Compare Anno 1800 prices across trusted key stores and find the best deal. Developed by Ubisoft Mainz. Published by Ubisoft. Released on 4/16/2019. Available on PC. Genres: Simulation, Strategy. Metacritic score: 81/100.

A production-chain obsessive's paradise that will devour your evenings one trade route at a time - start the campaign if you value your sleep schedule.

My first session with Anno 1800 was supposed to be two hours of light city planning. Six hours later I had a coal-powered steel mill feeding a shipyard, a New World colony propping up my Old World beer supply, and absolutely no idea how late it was. That loop - need a resource, build its production chain, discover the chain needs three supporting buildings, colonise a new island to find the right soil fertility, then wire it all together with trade routes - is the engine that makes this game so difficult to walk away from. As a sim specialist I can tell you the production chains here are legitimately deep: farmers need fish and work clothes before they'll level up to workers, workers want sausages and bread, artisans demand canned goods and sewing machines, and each new population tier unlocks buildings that open entirely new supply puzzles. The blueprint planning tool, which lets you ghost-place an entire district before committing resources, is one of the better quality-of-life decisions the series has ever made. The dual-world structure is where Anno 1800 separates itself from a standard island city-builder. Your Old World metropolis and your New World colony are not independent - they are a single economic organism. The New World produces rum, cotton, and eventually cigars that your Old World investors demand, so you are constantly spinning up trade routes across both maps and watching your cargo ships shuttle goods back and forth. Managing travel times and ship capacity turns into a satisfying logistics puzzle by the mid-game, and setting up automated trade routes with condition triggers is the kind of systems design that rewards players who actually read the interface. The randomly generated sandbox mode, alongside the structured story campaign, gives you two very different entry points depending on whether you prefer directed objectives or blank-canvas empire building. Honestly though, Anno 1800 has some rough edges worth flagging. The campaign story is weak - the characters are over-voiced and the plot exists primarily to hand-hold you through mechanics, not to tell anything interesting. AI opponents on the shared map negotiate and bark dialogue constantly, and the chatter becomes genuinely irritating over long sessions. Naval combat is functional but thin; if you come in expecting anything resembling a fleet tactics layer, you will be disappointed. The diplomacy system similarly lacks the bite you'd want from a game that markets itself on geopolitical choice. These are not deal-breakers, but they do mean the game's best version is the one where you mute the AI voices and treat conflict as a secondary concern to logistics optimisation. For newcomers to the genre, I will make the case that the campaign is a genuinely competent tutorial dressed up as a story mode. It walks you through production ratios, workforce tiers, expedition mechanics, and island colonisation without ever stopping to recite a dry manual at you. Eighteen hours in the campaign is enough to build the mental model you need to tackle sandbox mode confidently. The difficulty sliders are granular - you can separately tune AI aggression, natural disasters, production accidents, and financial pressure - so even a first-timer can dial in an experience that stays challenging without spiralling into chaos. Veterans, meanwhile, can stack all the DLC seasons (four of them, covering everything from the Arctic to the Enbesa region) onto a single sandbox game and spend hundreds of hours optimising population ratios that most people will never see. The one legitimate community gripe that has persisted since launch is the DLC model. Four full season passes and a catalogue of cosmetic additions means the complete experience carries a substantial price tag, and the base game alone can start to feel content-thin once you hit the investor tier. Buying in during a sale with at least one or two season passes is the smarter play here. The core systems are among the best in class for this style of city-builder, but the full depth only reveals itself when the expansion content is in the mix. Diego, Scout Team

Anno 1800

Anno 1800

Apr 16, 2019Ubisoft MainzUbisoft
GamerScout Says

A production-chain obsessive's paradise that will devour your evenings one trade route at a time - start the campaign if you value your sleep schedule.

PC
Best Price Available
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GamerScout Verdict

Best for city-builder and sim fans who want deep logistics puzzles - buy with at least one season pass for the full picture.

