Compare Another Perspective prices across 50+ stores and find the best deal. Developed by SaraJS. Published by SaraJS. Released on 8/8/2014. Available on PC. Genres: Adventure, Indie.

A one-person puzzle-platformer with a genuinely clever mind-swap hook, wrapped in quiet existential dread. Short enough to respect your evening, sharp enough to stick in your head.

I have a soft spot for small games that ask one good question and then commit to it completely, and Another Perspective is exactly that kind of game. SaraJS built the whole thing around a single mechanic: swapping your consciousness between parallel versions of yourself, each one perceiving the world differently. Where your current body sees an uncrossable void, the next body over might be standing on solid ground. Where one self is locked out, another already holds the key. That is the entire machine, and it is a well-oiled one. The structure is familiar. You move through a series of chamber-to-chamber rooms, collecting keys and passing through doors, with each room layering new complications onto the mind-swap idea. What keeps it interesting is that the mechanic genuinely compounds: later in the game you encounter variants of your character with inverted gravity and size differences, meaning the same corridor can look structurally different depending on whose eyes you are borrowing. The puzzle design is light-handed, rarely frustrating, and the solutions carry that satisfying click of logic you want from this genre. The controls are simple enough that the game never trips you with execution demands. It is a thinking game dressed in platformer clothes. Be honest with yourself about the visual presentation, though. The aesthetic is minimal to the point of austerity. Gray brick walls, gray cloud backdrops, a small sprite. There is a lo-fi intentionality to it, and I think SaraJS made a coherent choice here, but players who need visual richness to stay engaged will find the atmosphere thin. The game threads a quiet, slightly melancholy tone through ambient text that surfaces across the levels. The protagonist talks to himself, circling the same questions about identity and purpose, and it lands somewhere between charming and genuinely unsettling, depending on your mood. It is not deep writing, but it is honest writing. The runtime is short. The main path runs somewhere in the range of one hour, maybe a little less depending on how methodically you work through the puzzles. A bonus Mystery mode of harder puzzles adds a second, more demanding layer for anyone who wants it and who found the main run too gentle. For its asking price, the value calculation is tight but fair. This is a game that knows exactly when to end, which is rarer and more respectful than it sounds. Steam players have received it warmly, with a strong positive rating across its reviews, and that consensus feels earned rather than inflated. Another Perspective is the kind of game that the biggest outlets ignored in 2014 and that a certain type of player stumbles across years later and quietly loves. If you like puzzle-platformers built around one crystalline idea, solo developer work with a personal texture to it, and experiences that are over before they overstay their welcome, this is exactly the small, handmade thing you have been scrolling past. Kai, Scout Team

Another Perspective
AdventureIndie

Another Perspective

Aug 8, 2014SaraJS
GamerScout Says

A one-person puzzle-platformer with a genuinely clever mind-swap hook, wrapped in quiet existential dread. Short enough to respect your evening, sharp enough to stick in your head.

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Screenshots & Media

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About Another Perspective

I have a soft spot for small games that ask one good question and then commit to it completely, and Another Perspective is exactly that kind of game. SaraJS built the whole thing around a single mechanic: swapping your consciousness between parallel versions of yourself, each one perceiving the world differently. Where your current body sees an uncrossable void, the next body over might be standing on solid ground. Where one self is locked out, another already holds the key. That is the entire machine, and it is a well-oiled one. The structure is familiar. You move through a series of chamber-to-chamber rooms, collecting keys and passing through doors, with each room layering new complications onto the mind-swap idea. What keeps it interesting is that the mechanic genuinely compounds: later in the game you encounter variants of your character with inverted gravity and size differences, meaning the same corridor can look structurally different depending on whose eyes you are borrowing. The puzzle design is light-handed, rarely frustrating, and the solutions carry that satisfying click of logic you want from this genre. The controls are simple enough that the game never trips you with execution demands. It is a thinking game dressed in platformer clothes. Be honest with yourself about the visual presentation, though. The aesthetic is minimal to the point of austerity. Gray brick walls, gray cloud backdrops, a small sprite. There is a lo-fi intentionality to it, and I think SaraJS made a coherent choice here, but players who need visual richness to stay engaged will find the atmosphere thin. The game threads a quiet, slightly melancholy tone through ambient text that surfaces across the levels. The protagonist talks to himself, circling the same questions about identity and purpose, and it lands somewhere between charming and genuinely unsettling, depending on your mood. It is not deep writing, but it is honest writing. The runtime is short. The main path runs somewhere in the range of one hour, maybe a little less depending on how methodically you work through the puzzles. A bonus Mystery mode of harder puzzles adds a second, more demanding layer for anyone who wants it and who found the main run too gentle. For its asking price, the value calculation is tight but fair. This is a game that knows exactly when to end, which is rarer and more respectful than it sounds. Steam players have received it warmly, with a strong positive rating across its reviews, and that consensus feels earned rather than inflated. Another Perspective is the kind of game that the biggest outlets ignored in 2014 and that a certain type of player stumbles across years later and quietly loves. If you like puzzle-platformers built around one crystalline idea, solo developer work with a personal texture to it, and experiences that are over before they overstay their welcome, this is exactly the small, handmade thing you have been scrolling past. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Mind-Swap MechanicExistential NarrativeShort CompletableGravity InversionMystery ModeGameMaker

System Requirements

Minimum

OS
Windows XP
Memory
1 GB RAM
DirectX
Version 9.0
Storage
10 MB available space
Graphics
512MB VRAM
Processor
1.66 GHz
Additional Notes
Recommended to disable lighting and shadows on older machines.

Recommended

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
10 MB available space
Graphics
1GB VRAM
Processor
2 GHz
Additional Notes
Recommended to disable lighting and shadows on older machines.

Reviews & Ratings

No ratings available

Game Info

Developer
SaraJS
Publisher
SaraJS
Release Date
Aug 8, 2014

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