Compare And Yet It Moves prices across trusted key stores and find the best deal. Developed by Broken Rules. Published by Broken Rules. Released on 4/2/2009. Available on PC. Genres: Action, Indie. Metacritic score: 75/100.

A paper-collage puzzle-platformer where rotating the entire world is your main tool. Scrappy, clever, and unlike almost anything else from its era.

And Yet It Moves is a puzzle-platformer built around a single mechanic that sounds simple on paper (no pun intended): you can rotate the entire game world in 90-degree snaps or in free rotation, and physics does the rest. Your fragile paper character runs, jumps, and falls through environments that look like someone raided a recycling bin and made something genuinely beautiful out of it. The torn-paper collage aesthetic is not a gimmick slapped over a generic engine. Every background layer, every ledge, every enemy feels like it was cut and placed by hand. That tactile quality is rare, and Broken Rules committed to it fully. The rotation mechanic starts gentle and escalates steadily. Early puzzles ask you to tip a corridor so a boulder rolls away from you. Later, you are flipping gravity mid-fall to thread yourself through tight paper corridors without turning yourself into confetti, because landing badly at speed kills you instantly. That instant-death rule will frustrate players who want a breezy experience, but it is also what gives the mechanic teeth. You learn to read trajectories, to time your rotation so momentum carries you exactly where you need to go. When it clicks, there is a quiet satisfaction that few puzzle games manage. The world is split into distinct biomes - cave systems, jungle canopies, ruins - each with their own visual texture and rotational challenges. None of them overstay their welcome. The whole game runs roughly two to three hours on a first playthrough, and that length feels deliberate rather than stingy. There are no filler sections padding it out. If you want more, time-attack modes and challenge levels add replayability for players who want to optimise their rotations down to the frame. For everyone else, the base game is a tight, complete experience that ends before it gets repetitive. Where it falls short: the checkpoint spacing can feel uneven in the middle chapters, and the sound design, while atmospheric and quietly eerie in a way I find charming, is sparse enough that some players will find the experience a little cold. The mixed Steam reviews mostly reflect the age of the game bumping into modern expectations around polish and content volume. Taken as what it actually is - a small 2009 indie experiment that shipped a genuinely original idea with craft and conviction - the rougher edges are forgivable. This is the kind of project that quietly influenced a generation of indie developers who never cited it by name. If you have any affection for puzzle-platformers that trust you to experiment and figure things out without handholding, And Yet It Moves deserves your afternoon. It is not a long game and it is not a loud one, but it has a specific atmosphere and a specific elegance that you do not find often. Kai, Scout Team

And Yet It Moves

And Yet It Moves

Apr 2, 2009Broken Rules
GamerScout Says

A paper-collage puzzle-platformer where rotating the entire world is your main tool. Scrappy, clever, and unlike almost anything else from its era.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €0.15

GamerScout Verdict

A compact, artful puzzle-platformer that earns its rotation gimmick - best suited to patient players who appreciate craft over content volume.

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About And Yet It Moves

And Yet It Moves is a puzzle-platformer built around a single mechanic that sounds simple on paper (no pun intended): you can rotate the entire game world in 90-degree snaps or in free rotation, and physics does the rest. Your fragile paper character runs, jumps, and falls through environments that look like someone raided a recycling bin and made something genuinely beautiful out of it. The torn-paper collage aesthetic is not a gimmick slapped over a generic engine. Every background layer, every ledge, every enemy feels like it was cut and placed by hand. That tactile quality is rare, and Broken Rules committed to it fully. The rotation mechanic starts gentle and escalates steadily. Early puzzles ask you to tip a corridor so a boulder rolls away from you. Later, you are flipping gravity mid-fall to thread yourself through tight paper corridors without turning yourself into confetti, because landing badly at speed kills you instantly. That instant-death rule will frustrate players who want a breezy experience, but it is also what gives the mechanic teeth. You learn to read trajectories, to time your rotation so momentum carries you exactly where you need to go. When it clicks, there is a quiet satisfaction that few puzzle games manage. The world is split into distinct biomes - cave systems, jungle canopies, ruins - each with their own visual texture and rotational challenges. None of them overstay their welcome. The whole game runs roughly two to three hours on a first playthrough, and that length feels deliberate rather than stingy. There are no filler sections padding it out. If you want more, time-attack modes and challenge levels add replayability for players who want to optimise their rotations down to the frame. For everyone else, the base game is a tight, complete experience that ends before it gets repetitive. Where it falls short: the checkpoint spacing can feel uneven in the middle chapters, and the sound design, while atmospheric and quietly eerie in a way I find charming, is sparse enough that some players will find the experience a little cold. The mixed Steam reviews mostly reflect the age of the game bumping into modern expectations around polish and content volume. Taken as what it actually is - a small 2009 indie experiment that shipped a genuinely original idea with craft and conviction - the rougher edges are forgivable. This is the kind of project that quietly influenced a generation of indie developers who never cited it by name. If you have any affection for puzzle-platformers that trust you to experiment and figure things out without handholding, And Yet It Moves deserves your afternoon. It is not a long game and it is not a loud one, but it has a specific atmosphere and a specific elegance that you do not find often.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamWorld RotationPhysics PuzzlesPaper Art StyleInstant DeathShort PlaytimeMinimalist SoundtrackSingle Mechanic DesignTime Attack

System Requirements

Minimum

Processor
Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
Memory
XP: 512 MB RAM, Vista: 1 GB RAM; (you might need more RAM if you have an integrated graphics card) Hard Disk S…

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Reviews & Ratings

Metacritic
75
Steam
70%(1,329)

Game Info

Developer
Broken Rules
Publisher
Broken Rules
Release Date
Apr 2, 2009

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What platforms is And Yet It Moves available on?

And Yet It Moves is available on PC.

When was And Yet It Moves released?

And Yet It Moves was released on 2 April 2009.

Who developed And Yet It Moves?

And Yet It Moves was developed by Broken Rules.

Is And Yet It Moves worth buying?

And Yet It Moves holds a Metacritic score of 75/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.