Compare Amaranthine prices across 50+ stores and find the best deal. Developed by Roman Kozhukhov. Published by Roman Kozhukhov. Released on 4/6/2016. Available on PC, Linux. Genres: Action, Indie.

A one-person SHMUP with a 91% Steam rating that most people scroll past. If bullet-dodging loops with roguelite loot and a standout soundtrack sound like your kind of hour, this deserves a look.

I have a soft spot for the kind of game that exists in a quiet corner of Steam with almost no coverage and somehow earns a 91% positive rating anyway. Amaranthine is exactly that. It's a horizontal scrolling shooter built solo by Roman Kozhukhov, and it does something rare for a sub-three-dollar release: it has a genuine identity. The core loop is tighter than it looks. You fly through procedurally arranged enemy waves, collect dark matter dropped by kills, and spend the currency between runs to upgrade your ship. Random loot drops give you access to several gun types across a run, so no two passes through the ice-planet threat feel identical. The enemy variety holds up better than you might expect from a solo dev project, and the mouse-controlled aiming sits in a comfortable middle ground between twin-stick looseness and the almost surgical precision some SHMUPs demand. There is a Legend mode with permadeath for players who want their teeth kicked in, and an endless mode for anyone who just wants to keep going past the boss gate. That boss gate, by the way, is the main structural hook. You cannot fight the final boss until you have collected 100% of the dark matter in a run, which means every stage matters. It is not a revolutionary design, but it gives each session a quiet sense of purpose that stops the loop from feeling aimless. The procedural generation does not aim for Spelunky-level emergent chaos. It keeps things clean and readable, which is the right call for a fast-moving horizontal shooter where screen clutter is the enemy. What surprised me most was the soundtrack. Player tags on Steam flag it as a standout, and the community is right. For a project of this scale, the music carries real atmosphere. There is a cold, deep-space tension running through it that matches the frozen-planet premise without going generic sci-fi ambient. It is the kind of score that makes a short run feel bigger than it is, and in a game where median playtime sits around 90 minutes, that emotional amplification matters a lot. The honest caveat is scope. Amaranthine is not trying to be a 20-hour experience, and if you need a sprawling upgrade tree or story beats to stay interested in a SHMUP, this is not the answer. The procedural generation adds replay texture but not narrative surprise. Once you have hit the boss a few times and experimented with the gun drops, you have seen most of what the game offers. Legend mode extends that shelf life for hardcore players, but it does not fundamentally change the experience. For a solo-developed game at this price point, though, the ambition-to-execution ratio is genuinely respectable. The controls feel considered, the loop is complete, the soundtrack earns its reputation, and the 91% rating from real buyers is not an accident. Small games that know exactly what they are and deliver it cleanly deserve to be seen. Kai, Scout Team

Amaranthine
ActionIndie

Amaranthine

Apr 6, 2016Roman Kozhukhov
GamerScout Says

A one-person SHMUP with a 91% Steam rating that most people scroll past. If bullet-dodging loops with roguelite loot and a standout soundtrack sound like your kind of hour, this deserves a look.

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About Amaranthine

I have a soft spot for the kind of game that exists in a quiet corner of Steam with almost no coverage and somehow earns a 91% positive rating anyway. Amaranthine is exactly that. It's a horizontal scrolling shooter built solo by Roman Kozhukhov, and it does something rare for a sub-three-dollar release: it has a genuine identity. The core loop is tighter than it looks. You fly through procedurally arranged enemy waves, collect dark matter dropped by kills, and spend the currency between runs to upgrade your ship. Random loot drops give you access to several gun types across a run, so no two passes through the ice-planet threat feel identical. The enemy variety holds up better than you might expect from a solo dev project, and the mouse-controlled aiming sits in a comfortable middle ground between twin-stick looseness and the almost surgical precision some SHMUPs demand. There is a Legend mode with permadeath for players who want their teeth kicked in, and an endless mode for anyone who just wants to keep going past the boss gate. That boss gate, by the way, is the main structural hook. You cannot fight the final boss until you have collected 100% of the dark matter in a run, which means every stage matters. It is not a revolutionary design, but it gives each session a quiet sense of purpose that stops the loop from feeling aimless. The procedural generation does not aim for Spelunky-level emergent chaos. It keeps things clean and readable, which is the right call for a fast-moving horizontal shooter where screen clutter is the enemy. What surprised me most was the soundtrack. Player tags on Steam flag it as a standout, and the community is right. For a project of this scale, the music carries real atmosphere. There is a cold, deep-space tension running through it that matches the frozen-planet premise without going generic sci-fi ambient. It is the kind of score that makes a short run feel bigger than it is, and in a game where median playtime sits around 90 minutes, that emotional amplification matters a lot. The honest caveat is scope. Amaranthine is not trying to be a 20-hour experience, and if you need a sprawling upgrade tree or story beats to stay interested in a SHMUP, this is not the answer. The procedural generation adds replay texture but not narrative surprise. Once you have hit the boss a few times and experimented with the gun drops, you have seen most of what the game offers. Legend mode extends that shelf life for hardcore players, but it does not fundamentally change the experience. For a solo-developed game at this price point, though, the ambition-to-execution ratio is genuinely respectable. The controls feel considered, the loop is complete, the soundtrack earns its reputation, and the 91% rating from real buyers is not an accident. Small games that know exactly what they are and deliver it cleanly deserve to be seen. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Horizontal SHMUPPermadeath ModeDark Matter ProgressionMouse AimingProcedural WavesSolo DevRoguelite LootEndless Mode

System Requirements

Minimum

Memory
2 GB RAM
DirectX
Version 9.0c
Storage
300 MB available space
Graphics
512 Mb

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Game Info

Developer
Roman Kozhukhov
Publisher
Roman Kozhukhov
Release Date
Apr 6, 2016

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Where can I buy Amaranthine cheapest?

Compare Amaranthine prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Amaranthine available on?

Amaranthine is available on PC, Linux.

When was Amaranthine released?

Amaranthine was released on 6 April 2016.

Who developed Amaranthine?

Amaranthine was developed by Roman Kozhukhov.