
Angry Arrows
A one-hit-kill co-op archery game for up to four players that rewards patience and punishes recklessness, small, sharp, and surprisingly replayable.
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About Angry Arrows
I have a soft spot for the games that land on Steam with no fanfare, no press tour, no trailer with orchestral swells. Angry Arrows is exactly that kind of release, and it quietly earned a 92% positive rating on Steam with around 100 reviews before most people noticed it existed. That number matters here because the game is genuinely divisive by design: one arrow kills you, full stop, and there are no checkpoints within a level. You either find that electric or infuriating, and the game makes no apology for which camp you land in. At its core this is a top-down archery action game where you move, roll, and shoot in any direction across compact, hand-crafted levels. The controls are tight, reviewers repeatedly noted the responsiveness and precision feel close to Titan Souls, though here you can loose as many arrows as you like rather than managing a single shot. The campaign runs 25 levels and asks you to reach and rescue a hostage while neutralising every enemy. Enemy archers will not miss once they have line of sight, so stealth and use of cover become genuine tools rather than optional extras. You can ghost around walls, pick enemies off from behind, or rush in with arrows flying and accept the chaos. Both approaches work, at least in theory. In practice, a single lapse sends you back to the level start, which is the core tension the whole game is built around. Beyond the campaign, there are three additional modes worth noting. Gladiator mode throws increasingly heavy enemy waves at your squad in a colosseum setting, with the option to revive fallen teammates if the crossfire clears. Rogue mode drops you into a randomly generated forest with a seed system, offering a different layout each run. Versus mode is where things open up competitively: Extraction has players fighting over a hostage, King of the Key tasks you with holding an item for 45 seconds, Deathmatch goes to 15 kills, and Mine Game swaps arrows entirely for thrown landmines, which is as chaotic as it sounds. The in-game store lets your team pool gold coins dropped by kills to unlock special arrow types, including Medusa Arrows, adding a light progression layer that compounds across sessions win or lose. The honest caveats: the game is local-only, so the co-op and versus modes require bodies in the same room. That is a real limit in 2025. Solo players get the campaign, Gladiator, and Rogue, which hold up, but the versus modes are where the personality lives. The content volume is also modest, this is a focused, short experience, not a sprawling one. Some players flagged that the enemy variety stays thin through the campaign's later levels, and the overhead perspective means small figures at range can cause aim frustration before the controls click. What Daniel Davis got right is tone and economy. The game knows exactly how large it is and never overstays its welcome. The OST (available separately on Bandcamp) carries a low-key, purposeful energy that suits the tension of one-life runs. For the price point, the package is honest: four modes, local co-op for up to four, controller support, achievements, and a loop that will genuinely eat an evening if you find a willing co-op partner. Kai, Scout Team
Tags
Steam Deck & Linux
Runs great on Linux after minor tweaks. Based on 6 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows Vista, 7, or later
- Memory
- 2 GB RAM
- DirectX
- Version 10
- Graphics
- 1GB Video RAM
- Additional Notes
- Gamepad is strongly suggested
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Game Info
- Developer
- DanielDavisGames
- Publisher
- DanielDavisGames
- Release Date
- Aug 12, 2015