Compare ANIMAL WELL prices across trusted key stores and find the best deal. Developed by Billy Basso. Published by Bigmode. Released on 5/9/2024. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 90/100.

One solo developer built something the genre's biggest studios couldn't: a puzzle-metroidvania that hides entire worlds inside its pixel art walls and refuses to let you stop thinking about it.

I keep returning to the moment ANIMAL WELL stopped being a metroidvania and became something harder to name. You are a small, soft blob hatched from a flower, holding nothing, surrounded by beautiful and occasionally terrifying creatures, and the game simply trusts you to figure out what that means. No tooltip, no quest marker, no NPC to explain the rules. The entire thing was built by one person, Billy Basso, and that singular focus is felt in every room. What you are doing, at least on the surface, is hunting four flames trapped across a dense, interconnected underground well. You collect tools rather than weapons: a Bubble Wand that lets you chain jumps by riding your own bubbles skyward, a Yo-Yo that pulls distant objects and animals toward you, a Disc you can ride across open gaps, and an Animal Flute whose eight notes unlock fast-travel points and trigger effects scattered all over the map. None of these are explained to you in text. The game's level design is the tutorial, and it is patient, confident, and genuinely brilliant. Puzzles are built around creature behavior as much as items: you redirect mice running in wheels to flip platform directions, you time your movement across the back of a roaming snake, you use firecrackers to clear dark rooms haunted by ghosts. Combat, in the traditional sense, is almost entirely absent. Dangerous animals are puzzles to be outsmarted, not health bars to deplete. The atmosphere is the other argument for playing this. Pixel art with modern lighting sits somewhere between a glowing terrarium and a damp fever dream. Plants rustle as you walk through them, hanging lamps swing when you bump them, mist warps the light in background layers. The sound design is equally intentional: save rooms feel audibly safe, most corridors give you only the soft percussion of your own movement, and the rare moments when an oversized animal notices you and the whole screen starts to throb with low, hostile drones are genuinely unsettling. This is one of the most atmospheric things I have encountered in the genre, and there is serious competition on that front. The layering is where ANIMAL WELL earns its Metacritic 90 and its place in conversations about the best of 2024. Finishing the main objective is one thing. Finding all 64 eggs hidden across the well opens a secret ending. Beyond that lies a third layer of secrets so obscure that the community has spent over a year coordinating to crack them, some of which may still be unsolved. A pixel-art bunny mural you can edit with a Remote item. Wingding symbols hidden in dark corners pointing toward puzzles the developer himself did not expect players to find. If you want that community discovery experience, the launch-window crowd has already mapped the known territory, but going in fresh with a notebook and a curious friend is still a genuinely different kind of play. Where the game earns fair criticism is in its later stretch: the tone shifts from puzzle-first to platform-precision, checkpoints can feel sparse, and the Ghost Dog chase sequence in particular tests patience more than intelligence. A minority of players will hit that wall and disengage, and that is a reasonable response. For anyone drawn to the Fez and Tunic end of the spectrum, to games that treat the player as an intelligent co-author of meaning, ANIMAL WELL is the real thing. Six to ten hours gets you to credits. The well goes considerably deeper than that, and it never pressures you to go further than you want. Kai, Scout Team

ANIMAL WELL

ANIMAL WELL

May 9, 2024Billy BassoBigmode
GamerScout Says

One solo developer built something the genre's biggest studios couldn't: a puzzle-metroidvania that hides entire worlds inside its pixel art walls and refuses to let you stop thinking about it.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€14.99
at Kinguin
Lowest tracked: €2.76
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GamerScout Verdict

Essential for secret-hunters and atmosphere-chasers; prepare for a late-game difficulty spike if puzzle-platforming isn't your comfort zone.

