Compare Any Fish prices across trusted key stores and find the best deal. Developed by freeanygame. Published by freeanygame. Released on 8/25/2021. Available on PC. Genres: Casual, Indie.

A mobile-style match-3 with fish and jellyfish that washed up on Steam with zero fanfare. Fine for a few idle minutes, but PC gamers expecting depth will be left at the shore.

I went in with genuinely open eyes on this one, because the smallest Steam pages sometimes carry quiet charm. Any Fish is a drag-and-drop match-3 built in Construct 2, asking you to line up fish tiles on a 2D board, collect jellyfish for points, and chase a high score with no level structure beyond your own patience. The loop is about as stripped-back as the genre gets: swap adjacent pieces, match three or more of the same fish, watch them clear, repeat. There is no progression system, no power-ups, no combo chains to engineer, and no fail state beyond the board running out of valid moves. It is, in the developer's own spirit, a time-killer and nothing more. The visual presentation is cheerful enough. Bright fish illustrations sit against a simple aquatic backdrop, and the color palette is clear, which matters in a match-3 where reading the board quickly is the whole skill ceiling. The music is looping and unobtrusive, sitting somewhere between a mobile storefront jingle and the ambient aquarium soundtrack you hear at a dentist's office. It does not distract. Whether it adds anything is a fair question. As someone who tends to listen closely to how small games score themselves, this one keeps quiet in a way that neither enchants nor offends. The core problem here is scope, or the absence of it. Match-3 as a genre lives and dies by the texture it wraps around its basic mechanic. Bejeweled earns replays through mode variety. Puzzle Quest earns them by grafting RPG stakes onto each swap. Any Fish offers the mechanic alone, with a single mode and a numerical score as the only feedback. The jellyfish collection element hints at a secondary objective but functions as little more than a bonus counter tacked onto the main loop. Players who genuinely enjoy pure score-attack puzzle sessions in short bursts might find a few minutes of genuine idling here, but anyone hoping for the kind of quiet craft that makes a small game feel considered will feel the absence of that intentionality. What is hardest to overlook is that this reads unmistakably as a ported mobile prototype rather than a game designed for the platform it sits on. Construct 2 is a capable engine in the right hands, and plenty of wonderful small games have been built with it. Any Fish does not push it. There are no Steam-specific features, no controller remapping details listed, and the spec requirements are so minimal they read as a formality. The developer clearly set out to make something light and accessible, and light and accessible it is. But lightness without intention tends to feel hollow after the first five minutes, and that is roughly the ceiling here. Kai, Scout Team

Any Fish

Any Fish

Aug 25, 2021freeanygame
GamerScout Says

A mobile-style match-3 with fish and jellyfish that washed up on Steam with zero fanfare. Fine for a few idle minutes, but PC gamers expecting depth will be left at the shore.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.36

GamerScout Verdict

Worth a few idle minutes if match-3 mechanics alone satisfy you, but there is almost nothing here that a free mobile app couldn't provide.

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Price History

Historical low
€0.367 Jun 2026
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About Any Fish

I went in with genuinely open eyes on this one, because the smallest Steam pages sometimes carry quiet charm. Any Fish is a drag-and-drop match-3 built in Construct 2, asking you to line up fish tiles on a 2D board, collect jellyfish for points, and chase a high score with no level structure beyond your own patience. The loop is about as stripped-back as the genre gets: swap adjacent pieces, match three or more of the same fish, watch them clear, repeat. There is no progression system, no power-ups, no combo chains to engineer, and no fail state beyond the board running out of valid moves. It is, in the developer's own spirit, a time-killer and nothing more. The visual presentation is cheerful enough. Bright fish illustrations sit against a simple aquatic backdrop, and the color palette is clear, which matters in a match-3 where reading the board quickly is the whole skill ceiling. The music is looping and unobtrusive, sitting somewhere between a mobile storefront jingle and the ambient aquarium soundtrack you hear at a dentist's office. It does not distract. Whether it adds anything is a fair question. As someone who tends to listen closely to how small games score themselves, this one keeps quiet in a way that neither enchants nor offends. The core problem here is scope, or the absence of it. Match-3 as a genre lives and dies by the texture it wraps around its basic mechanic. Bejeweled earns replays through mode variety. Puzzle Quest earns them by grafting RPG stakes onto each swap. Any Fish offers the mechanic alone, with a single mode and a numerical score as the only feedback. The jellyfish collection element hints at a secondary objective but functions as little more than a bonus counter tacked onto the main loop. Players who genuinely enjoy pure score-attack puzzle sessions in short bursts might find a few minutes of genuine idling here, but anyone hoping for the kind of quiet craft that makes a small game feel considered will feel the absence of that intentionality. What is hardest to overlook is that this reads unmistakably as a ported mobile prototype rather than a game designed for the platform it sits on. Construct 2 is a capable engine in the right hands, and plenty of wonderful small games have been built with it. Any Fish does not push it. There are no Steam-specific features, no controller remapping details listed, and the spec requirements are so minimal they read as a formality. The developer clearly set out to make something light and accessible, and light and accessible it is. But lightness without intention tends to feel hollow after the first five minutes, and that is roughly the ceiling here.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertier:sub-5Match-3Score AttackDrag-and-DropMobile PortNo ProgressionHigh Score ChaseSingle Mode

System Requirements

Minimum

OS
Windows 7 / 8 / 8.1 / 10
Memory
1024 MB RAM
Graphics
Any
Processor
Intel Core 2 Duo

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Game Info

Developer
freeanygame
Publisher
freeanygame
Release Date
Aug 25, 2021

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Frequently asked questions about Any Fish

How much does Any Fish cost?

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What platforms is Any Fish available on?

Any Fish is available on PC.

When was Any Fish released?

Any Fish was released on 25 August 2021.

Who developed Any Fish?

Any Fish was developed by freeanygame.