Alt-Frequencies
A fully audio-driven puzzle game where you splice radio clips across looping stations to crack a government conspiracy - one three-minute loop at a time.
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Screenshots & Media
About Alt-Frequencies
Alt-Frequencies is an audio mystery built entirely around a single, quietly brilliant mechanic. You sit in front of a static radio interface, scan through a handful of stations - a news channel, a talk show, a college activist broadcast, pirate frequencies, even a train departure board - and each one plays a looping segment roughly three minutes long. Your job is to record clips from one station and broadcast them to another, triggering chain reactions that nudge the story forward each time the loop resets. It sounds minimal on paper, and visually it absolutely is: one old radio on a shelf, colored wallpaper behind it, subtitles filling the screen. That is the whole canvas. But when the audio design is this considered, you stop noticing. The premise sits somewhere between a conspiracy thriller and a dry political parable. The government has quietly activated a time loop ahead of a public vote, banking on the fact that ordinary people's memories reset with each cycle. You don't. Neither does Winston, a voice from a scrambled pirate frequency who becomes your anchor into the resistance. Characters like Prime Minister Amal McMillan and Detective Turay orbit the story with enough texture that you genuinely want to see them held accountable. The cast of radio hosts ranges from confrontational news anchors to oblivious morning-zoo DJs, and the voice acting is committed enough to make even the sillier archetypes feel inhabited. The original pop soundtrack - woven directly into the stations, some tracks functioning as actual puzzle elements - gives the whole thing a warm, oddly handcrafted frequency that you don't expect from a game this small. The puzzle logic is where opinions split. In the early chapters the mechanic clicks into place with satisfying clarity: find the right question on one station, pipe it across to a talk show host, watch the loop change. Later chapters get murkier, and the hint system doesn't always rescue you from stretches of genuine trial and error. Listening to the same three-minute loop a dozen times while hunting for a single clippable phrase can tip from meditative into tedious, and the fast-forward mechanic - which advances all stations simultaneously - adds friction rather than relief. The game knows this is a risk. It keeps moving fast partly to outrun it. And fast is the operative word. Alt-Frequencies spans five chapters and lands somewhere between one and three hours depending on how carefully you listen. The consensus across players who loved it is that it ends too soon: the cast is warm enough, the world strange enough, that another two chapters would have let the story breathe into something genuinely resonant. The ending in particular lands in an ambiguous, slightly anticlimactic place that reads less like a deliberate choice and more like a budget constraint. What keeps it worth your time is the accessibility - full caption support, screen reader integration, and keyboard or controller input - and the sheer novelty of the core loop. There is still nothing quite like it on PC. Accidental Queens, the French studio behind A Normal Lost Phone, treat every project as a proof of concept for what games can do with ordinary interfaces. Alt-Frequencies is a proof of concept that ran out of runway. That's a real shame, but it's also still worth hearing. Kai, Scout Team
Tags
System Requirements
Minimum
- Memory
- 2 GB RAM
- DirectX
- 10
- Storage
- 900 MB
- Graphics
- AMD/NVIDIA (512 MB VRAM, Shader Model 4.0)
- Processor
- AMD / Intel CPU single core (2GHz)
- System requirements
- Microst Windows 7 x86
Reviews & Ratings
No ratings available
Game Info
- Developer
- Accidental Queens, ARTE France
- Publisher
- Plug In Digital
- Release Date
- May 16, 2019