Compare Angvik 2 prices across trusted key stores and find the best deal. Developed by Alastair John Jack. Published by Alastair John Jack. Released on 6/17/2024. Available on PC, Linux. Genres: Action, Indie, RPG.

A solo-developer roguelite platformer sitting at 94% positive on Steam, and once you understand its hunger-fueled pressure loop, that rating makes complete sense.

I have a soft spot for one-person studios that quietly build entire worlds, and Alastair John Jack has done exactly that twice now. Angvik 2 is a 2D action roguelite platformer where runs are short, deaths are permanent, and the game's distinctive pressure mechanic is no longer the original's creeping old age but a hunger gauge that will flat-out kill you if you stop scavenging. Meat, watermelons, apples, found items - keep eating or accept the consequences. It sounds punishing on paper, but in practice it keeps every run kinetic in a way that a plain health bar never would. The class and species combination system is where the real personality lives. You mix species with class archetypes at the start of each run, and the resulting loadout shapes your entire approach. Swords, guns, magical scrolls, and rings all drop procedurally across randomized levels, so two runs with nominally the same class rarely feel identical. Armor works differently from most games in the genre: each piece absorbs one hit and then breaks, leaving you bare and one touch from death. That single rule creates some genuinely tense moments late in a run when you find yourself sprinting through enemies with nothing left to your name. The shift to watercolor-style visuals divides opinion compared to the first game's sharper pixel look, and that is a fair critique to hold. Some players miss the clarity of the original's B-grade cartoon aesthetic. The level design is also notably gentler than its predecessor - trap density is lower, the early game is more forgiving, and the difficulty escalates run-by-run rather than throwing you into the deep end immediately. Hardcore roguelite players who want a relentless grind from minute one may find that slope too shallow. Between runs, there are optional ship-based side activities - fishing, mining, gardening, eating - that refund some of the gold you carried back from your last death and give small bonuses going forward. They are low-stakes and quietly charming rather than transformative. What Jack has built here is something I would describe as an approachable side door into the action roguelite genre. It does not compete with the genre's heavyweights on depth or content volume, and it seems to know that. The runs are compact, the loop is clean, and the whole thing has the handcrafted feel of someone who cared exactly as much as the project needed and no more. For a single-developer release sitting this far under the radar, a 94% positive rating from players is the most honest recommendation you will find anywhere. Kai, Scout Team

Angvik 2

Angvik 2

Jun 17, 2024Alastair John Jack
GamerScout Says

A solo-developer roguelite platformer sitting at 94% positive on Steam, and once you understand its hunger-fueled pressure loop, that rating makes complete sense.

PCLinux
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Historical low: €0.42

GamerScout Verdict

Best for roguelite newcomers and genre fans who want a light, handcrafted run that respects their time.

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Price History

Historical low
€0.426 Jun 2026
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€0.39€0.41€0.43€0.456 Jun17 Jun28 Jun9 Jul20 Jul
6 Jun — 20 Jul
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About Angvik 2

I have a soft spot for one-person studios that quietly build entire worlds, and Alastair John Jack has done exactly that twice now. Angvik 2 is a 2D action roguelite platformer where runs are short, deaths are permanent, and the game's distinctive pressure mechanic is no longer the original's creeping old age but a hunger gauge that will flat-out kill you if you stop scavenging. Meat, watermelons, apples, found items - keep eating or accept the consequences. It sounds punishing on paper, but in practice it keeps every run kinetic in a way that a plain health bar never would. The class and species combination system is where the real personality lives. You mix species with class archetypes at the start of each run, and the resulting loadout shapes your entire approach. Swords, guns, magical scrolls, and rings all drop procedurally across randomized levels, so two runs with nominally the same class rarely feel identical. Armor works differently from most games in the genre: each piece absorbs one hit and then breaks, leaving you bare and one touch from death. That single rule creates some genuinely tense moments late in a run when you find yourself sprinting through enemies with nothing left to your name. The shift to watercolor-style visuals divides opinion compared to the first game's sharper pixel look, and that is a fair critique to hold. Some players miss the clarity of the original's B-grade cartoon aesthetic. The level design is also notably gentler than its predecessor - trap density is lower, the early game is more forgiving, and the difficulty escalates run-by-run rather than throwing you into the deep end immediately. Hardcore roguelite players who want a relentless grind from minute one may find that slope too shallow. Between runs, there are optional ship-based side activities - fishing, mining, gardening, eating - that refund some of the gold you carried back from your last death and give small bonuses going forward. They are low-stakes and quietly charming rather than transformative. What Jack has built here is something I would describe as an approachable side door into the action roguelite genre. It does not compete with the genre's heavyweights on depth or content volume, and it seems to know that. The runs are compact, the loop is clean, and the whole thing has the handcrafted feel of someone who cared exactly as much as the project needed and no more. For a single-developer release sitting this far under the radar, a 94% positive rating from players is the most honest recommendation you will find anywhere.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Hunger MechanicPermadeath PlatformerSolo DeveloperWatercolor Art StyleRun-Based ProgressionArmor DegradationBetween-Run ActivitiesApproachable Roguelite

System Requirements

Minimum

OS
Windows 10 (64 bit)
Memory
5 GB RAM
Storage
600 MB available space
Graphics
Intel HD 630
Processor
Intel Core i5-7500T

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Alastair John Jack
Publisher
Alastair John Jack
Release Date
Jun 17, 2024

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Frequently asked questions about Angvik 2

How much does Angvik 2 cost?

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What platforms is Angvik 2 available on?

Angvik 2 is available on PC, Linux.

When was Angvik 2 released?

Angvik 2 was released on 17 June 2024.

Who developed Angvik 2?

Angvik 2 was developed by Alastair John Jack.