Compare Angels of Fasaria: Version 2.0 prices across 50+ stores and find the best deal. Developed by Fasaria World. Published by Fasaria World. Released on 12/9/2014. Available on PC. Genres: Adventure, Indie, RPG, Strategy.

A browser-era 2D RPG resurrected on Steam for players who still believe in old-school fantasy grind. Nostalgia is the main stat here, and your tolerance for rough edges will determine everything.

I pulled up the continent maps for Fortuna, Gemil, Crystalis, and Rozavia and immediately knew what I was dealing with: a passion project built on years of browser-game lore, ported to Steam for the faithful. Angels of Fasaria: Version 2.0 is a 2D singleplayer RPG that traces its roots back to a browser release from 2005, revised and relaunched on Steam in late 2014 after the community petitioned it back into existence via Greenlight. That origin story matters, because it explains almost everything about what the game is and is not. The mechanical skeleton is classic JRPG-adjacent fare. You pick from a small roster of character archetypes (Warriors, Rangers, and Priests cover the holy trinity of melee, ranged, and support), level up, distribute stat points, and work through a fantasy world with its own established mythology. The Priest doubles as the offensive spellcaster, which is an unorthodox design call that compresses the class roster but does at least force you to think about builds differently. Stat investment is semi-permanent, so the spreadsheet instinct kicks in early: read what your skills do before you dump points. The currency systems and progression are reported by community members to be on the steep side, particularly if you are coming in cold with no prior Fasaria knowledge. Think of it less as a tutorial-friendly onramp and more as a handshake reserved for returning fans. What works is the atmosphere for a specific type of player. The game leans hard into retro fantasy presentation, and if you grew up on 16-bit RPGs or early 2000s browser games, the tone will feel familiar in a comfortable way. Community guides exist on Steam and cover the continent maps in reasonable detail, which softens the onboarding wall somewhat. What does not work as well, by modern standards, is the lack of mechanical depth compared to contemporaries in the RPGMaker and indie JRPG space. The class count is limited, the production values reflect the game's origins, and technical issues (a runtime error on launch has been flagged in the forums) suggest the build has not been polished to a commercial-ready state. Steam review volume is extremely thin, which makes community momentum hard to assess from the outside. From a pure value-of-systems standpoint, this is a tough sell for anyone who wants decision-tree depth or a robust mod ecosystem. There is no evidence of an active modding community, and the strategy tag in the genre list refers more to the turn-influenced combat and resource decisions than to any grand-strategy layer. Where it earns its place is as a curiosity piece: a small developer's world that has survived from browser game through MMORPG iteration into a standalone offline RPG. For the right kind of player, that survival story is worth something. Diego, Scout Team

Angels of Fasaria: Version 2.0
AdventureIndieRPGStrategy

Angels of Fasaria: Version 2.0

Dec 9, 2014Fasaria World
GamerScout Says

A browser-era 2D RPG resurrected on Steam for players who still believe in old-school fantasy grind. Nostalgia is the main stat here, and your tolerance for rough edges will determine everything.

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About Angels of Fasaria: Version 2.0

I pulled up the continent maps for Fortuna, Gemil, Crystalis, and Rozavia and immediately knew what I was dealing with: a passion project built on years of browser-game lore, ported to Steam for the faithful. Angels of Fasaria: Version 2.0 is a 2D singleplayer RPG that traces its roots back to a browser release from 2005, revised and relaunched on Steam in late 2014 after the community petitioned it back into existence via Greenlight. That origin story matters, because it explains almost everything about what the game is and is not. The mechanical skeleton is classic JRPG-adjacent fare. You pick from a small roster of character archetypes (Warriors, Rangers, and Priests cover the holy trinity of melee, ranged, and support), level up, distribute stat points, and work through a fantasy world with its own established mythology. The Priest doubles as the offensive spellcaster, which is an unorthodox design call that compresses the class roster but does at least force you to think about builds differently. Stat investment is semi-permanent, so the spreadsheet instinct kicks in early: read what your skills do before you dump points. The currency systems and progression are reported by community members to be on the steep side, particularly if you are coming in cold with no prior Fasaria knowledge. Think of it less as a tutorial-friendly onramp and more as a handshake reserved for returning fans. What works is the atmosphere for a specific type of player. The game leans hard into retro fantasy presentation, and if you grew up on 16-bit RPGs or early 2000s browser games, the tone will feel familiar in a comfortable way. Community guides exist on Steam and cover the continent maps in reasonable detail, which softens the onboarding wall somewhat. What does not work as well, by modern standards, is the lack of mechanical depth compared to contemporaries in the RPGMaker and indie JRPG space. The class count is limited, the production values reflect the game's origins, and technical issues (a runtime error on launch has been flagged in the forums) suggest the build has not been polished to a commercial-ready state. Steam review volume is extremely thin, which makes community momentum hard to assess from the outside. From a pure value-of-systems standpoint, this is a tough sell for anyone who wants decision-tree depth or a robust mod ecosystem. There is no evidence of an active modding community, and the strategy tag in the genre list refers more to the turn-influenced combat and resource decisions than to any grand-strategy layer. Where it earns its place is as a curiosity piece: a small developer's world that has survived from browser game through MMORPG iteration into a standalone offline RPG. For the right kind of player, that survival story is worth something. Diego, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Browser-Game RevivalOld-School Stat AllocationRetro FantasyRPGMaker-AdjacentPriest-Mage HybridLight Strategy RPGGreenlight Veteran

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Microsoft® Windows® 98/98SE/Me/XP/2000
Memory
128 MB RAM
Storage
125 MB available space
Graphics
1024x768 or better video resolution
Processor
800MHz Intel® Pentium® III equivalent or higher processor
Sound Card
DirectSound-compatible sound card

Recommended

OS
Microsoft® Windows® 7/8
Memory
512 MB RAM
Storage
350 MB available space
Graphics
1024x768 or better video resolution
Processor
Intel Core i3 or higher
Sound Card
DirectSound-compatible sound card

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Game Info

Developer
Fasaria World
Publisher
Fasaria World
Release Date
Dec 9, 2014

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What platforms is Angels of Fasaria: Version 2.0 available on?

Angels of Fasaria: Version 2.0 is available on PC.

When was Angels of Fasaria: Version 2.0 released?

Angels of Fasaria: Version 2.0 was released on 9 December 2014.

Who developed Angels of Fasaria: Version 2.0?

Angels of Fasaria: Version 2.0 was developed by Fasaria World.