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KinguinBest price
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€14.99
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StandardEurope (EU)Steam KeyGift copy
€20.22
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StandardEurope (EU)Steam KeyKey
€21.30
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€21.30
Priced in EUR by the store
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StandardNorth AmericaSteam KeyGift copy
€23.93
Priced in EUR by the store
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Price History

Lowest tracked
€2.7626 Jun 2026
Current best
€14.99
Keyshops
€0.45€8.41€16.38€24.345 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About ANIMAL WELL

I keep returning to the moment ANIMAL WELL stopped being a metroidvania and became something harder to name. You are a small, soft blob hatched from a flower, holding nothing, surrounded by beautiful and occasionally terrifying creatures, and the game simply trusts you to figure out what that means. No tooltip, no quest marker, no NPC to explain the rules. The entire thing was built by one person, Billy Basso, and that singular focus is felt in every room. What you are doing, at least on the surface, is hunting four flames trapped across a dense, interconnected underground well. You collect tools rather than weapons: a Bubble Wand that lets you chain jumps by riding your own bubbles skyward, a Yo-Yo that pulls distant objects and animals toward you, a Disc you can ride across open gaps, and an Animal Flute whose eight notes unlock fast-travel points and trigger effects scattered all over the map. None of these are explained to you in text. The game's level design is the tutorial, and it is patient, confident, and genuinely brilliant. Puzzles are built around creature behavior as much as items: you redirect mice running in wheels to flip platform directions, you time your movement across the back of a roaming snake, you use firecrackers to clear dark rooms haunted by ghosts. Combat, in the traditional sense, is almost entirely absent. Dangerous animals are puzzles to be outsmarted, not health bars to deplete. The atmosphere is the other argument for playing this. Pixel art with modern lighting sits somewhere between a glowing terrarium and a damp fever dream. Plants rustle as you walk through them, hanging lamps swing when you bump them, mist warps the light in background layers. The sound design is equally intentional: save rooms feel audibly safe, most corridors give you only the soft percussion of your own movement, and the rare moments when an oversized animal notices you and the whole screen starts to throb with low, hostile drones are genuinely unsettling. This is one of the most atmospheric things I have encountered in the genre, and there is serious competition on that front. The layering is where ANIMAL WELL earns its Metacritic 90 and its place in conversations about the best of 2024. Finishing the main objective is one thing. Finding all 64 eggs hidden across the well opens a secret ending. Beyond that lies a third layer of secrets so obscure that the community has spent over a year coordinating to crack them, some of which may still be unsolved. A pixel-art bunny mural you can edit with a Remote item. Wingding symbols hidden in dark corners pointing toward puzzles the developer himself did not expect players to find. If you want that community discovery experience, the launch-window crowd has already mapped the known territory, but going in fresh with a notebook and a curious friend is still a genuinely different kind of play. Where the game earns fair criticism is in its later stretch: the tone shifts from puzzle-first to platform-precision, checkpoints can feel sparse, and the Ghost Dog chase sequence in particular tests patience more than intelligence. A minority of players will hit that wall and disengage, and that is a reasonable response. For anyone drawn to the Fez and Tunic end of the spectrum, to games that treat the player as an intelligent co-author of meaning, ANIMAL WELL is the real thing. Six to ten hours gets you to credits. The well goes considerably deeper than that, and it never pressures you to go further than you want.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaPuzzle-MetroidvaniaNo CombatLayered SecretsDiegetic DesignCommunity Secret-HuntEnvironmental StorytellingPrecision PlatformingHidden Endings

System Requirements

Minimum

OS
Windows 10
Memory
1 GB RAM
DirectX
Version 12
Storage
35 MB available space
Graphics
Integrated
Processor
1 GHz

Recommended

GeForce GTX 1060 or equivalent

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Community Discussion

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Reviews & Ratings

Metacritic
90

Game Info

Developer
Billy Basso
Publisher
Bigmode
Release Date
May 9, 2024

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Frequently asked questions about ANIMAL WELL

How much does ANIMAL WELL cost?

As of 7 September 2026, the cheapest in-stock offer for ANIMAL WELL is €14.99 at Kinguin, out of 14 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy ANIMAL WELL cheapest?

The lowest in-stock price we track for ANIMAL WELL is €14.99 at Kinguin (7 September 2026). We compare 14 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is ANIMAL WELL available on?

ANIMAL WELL is available on PC, Xbox.

When was ANIMAL WELL released?

ANIMAL WELL was released on 9 May 2024.

Who developed ANIMAL WELL?

ANIMAL WELL was developed by Billy Basso and published by Bigmode.

Is ANIMAL WELL worth buying?

ANIMAL WELL holds a Metacritic score of 90/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.