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About Anno 1800

My first session with Anno 1800 was supposed to be two hours of light city planning. Six hours later I had a coal-powered steel mill feeding a shipyard, a New World colony propping up my Old World beer supply, and absolutely no idea how late it was. That loop - need a resource, build its production chain, discover the chain needs three supporting buildings, colonise a new island to find the right soil fertility, then wire it all together with trade routes - is the engine that makes this game so difficult to walk away from. As a sim specialist I can tell you the production chains here are legitimately deep: farmers need fish and work clothes before they'll level up to workers, workers want sausages and bread, artisans demand canned goods and sewing machines, and each new population tier unlocks buildings that open entirely new supply puzzles. The blueprint planning tool, which lets you ghost-place an entire district before committing resources, is one of the better quality-of-life decisions the series has ever made. The dual-world structure is where Anno 1800 separates itself from a standard island city-builder. Your Old World metropolis and your New World colony are not independent - they are a single economic organism. The New World produces rum, cotton, and eventually cigars that your Old World investors demand, so you are constantly spinning up trade routes across both maps and watching your cargo ships shuttle goods back and forth. Managing travel times and ship capacity turns into a satisfying logistics puzzle by the mid-game, and setting up automated trade routes with condition triggers is the kind of systems design that rewards players who actually read the interface. The randomly generated sandbox mode, alongside the structured story campaign, gives you two very different entry points depending on whether you prefer directed objectives or blank-canvas empire building. Honestly though, Anno 1800 has some rough edges worth flagging. The campaign story is weak - the characters are over-voiced and the plot exists primarily to hand-hold you through mechanics, not to tell anything interesting. AI opponents on the shared map negotiate and bark dialogue constantly, and the chatter becomes genuinely irritating over long sessions. Naval combat is functional but thin; if you come in expecting anything resembling a fleet tactics layer, you will be disappointed. The diplomacy system similarly lacks the bite you'd want from a game that markets itself on geopolitical choice. These are not deal-breakers, but they do mean the game's best version is the one where you mute the AI voices and treat conflict as a secondary concern to logistics optimisation. For newcomers to the genre, I will make the case that the campaign is a genuinely competent tutorial dressed up as a story mode. It walks you through production ratios, workforce tiers, expedition mechanics, and island colonisation without ever stopping to recite a dry manual at you. Eighteen hours in the campaign is enough to build the mental model you need to tackle sandbox mode confidently. The difficulty sliders are granular - you can separately tune AI aggression, natural disasters, production accidents, and financial pressure - so even a first-timer can dial in an experience that stays challenging without spiralling into chaos. Veterans, meanwhile, can stack all the DLC seasons (four of them, covering everything from the Arctic to the Enbesa region) onto a single sandbox game and spend hundreds of hours optimising population ratios that most people will never see. The one legitimate community gripe that has persisted since launch is the DLC model. Four full season passes and a catalogue of cosmetic additions means the complete experience carries a substantial price tag, and the base game alone can start to feel content-thin once you hit the investor tier. Buying in during a sale with at least one or two season passes is the smarter play here. The core systems are among the best in class for this style of city-builder, but the full depth only reveals itself when the expansion content is in the mix.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedProduction ChainsTrade Route ManagementDual-World EconomyBlueprint PlanningSandbox ModeIndustrial EraNaval LogisticsPopulation TiersDLC-Heavy

System Requirements

Minimum

OS
Windows 10(64-bit versions only)
Processor
Intel i5 3470, AMD FX 6350
Memory
8 GB RAM
Graphics
NVIDIA GeForce 670 GTX or AMD Radeon R9 285 (2 GB of VR…

Recommended

OS
Windows 10(64-bit versions only)
Processor
Intel i5 4690k, AMD Ryzen 5 1400
Memory
8 GB RAM
Graphics
NVIDIA GeForce 970 GTX or AMD Radeon RX 480 (…

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Reviews & Ratings

Metacritic
81

Game Info

Developer
Ubisoft Mainz
Publisher
Ubisoft
Release Date
Apr 16, 2019

Features

Single-playerMultiplayerPvPOnline PvPCo-opOnline Co OpSteam AchievementsSteam Trading Cards+1 more

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How much does Anno 1800 cost?

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What platforms is Anno 1800 available on?

Anno 1800 is available on PC.

When was Anno 1800 released?

Anno 1800 was released on 16 April 2019.

Who developed Anno 1800?

Anno 1800 was developed by Ubisoft Mainz and published by Ubisoft.

Is Anno 1800 worth buying?

Anno 1800 holds a Metacritic score of 81/100, making it one of the standout Simulation titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.