
Angvik 2
A solo-developer roguelite platformer sitting at 94% positive on Steam, and once you understand its hunger-fueled pressure loop, that rating makes complete sense.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Angvik 2
I have a soft spot for one-person studios that quietly build entire worlds, and Alastair John Jack has done exactly that twice now. Angvik 2 is a 2D action roguelite platformer where runs are short, deaths are permanent, and the game's distinctive pressure mechanic is no longer the original's creeping old age but a hunger gauge that will flat-out kill you if you stop scavenging. Meat, watermelons, apples, found items - keep eating or accept the consequences. It sounds punishing on paper, but in practice it keeps every run kinetic in a way that a plain health bar never would. The class and species combination system is where the real personality lives. You mix species with class archetypes at the start of each run, and the resulting loadout shapes your entire approach. Swords, guns, magical scrolls, and rings all drop procedurally across randomized levels, so two runs with nominally the same class rarely feel identical. Armor works differently from most games in the genre: each piece absorbs one hit and then breaks, leaving you bare and one touch from death. That single rule creates some genuinely tense moments late in a run when you find yourself sprinting through enemies with nothing left to your name. The shift to watercolor-style visuals divides opinion compared to the first game's sharper pixel look, and that is a fair critique to hold. Some players miss the clarity of the original's B-grade cartoon aesthetic. The level design is also notably gentler than its predecessor - trap density is lower, the early game is more forgiving, and the difficulty escalates run-by-run rather than throwing you into the deep end immediately. Hardcore roguelite players who want a relentless grind from minute one may find that slope too shallow. Between runs, there are optional ship-based side activities - fishing, mining, gardening, eating - that refund some of the gold you carried back from your last death and give small bonuses going forward. They are low-stakes and quietly charming rather than transformative. What Jack has built here is something I would describe as an approachable side door into the action roguelite genre. It does not compete with the genre's heavyweights on depth or content volume, and it seems to know that. The runs are compact, the loop is clean, and the whole thing has the handcrafted feel of someone who cared exactly as much as the project needed and no more. For a single-developer release sitting this far under the radar, a 94% positive rating from players is the most honest recommendation you will find anywhere. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10 (64 bit)
- Memory
- 5 GB RAM
- Storage
- 600 MB available space
- Graphics
- Intel HD 630
- Processor
- Intel Core i5-7500T
- Additional Notes
- Quality setting on Low
Community Discussion
Be the first to comment on Angvik 2.
Reviews & Ratings
No ratings available
Game Info
- Developer
- Alastair John Jack
- Publisher
- Alastair John Jack
- Release Date
- Jun 17, 2024