Compare Alwa's Awakening prices across 50+ stores and find the best deal. Developed by Elden Pixels. Published by Elden Pixels. Released on 2/2/2017. Available on PC, Mac, Linux. Genres: Adventure, Indie. Metacritic score: 71/100.

If the NES era left a permanent indent on your brain, Elden Pixels built this Metroidvania specifically to find you. Tight puzzle-platforming, a chiptune OST that commands your attention, and a connected world worth losing an evening inside.

I fired up Alwa's Awakening expecting a competent nostalgia exercise and got something that quietly insisted I keep playing until I had charted the whole map. Elden Pixels made a deliberate choice here: this is an 8-bit Metroidvania that prioritises puzzle design and environmental exploration over combat spectacle, and once you accept that pacing on its own terms, the whole thing clicks into place with a satisfying firmness. You play as Zoe, a heroine summoned to the cursed land of Alwa. The story is, to be honest, thin enough to see through - an evil sorcerer named Vicar, four boss lieutenants called Protectors, four stolen ornaments, the usual. None of that matters much because the world itself does the storytelling work the script skips. You start with a magic staff and a floaty jump that feels strange for about ten minutes, then feels expressive for the rest of the run. The three core spells you unlock - a conjured block for stepping stones and projectile shields, a bubble that carries Zoe upward, and a lightning shot for distance damage - are simple on paper and quietly brilliant in practice. The developers squeeze an enormous variety of environmental puzzles out of that small toolkit, and the interconnected world of over 400 rooms opens up in satisfying layers as each ability arrives. The soundtrack deserves its own paragraph. Composer Robert Kreese built more than 25 original chiptune tracks, each area carrying its own theme, and the result is the kind of OST that loops in your head unprompted for days. It is the single strongest argument for the game. The pixel art earns similar praise: areas feel distinct in color and enemy design without ever cheating the authentic 8-bit constraint. Several reviewers drew comparisons to Castlevania and Zelda II in how the dungeons are constructed, and those comparisons hold. Here is where I need to be honest about the rough edges, because they are real. The checkpoint spacing is uneven, and the late-game dungeon in particular stacks instant-death spike corridors with checkpoint distances that will frustrate anyone who came for breezy exploration. Boss fights land in two camps - trivially easy once you find the weakness, or punishing until that moment arrives - with little middle ground. The magic-switching system under pressure is clunky enough that several critics flagged it specifically, and a handful of hidden-wall secrets lack any in-world signal, meaning completionists will either consult a guide or spend a frustrating evening tapping walls. An assist mode exists, offering quick room respawns and item indicators on the map, and it genuinely saves the experience for players who want the world without the punishment. The run clocks in somewhere between four and ten hours depending on how thoroughly you explore and how often the late dungeons reset your patience. That is the right length for what Alwa's Awakening is. It knows when to end. For players who grew up with early Castlevania or Metroid and want something that honours that feel without feeling like a lazy tribute act, this is a small developer working with real craft and real affection for the form. Go in expecting deliberate pacing, a soundtrack worth turning up, and a world that rewards curiosity over aggression. Kai, Scout Team

Alwa's Awakening
AdventureIndie

Alwa's Awakening

Feb 2, 2017Elden Pixels
GamerScout Says

If the NES era left a permanent indent on your brain, Elden Pixels built this Metroidvania specifically to find you. Tight puzzle-platforming, a chiptune OST that commands your attention, and a connected world worth losing an evening inside.

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About Alwa's Awakening

I fired up Alwa's Awakening expecting a competent nostalgia exercise and got something that quietly insisted I keep playing until I had charted the whole map. Elden Pixels made a deliberate choice here: this is an 8-bit Metroidvania that prioritises puzzle design and environmental exploration over combat spectacle, and once you accept that pacing on its own terms, the whole thing clicks into place with a satisfying firmness. You play as Zoe, a heroine summoned to the cursed land of Alwa. The story is, to be honest, thin enough to see through - an evil sorcerer named Vicar, four boss lieutenants called Protectors, four stolen ornaments, the usual. None of that matters much because the world itself does the storytelling work the script skips. You start with a magic staff and a floaty jump that feels strange for about ten minutes, then feels expressive for the rest of the run. The three core spells you unlock - a conjured block for stepping stones and projectile shields, a bubble that carries Zoe upward, and a lightning shot for distance damage - are simple on paper and quietly brilliant in practice. The developers squeeze an enormous variety of environmental puzzles out of that small toolkit, and the interconnected world of over 400 rooms opens up in satisfying layers as each ability arrives. The soundtrack deserves its own paragraph. Composer Robert Kreese built more than 25 original chiptune tracks, each area carrying its own theme, and the result is the kind of OST that loops in your head unprompted for days. It is the single strongest argument for the game. The pixel art earns similar praise: areas feel distinct in color and enemy design without ever cheating the authentic 8-bit constraint. Several reviewers drew comparisons to Castlevania and Zelda II in how the dungeons are constructed, and those comparisons hold. Here is where I need to be honest about the rough edges, because they are real. The checkpoint spacing is uneven, and the late-game dungeon in particular stacks instant-death spike corridors with checkpoint distances that will frustrate anyone who came for breezy exploration. Boss fights land in two camps - trivially easy once you find the weakness, or punishing until that moment arrives - with little middle ground. The magic-switching system under pressure is clunky enough that several critics flagged it specifically, and a handful of hidden-wall secrets lack any in-world signal, meaning completionists will either consult a guide or spend a frustrating evening tapping walls. An assist mode exists, offering quick room respawns and item indicators on the map, and it genuinely saves the experience for players who want the world without the punishment. The run clocks in somewhere between four and ten hours depending on how thoroughly you explore and how often the late dungeons reset your patience. That is the right length for what Alwa's Awakening is. It knows when to end. For players who grew up with early Castlevania or Metroid and want something that honours that feel without feeling like a lazy tribute act, this is a small developer working with real craft and real affection for the form. Go in expecting deliberate pacing, a soundtrack worth turning up, and a world that rewards curiosity over aggression. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaMetroidvaniaChiptune OSTSpell-Based TraversalPuzzle-PlatformerAssist ModePattern-Based BossesCollectible OrbsHidden SecretsNES-InspiredShort Completionist Run

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 7 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP, 7, 8, or 10
Memory
2 GB RAM
DirectX
Version 9.0
Storage
280 MB available space
Graphics
Intel HD Graphics
Processor
2.1 GHz Dual Core
Sound Card
Yes
Additional Notes
Gamepad Recommended

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Reviews & Ratings

Metacritic
71

Game Info

Developer
Elden Pixels
Publisher
Elden Pixels
Release Date
Feb 2, 2017

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What platforms is Alwa's Awakening available on?

Alwa's Awakening is available on PC, Mac, Linux.

When was Alwa's Awakening released?

Alwa's Awakening was released on 2 February 2017.

Who developed Alwa's Awakening?

Alwa's Awakening was developed by Elden Pixels.

Is Alwa's Awakening worth buying?

Alwa's Awakening holds a Metacritic score of 71/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.