Compare ANIME - World War II prices across 50+ stores and find the best deal. Developed by Konnichiwa Games. Published by Konnichiwa Games. Released on 1/13/2020. Available on PC. Genres: Action, Indie.

An 81% positive rating on Steam with over a thousand reviews tells you something real is happening here, even if that something is chaotic, janky, and probably over in under 20 minutes.

I want to be honest with you, because that is the only thing worth being about a game like this. ANIME - World War II is a third-person shooter from Konnichiwa Games, built around an absurdist premise where an all-anime-girl squad called the H.E.N.T.A.I. battalion fights to reclaim a fallen city from enemy occupation. It is the kind of title that lives or dies on whether you find that premise charming or exhausting, and the gameplay underneath does almost nothing to tip the scales either way. The moment-to-moment action is thin. Enemies walk predictable patrol lines, sometimes clip through cover geometry to shoot at you through walls, and the encounter design makes no real demands on your skill. There is a small selection of weapons to pick from, and switching between them does shift your tactical approach slightly since the game openly acknowledges no map exists and no intel about remaining enemy count is provided. That absence of information is framed as a design choice, though in practice it just means you clear corridors until the level ends. Character customization is present on paper, but it does not run deep enough to become a genuine hook. The achievement list is completable in a handful of minutes of active play, which tells you exactly what kind of session length to expect. What the game genuinely has going for it is self-awareness and a rock-bottom barrier to entry. A Nazi Zombies DLC expands the loop into survival territory with escalating enemy strength and a different feel from the base campaign, and a separate adult content DLC exists for those who came for the aesthetic specifically. The community that has gathered around this title is niche but surprisingly sizable, given the owners estimate sits between 20,000 and 50,000 accounts. The median playtime across Steam Spy data is under three minutes, which either means people bounced hard or cleared every achievement and closed it, and honestly both readings are probably accurate. As a narrative or craft experience, this is not a game I can advocate for. There is no atmosphere to speak of, no soundscape worth lingering in, no pacing that rewards patience. The pixel-art-adjacent aesthetic has a certain low-fi candor to it, but nothing here feels intentional in the way I usually hold dear. What it is, clearly and without apology, is a novelty shooter priced at novelty-shooter money, designed for someone who wants to pop achievements, add a trading card drop to their account, or just spend fifteen surreal minutes watching anime girls clear a warzone. It knows its lane. It stays in it. Kai, Scout Team

ANIME - World War II
ActionIndie

ANIME - World War II

Jan 13, 2020Konnichiwa Games
GamerScout Says

An 81% positive rating on Steam with over a thousand reviews tells you something real is happening here, even if that something is chaotic, janky, and probably over in under 20 minutes.

PC
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Screenshots & Media

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About ANIME - World War II

I want to be honest with you, because that is the only thing worth being about a game like this. ANIME - World War II is a third-person shooter from Konnichiwa Games, built around an absurdist premise where an all-anime-girl squad called the H.E.N.T.A.I. battalion fights to reclaim a fallen city from enemy occupation. It is the kind of title that lives or dies on whether you find that premise charming or exhausting, and the gameplay underneath does almost nothing to tip the scales either way. The moment-to-moment action is thin. Enemies walk predictable patrol lines, sometimes clip through cover geometry to shoot at you through walls, and the encounter design makes no real demands on your skill. There is a small selection of weapons to pick from, and switching between them does shift your tactical approach slightly since the game openly acknowledges no map exists and no intel about remaining enemy count is provided. That absence of information is framed as a design choice, though in practice it just means you clear corridors until the level ends. Character customization is present on paper, but it does not run deep enough to become a genuine hook. The achievement list is completable in a handful of minutes of active play, which tells you exactly what kind of session length to expect. What the game genuinely has going for it is self-awareness and a rock-bottom barrier to entry. A Nazi Zombies DLC expands the loop into survival territory with escalating enemy strength and a different feel from the base campaign, and a separate adult content DLC exists for those who came for the aesthetic specifically. The community that has gathered around this title is niche but surprisingly sizable, given the owners estimate sits between 20,000 and 50,000 accounts. The median playtime across Steam Spy data is under three minutes, which either means people bounced hard or cleared every achievement and closed it, and honestly both readings are probably accurate. As a narrative or craft experience, this is not a game I can advocate for. There is no atmosphere to speak of, no soundscape worth lingering in, no pacing that rewards patience. The pixel-art-adjacent aesthetic has a certain low-fi candor to it, but nothing here feels intentional in the way I usually hold dear. What it is, clearly and without apology, is a novelty shooter priced at novelty-shooter money, designed for someone who wants to pop achievements, add a trading card drop to their account, or just spend fifteen surreal minutes watching anime girls clear a warzone. It knows its lane. It stays in it. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Third-Person ShooterAchievement HuntingTrading Card GrindAdult Content OptionalNovelty PremiseShort SessionDLC Expansion

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 SP1+
Memory
2 MB RAM
DirectX
Version 10
Storage
500 MB available space
Graphics
Graphics card with DX10
Processor
Intel Core 2 or similar
Sound Card
DX10 compatible

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Reviews & Ratings

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Game Info

Developer
Konnichiwa Games
Publisher
Konnichiwa Games
Release Date
Jan 13, 2020

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What platforms is ANIME - World War II available on?

ANIME - World War II is available on PC.

When was ANIME - World War II released?

ANIME - World War II was released on 13 January 2020.

Who developed ANIME - World War II?

ANIME - World War II was developed by Konnichiwa Games.