technological facility and the supernatural realms beyond it, then expends that energy as charged shots or puzzle-solving conduits. It is the mechanical spine of the whole experience. The Sight, an augmented vision mode, illuminates pitch-black areas and reveals hidden codes, though the game leans so hard on darkness that even The Sight can occasionally feel like a band-aid on a genuine design problem. Stealth sections in Niflheim, where frost giants patrol icy corridors, work well. The vent crawling stretches that dominate the opening chapters outstay their welcome a little before the world opens up. The charge-shot combat is slow and resource-limited by design, which suits the tone but will frustrate anyone expecting a weapons sandbox. Puzzles are light throughout and never threaten to block progress for long. Where critics diverge on Apsulov is almost always on the identity question: is it a horror game, a walking sim with extra steps, or something halfway competent at both? Honestly, it sits most comfortably as an atmospheric narrative horror with action trappings. The enemy models are not particularly terrifying up close, but the sound design and the quality of tension Angry Demon creates through ambient audio and deliberate pacing keep the dread alive better than most jump-scare merchants. Community sentiment on Steam sits at a healthy positive rating from a substantial pool of reviewers, and several players note the game has aged remarkably well for something released in 2019. There are multiple endings, a New Game Plus mode, a locked God difficulty for masochists, and even a speedrun achievement for clearing the whole thing in under two hours. For a five-to-six hour experience, the replay hooks are unusually generous. The rough edges are real. Animations can feel janky, some corridor sections repeat their visual vocabulary one time too many, and save points are spaced far apart enough to cause occasional frustration on harder difficulties. None of it collapses the experience. The atmosphere, the commitment to the source mythology, and the satisfying arc of Alice gaining capability as the story darkens all pull harder than the jank pushes back. If you already worked through Angry Demon's debut, Unforgiving: A Northern Hymn, this is a direct narrative successor worth your time. If you have not, you can step in fresh without missing much mechanically. Kai, Scout Team

Apsulov: End of Gods
ActionAdventureIndie

Apsulov: End of Gods

Aug 8, 2019Angry Demon Studio
GamerScout Says

Nordic myth collides with cold-concrete sci-fi dread, and somehow the seams barely show. A tight 5-6 hour horror crawl built on atmosphere first, combat second, and one genuinely clever cybernetic arm.

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About Apsulov: End of Gods

My first instinct when I booted Apsulov up was to check whether I had accidentally launched a Dead Space mod someone had soaked in Eddic poetry. That feeling fades quickly, and what replaces it is something more interesting: a small Swedish studio's genuine obsession with Norse mythology wearing a sci-fi exoskeleton, and wearing it well. You play as Alice, a young woman who wakes on a blood-slicked operating table inside a high-tech underground facility run by Borr Corp, a corporation that discovered Yggdrasil was real and immediately decided to exploit it. The story beats are familiar enough: scientists dug too deep, things went catastrophically wrong, now you clean up the mess. What makes it work is how faithfully the mythology is woven in. The roots of Yggdrasil physically snake through the environments. You travel between realms collecting skull-shaped artifact keys. The save points are soul stones with genuine in-universe lore attached. Angry Demon Studio clearly did the homework, and the result goes well past surface-level theming. Gameplay is a first-person hybrid of stealth, light combat, and environmental puzzles. Your primary tool is the Jarngreipr, a cybernetic prosthetic arm that absorbs energy from power nodes scattered across both the technological facility and the supernatural realms beyond it, then expends that energy as charged shots or puzzle-solving conduits. It is the mechanical spine of the whole experience. The Sight, an augmented vision mode, illuminates pitch-black areas and reveals hidden codes, though the game leans so hard on darkness that even The Sight can occasionally feel like a band-aid on a genuine design problem. Stealth sections in Niflheim, where frost giants patrol icy corridors, work well. The vent crawling stretches that dominate the opening chapters outstay their welcome a little before the world opens up. The charge-shot combat is slow and resource-limited by design, which suits the tone but will frustrate anyone expecting a weapons sandbox. Puzzles are light throughout and never threaten to block progress for long. Where critics diverge on Apsulov is almost always on the identity question: is it a horror game, a walking sim with extra steps, or something halfway competent at both? Honestly, it sits most comfortably as an atmospheric narrative horror with action trappings. The enemy models are not particularly terrifying up close, but the sound design and the quality of tension Angry Demon creates through ambient audio and deliberate pacing keep the dread alive better than most jump-scare merchants. Community sentiment on Steam sits at a healthy positive rating from a substantial pool of reviewers, and several players note the game has aged remarkably well for something released in 2019. There are multiple endings, a New Game Plus mode, a locked God difficulty for masochists, and even a speedrun achievement for clearing the whole thing in under two hours. For a five-to-six hour experience, the replay hooks are unusually generous. The rough edges are real. Animations can feel janky, some corridor sections repeat their visual vocabulary one time too many, and save points are spaced far apart enough to cause occasional frustration on harder difficulties. None of it collapses the experience. The atmosphere, the commitment to the source mythology, and the satisfying arc of Alice gaining capability as the story darkens all pull harder than the jank pushes back. If you already worked through Angry Demon's debut, Unforgiving: A Northern Hymn, this is a direct narrative successor worth your time. If you have not, you can step in fresh without missing much mechanically. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaNorse MythologySci-Fi HorrorFemale ProtagonistStealth HorrorNew Game PlusMultiple EndingsNarrative-DrivenFirst-Person HorrorCyberpunk-Adjacent

System Requirements

Minimum

OS
Windows 7, 8, 8.1, 10 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
GTX760
Processor
Intel core i3 or equivalent AMD
Sound Card
DirectX compatible

Reviews & Ratings

No ratings available

Game Info

Developer
Angry Demon Studio
Publisher
Angry Demon Studio
Release Date
Aug 8, 2019

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