Compare Apolune 2 prices across 50+ stores and find the best deal. Developed by Lost Astronaut Studios. Published by Lost Astronaut Studios. Released on 4/1/2021. Available on PC. Genres: Action, Casual, Indie.

Forget polished AAA space epics - this one-person passion project stuffs up to eight tethered astronauts onto a single screen and lets physics do the rest. Bring a friend or three; solo is fine, but chaos is the point.

I have a soft spot for games made by one person who clearly refused to stop iterating until something clicked, and Apolune 2 is exactly that kind of project. Lost Astronaut Studios - in practice, a lone developer out of Pittsburgh - spent years balancing, rebalancing, adding enemies, pulling them back, and listening to fans before this thing settled into its current shape. That handcrafted stubbornness shows in every awkward, joyful pixel of it. The core loop is deceptively compact: you and up to seven other astronauts are all physically tethered to the same deep-space mining station, and you swing, drift, and careen around the asteroid belt collecting ore, repairing damage, shooting aliens and space pirates, and trading with merchants to upgrade your rig. Controls are impulse-driven rather than precision-demanding - press a button, hold a button, let momentum carry you - and that simplicity is not laziness but a deliberate invitation. What you do with the physics is where the depth hides. Lining up a shot while drifting in a wide arc, managing velocity and distance simultaneously, and avoiding teammates who are also pinwheeling across the screen is a genuinely different kind of challenge to most 2D shooters. The gunplay stays arcade-light but the tether system gives every action a gravitational consequence that rewards spatial awareness. The retro lo-fi visual identity is exactly right for what this game wants to be. Sprites are readable rather than ornate, the color palette keeps the chaos legible even at eight players, and the soundtrack runs warm and quirky - upbeat enough to feel comedic, strange enough to feel like genuine outer space. Sound design leans into the humor too, so explosions feel like punchlines rather than punishment. There is no save system: you start a run, see it through, and when it ends you start again with new knowledge and a slightly different formation of hazards. Six contracts to complete, a local high score board to fill, and secrets the developer confirms nobody has fully uncovered yet. That last detail is catnip to me. Honestly, the game's ceiling is its audience. Solo, it is a calm, meditative grind with real satisfaction in mastering the tether movement and watching your station evolve through upgrades. With two or more players packed onto one screen or connected via Steam Remote Play, it tips into couch co-op comedy that sits comfortably next to Overcooked in the "shared failure as entertainment" genre. The Steam review pool is tiny but sits at a clean 100% positive, and the people writing those reviews keep using the word "addicting", which tracks. The main caveat worth naming: long-term mechanical complexity is modest. This is a discovery game, not a build-crafting game. If you want deep progression trees, look elsewhere. If you want a lo-fi space oddity that you and a friend will quote at each other for weeks, this is the one nobody told you about. Kai, Scout Team

Apolune 2
ActionCasualIndie

Apolune 2

Apr 1, 2021Lost Astronaut Studios
GamerScout Says

Forget polished AAA space epics - this one-person passion project stuffs up to eight tethered astronauts onto a single screen and lets physics do the rest. Bring a friend or three; solo is fine, but chaos is the point.

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About Apolune 2

I have a soft spot for games made by one person who clearly refused to stop iterating until something clicked, and Apolune 2 is exactly that kind of project. Lost Astronaut Studios - in practice, a lone developer out of Pittsburgh - spent years balancing, rebalancing, adding enemies, pulling them back, and listening to fans before this thing settled into its current shape. That handcrafted stubbornness shows in every awkward, joyful pixel of it. The core loop is deceptively compact: you and up to seven other astronauts are all physically tethered to the same deep-space mining station, and you swing, drift, and careen around the asteroid belt collecting ore, repairing damage, shooting aliens and space pirates, and trading with merchants to upgrade your rig. Controls are impulse-driven rather than precision-demanding - press a button, hold a button, let momentum carry you - and that simplicity is not laziness but a deliberate invitation. What you do with the physics is where the depth hides. Lining up a shot while drifting in a wide arc, managing velocity and distance simultaneously, and avoiding teammates who are also pinwheeling across the screen is a genuinely different kind of challenge to most 2D shooters. The gunplay stays arcade-light but the tether system gives every action a gravitational consequence that rewards spatial awareness. The retro lo-fi visual identity is exactly right for what this game wants to be. Sprites are readable rather than ornate, the color palette keeps the chaos legible even at eight players, and the soundtrack runs warm and quirky - upbeat enough to feel comedic, strange enough to feel like genuine outer space. Sound design leans into the humor too, so explosions feel like punchlines rather than punishment. There is no save system: you start a run, see it through, and when it ends you start again with new knowledge and a slightly different formation of hazards. Six contracts to complete, a local high score board to fill, and secrets the developer confirms nobody has fully uncovered yet. That last detail is catnip to me. Honestly, the game's ceiling is its audience. Solo, it is a calm, meditative grind with real satisfaction in mastering the tether movement and watching your station evolve through upgrades. With two or more players packed onto one screen or connected via Steam Remote Play, it tips into couch co-op comedy that sits comfortably next to Overcooked in the "shared failure as entertainment" genre. The Steam review pool is tiny but sits at a clean 100% positive, and the people writing those reviews keep using the word "addicting", which tracks. The main caveat worth naming: long-term mechanical complexity is modest. This is a discovery game, not a build-crafting game. If you want deep progression trees, look elsewhere. If you want a lo-fi space oddity that you and a friend will quote at each other for weeks, this is the one nobody told you about. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supporttier:sub-5Physics-Based MovementTether MechanicsCouch Party GameRoguelite Run StructureNo Save SystemDark Comedy Sci-fiHigh Score ChaseDiscovery GameplayRemote Play Supported

System Requirements

Minimum

OS
Windows Vista / Windows 7 / Windows 8.1 64-Bit
Memory
2 GB RAM
DirectX
Version 11
Storage
22 MB available space
Graphics
OpenGL 4-compliant on-board graphics
Processor
64-bit Intel Compatible Dual Core CPU
Sound Card
Required
Additional Notes
Made with GameMaker Studio 2

Recommended

OS
Windows 10 64-Bit
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
22 MB available space
Graphics
OpenGL 4-compliant on-board graphics
Processor
64-Bit Multi-Core CPU Gen 5 or better
Sound Card
Required
Additional Notes
Made with GameMaker Studio 2

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Game Info

Developer
Lost Astronaut Studios
Publisher
Lost Astronaut Studios
Release Date
Apr 1, 2021

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Frequently asked questions about Apolune 2

Where can I buy Apolune 2 cheapest?

Compare Apolune 2 prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Apolune 2 available on?

Apolune 2 is available on PC.

When was Apolune 2 released?

Apolune 2 was released on 1 April 2021.

Who developed Apolune 2?

Apolune 2 was developed by Lost Astronaut Studios.