Compare Apparition prices across trusted key stores and find the best deal. Developed by MrCiastku. Published by No Gravity Games. Released on 10/31/2018. Available on PC. Genres: Action, Indie, Early Access.

Ghost-hunting in a haunted forest sounds compelling until the Spirit Board and camera loop wears thin fast. Worth a cautious look for solo horror diehards who don't mind repeating themselves.

I wanted to root for Apparition the moment I understood what it was asking of me: step into a pitch-black forest called Green Creek, armed with a camera, an audio recorder, and a Spirit Board, and document whatever nightmare decides to show up. That premise is genuinely interesting, and a solo developer building something this atmospheric deserves credit for the attempt. The forest itself has a real texture to it at night, the candle lighting casts convincing shadows, and the audio design carries a low, creeping dread that gets your pulse moving. Early impressions are good enough that you want the rest of the game to hold up. It doesn't, quite. The core loop has you roaming Green Creek, collecting scraps of paper with questions on them, then using the Spirit Board at the campfire to summon and interrogate spirits, all while keeping an eye out for the demons that are actively hunting you. Recording evidence earns points, and points unlock better gear for future runs, giving the whole thing a light roguelike rhythm. The trouble is that the safe exit is always right there waiting for you. The ability to bail back to your vehicle with no penalty drains the tension that a game like this desperately needs to survive. Horror lives in confinement. Here, it has a convenient escape hatch. The Spirit Board mechanic is the most interesting idea on offer. Using it requires you to stand still and stop looking around, which means you are genuinely vulnerable while communing with the dead. That tension is real and smartly designed. The rest of the encounter loop is thinner: photograph or record the paranormal entity, survive long enough to reach your car, bank your points, repeat. Different spirits and demons populate each run, but they behave similarly enough that the procedural variety feels cosmetic rather than strategic. Cheap jump scares that serve no mechanical purpose fire every few minutes and actively undermine the slow-burn dread that the forest atmosphere is working hard to build. The Early Access label has been on this one since October 2018, and community discussion suggests development has been quiet for some time. What is here is a functional, sometimes genuinely tense slice of paranormal investigation, but it is narrow. One map, one mode, a small roster of entities, and a progression system that asks a lot of patience in exchange for modest rewards. Players who found their ghost-hunting itch satisfied by Phasmophobia will likely feel the limitations here immediately. For everyone else, Apparition is most honest when treated as a short, atmospheric experiment from a single developer who had a good idea and built as much of it as he could. Kai, Scout Team

Apparition
ActionIndieEarly Access

Apparition

Oct 31, 2018MrCiastkuNo Gravity Games
GamerScout Says

Ghost-hunting in a haunted forest sounds compelling until the Spirit Board and camera loop wears thin fast. Worth a cautious look for solo horror diehards who don't mind repeating themselves.

PC
Best Price Available
€0.00
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Historical low: €0.67

GamerScout Verdict

Best for solo horror fans who want a short atmospheric ghost-hunting experiment and can forgive thin content and repetitive runs.

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About Apparition

I wanted to root for Apparition the moment I understood what it was asking of me: step into a pitch-black forest called Green Creek, armed with a camera, an audio recorder, and a Spirit Board, and document whatever nightmare decides to show up. That premise is genuinely interesting, and a solo developer building something this atmospheric deserves credit for the attempt. The forest itself has a real texture to it at night, the candle lighting casts convincing shadows, and the audio design carries a low, creeping dread that gets your pulse moving. Early impressions are good enough that you want the rest of the game to hold up. It doesn't, quite. The core loop has you roaming Green Creek, collecting scraps of paper with questions on them, then using the Spirit Board at the campfire to summon and interrogate spirits, all while keeping an eye out for the demons that are actively hunting you. Recording evidence earns points, and points unlock better gear for future runs, giving the whole thing a light roguelike rhythm. The trouble is that the safe exit is always right there waiting for you. The ability to bail back to your vehicle with no penalty drains the tension that a game like this desperately needs to survive. Horror lives in confinement. Here, it has a convenient escape hatch. The Spirit Board mechanic is the most interesting idea on offer. Using it requires you to stand still and stop looking around, which means you are genuinely vulnerable while communing with the dead. That tension is real and smartly designed. The rest of the encounter loop is thinner: photograph or record the paranormal entity, survive long enough to reach your car, bank your points, repeat. Different spirits and demons populate each run, but they behave similarly enough that the procedural variety feels cosmetic rather than strategic. Cheap jump scares that serve no mechanical purpose fire every few minutes and actively undermine the slow-burn dread that the forest atmosphere is working hard to build. The Early Access label has been on this one since October 2018, and community discussion suggests development has been quiet for some time. What is here is a functional, sometimes genuinely tense slice of paranormal investigation, but it is narrow. One map, one mode, a small roster of entities, and a progression system that asks a lot of patience in exchange for modest rewards. Players who found their ghost-hunting itch satisfied by Phasmophobia will likely feel the limitations here immediately. For everyone else, Apparition is most honest when treated as a short, atmospheric experiment from a single developer who had a good idea and built as much of it as he could.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttier:sub-5Ghost HuntingParanormal InvestigationRoguelike-liteJump ScaresSingle MapSpirit BoardEvidence CollectionAbandoned Early Access

System Requirements

Minimum

OS
Windows Vista / 7 / 8 / 10
Memory
4 GB RAM
DirectX
Version 10
Storage
5 GB available space
Graphics
GTX 750
Processor
Intel Core i3 6100 3.7GHz

Recommended

OS
Windows Vista / 7 / 8 / 10
Memory
8 GB RAM
DirectX
Version 10
Storage
5 GB available space
Graphics
GTX 680
Processor
Intel Core i5 4460 3.2GHz

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Game Info

Developer
MrCiastku
Publisher
No Gravity Games
Release Date
Oct 31, 2018

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How much does Apparition cost?

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What platforms is Apparition available on?

Apparition is available on PC.

When was Apparition released?

Apparition was released on 31 October 2018.

Who developed Apparition?

Apparition was developed by MrCiastku and published by No Gravity Games.