Compare Anima Flux prices across 50+ stores and find the best deal. Developed by Avantaj Prim. Published by JollyCo. Released on 10/7/2024. Available on PC, Mac, Linux. Genres: Action, Adventure, Indie.

Co-op metroidvania with genuine couch-sharing heart, wrapped in moody 80s-90s sci-fi pixel work. Best played with a friend; solo mode leans on a shaky AI partner.

My first thought booting up Anima Flux was that somebody clearly spent a long time staring at old Ghost in the Shell and Aliens artwork. The visual identity here is confident in a way that a lot of indie metroidvanias are not: cold steel corridors, rich colour contrasts, and hand-drawn animated cutscenes that punch well above the game's small-studio budget. That retro sci-fi atmosphere, somewhere between 80s anime and grim European comic books, is the first and most genuine reason to give this one a look. The setup plants you inside a dying space ark where humanity has been losing a four-century war against mutant swarms. You control two elite soldiers, Roy (melee, sword) and Eileen (ranged, bow), alternating between them at will in single-player or splitting them between two controllers for local co-op. The character-switching idea is clever in theory: Roy handles close-quarters crowd control while Eileen picks off flying targets and charges a cone-burst arrow shot that tears through grouped enemies. In practice the pairing works best when a real second person is holding the other controller, because the solo AI companion is a genuine liability in anything resembling a complicated fight. Roy in particular struggles to engage enemies at any useful range, standing idle while you get swarmed. It is one of those misfires that quietly undermines the whole pitch. Where the game earns its keep is in the moment-to-moment exploration and progression loop. Boss fights drop skill upgrades directly, and merchants scattered through the hub sell armor, new attacks, and weapon damage boosts purchased with purple orbs farmed from breaking objects and enemy drops. The map opens up in layers, shortcuts fold back into earlier zones, and there is a small web of side quests that add supporting characters with actual narrative weight. The soundtrack does something I love in atmospheric games: ambient industrial tones that fade underfoot as you walk the steel floors, then surge into punchy synth combat music the moment enemies appear. It is the kind of deliberate sound design that tells you the developers thought about mood, not just content. The rough edges are real, though, and worth knowing before you buy. The fast travel system via Animachine stations has been called out repeatedly by players as frustrating: you cannot jump freely between nodes, which turns backtracking into chore. Ammo economy for ranged play feels tight in the early hours, secondary weapon swaps require finding a specific machine rather than an inventory menu, and the absence of a minimap at the start means your first ninety minutes may be more confused wandering than intentional exploration. The melee-versus-ranged balance has also drawn criticism, with Eileen being the reliable carry in most scenarios. None of these issues are dealbreakers individually, but they stack up if you are someone who values system coherence over atmosphere. At the end of the day, Anima Flux is a game that knows what it wants to be aesthetically and emotionally, and delivers that part with real care. The co-op premise is genuinely uncommon in this subgenre, the art direction is lovely, and the story, told through ironic dialogue and those clean hand-drawn cutscenes, gives the dystopian backdrop more texture than a lot of similarly priced indie metroidvanias manage. It is a short experience, probably three to five hours depending on how thoroughly you explore, but it does not outstay its welcome. The gap between the atmosphere it conjures and the design polish it sometimes lacks is honest and visible. If you have a couch partner who will actually show up, this is worth the session. Solo players should temper expectations accordingly. Kai, Scout Team

Anima Flux
ActionAdventureIndie

Anima Flux

Oct 7, 2024Avantaj PrimJollyCo
GamerScout Says

Co-op metroidvania with genuine couch-sharing heart, wrapped in moody 80s-90s sci-fi pixel work. Best played with a friend; solo mode leans on a shaky AI partner.

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Screenshots & Media

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About Anima Flux

My first thought booting up Anima Flux was that somebody clearly spent a long time staring at old Ghost in the Shell and Aliens artwork. The visual identity here is confident in a way that a lot of indie metroidvanias are not: cold steel corridors, rich colour contrasts, and hand-drawn animated cutscenes that punch well above the game's small-studio budget. That retro sci-fi atmosphere, somewhere between 80s anime and grim European comic books, is the first and most genuine reason to give this one a look. The setup plants you inside a dying space ark where humanity has been losing a four-century war against mutant swarms. You control two elite soldiers, Roy (melee, sword) and Eileen (ranged, bow), alternating between them at will in single-player or splitting them between two controllers for local co-op. The character-switching idea is clever in theory: Roy handles close-quarters crowd control while Eileen picks off flying targets and charges a cone-burst arrow shot that tears through grouped enemies. In practice the pairing works best when a real second person is holding the other controller, because the solo AI companion is a genuine liability in anything resembling a complicated fight. Roy in particular struggles to engage enemies at any useful range, standing idle while you get swarmed. It is one of those misfires that quietly undermines the whole pitch. Where the game earns its keep is in the moment-to-moment exploration and progression loop. Boss fights drop skill upgrades directly, and merchants scattered through the hub sell armor, new attacks, and weapon damage boosts purchased with purple orbs farmed from breaking objects and enemy drops. The map opens up in layers, shortcuts fold back into earlier zones, and there is a small web of side quests that add supporting characters with actual narrative weight. The soundtrack does something I love in atmospheric games: ambient industrial tones that fade underfoot as you walk the steel floors, then surge into punchy synth combat music the moment enemies appear. It is the kind of deliberate sound design that tells you the developers thought about mood, not just content. The rough edges are real, though, and worth knowing before you buy. The fast travel system via Animachine stations has been called out repeatedly by players as frustrating: you cannot jump freely between nodes, which turns backtracking into chore. Ammo economy for ranged play feels tight in the early hours, secondary weapon swaps require finding a specific machine rather than an inventory menu, and the absence of a minimap at the start means your first ninety minutes may be more confused wandering than intentional exploration. The melee-versus-ranged balance has also drawn criticism, with Eileen being the reliable carry in most scenarios. None of these issues are dealbreakers individually, but they stack up if you are someone who values system coherence over atmosphere. At the end of the day, Anima Flux is a game that knows what it wants to be aesthetically and emotionally, and delivers that part with real care. The co-op premise is genuinely uncommon in this subgenre, the art direction is lovely, and the story, told through ironic dialogue and those clean hand-drawn cutscenes, gives the dystopian backdrop more texture than a lot of similarly priced indie metroidvanias manage. It is a short experience, probably three to five hours depending on how thoroughly you explore, but it does not outstay its welcome. The gap between the atmosphere it conjures and the design polish it sometimes lacks is honest and visible. If you have a couch partner who will actually show up, this is worth the session. Solo players should temper expectations accordingly. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:indieCo-op MetroidvaniaCharacter SwitchingRetro Sci-FiCouch Co-opAbility GatingAI CompanionBoss-Gated ProgressionDark Atmosphere

System Requirements

Minimum

OS
Windows 7/8/10
Memory
4 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
Nvidia GTX 1070
Processor
Intel-i7 7800

Reviews & Ratings

No ratings available

Game Info

Developer
Avantaj Prim
Publisher
JollyCo
Release Date
Oct 7, 2024

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