Compare Alone in the Dark: The New Nightmare prices across 50+ stores and find the best deal. Developed by Darkworks. Published by THQ Nordic. Released on 10/29/2013. Available on PC. Genres: Action, Adventure. Metacritic score: 66/100.

A creaky but genuinely atmospheric survival-horror relic that gives you two ways to play the same haunted island, one trigger-happy, one puzzle-heavy. Worth it if fixed-camera horror is your comfort zone.

My first session with The New Nightmare felt like opening a time capsule sealed sometime around 2001, tank controls, pre-rendered backgrounds, fixed camera angles that occasionally shove an enemy into your face the second the screen cuts. If you bounced off early Resident Evil for any of those reasons, this one will test your patience in exactly the same spots. If you loved that era, though, there is real craft hiding behind the dated surface. The setup sends two characters, Edward Carnby, a combat-leaning investigator, and Aline Cedrac, an archaeologist who starts with little more than a flashlight, onto Shadow Island to recover three ancient tablets. What makes the dual-protagonist structure more interesting than it sounds is that the two paths are genuinely different, not just reskinned. Carnby leans on his double-barreled revolver and whatever firearms he can scavenge, with ammo displayed in a small meter when you aim. Aline's side cuts the combat down and leans harder into puzzle-solving, making her run a noticeably more tense experience since she has fewer ways to fight back. The two communicate via radio throughout, which keeps the shared story coherent across playthroughs. To get the full picture you need to complete both runs, and the game is honest about that, but it does mean a lot of the content is gated behind a second playthrough that not every player will bother with. The standout mechanic is light itself. The game built a custom engine where Carnby's flashlight dynamically illuminates and casts shadows across what are otherwise static 2D backdrops. Enemies, shadow creatures that are genuinely averse to light and reportedly turn to ash when exposed to it, can warp out of darkness before you even register they're there. In its best moments, that system produces real tension. The problem is the PC version is the weakest build. Music is MIDI-only (downgraded from the Dreamcast audio), FMV quality takes a hit, and the game shipped broken on Windows 10, a community patch and the GOG release have since fixed the worst of it, but you are still running old, thin compatibility scaffolding. Graphics options amount to resolution and a high-quality shadow toggle. On the annoyances side: locked doors are everywhere, keys rarely telegraph where they go, camera transitions can eat a hit before you can react, and respawning enemies in certain corridors pad out the back half in a way that feels lazy rather than scary. The save system uses collectible Charm of Saving medallions, which sounds punishing but in practice you find enough of them that it rarely bites. Voice acting is the par-for-the-era overcooked kind, not offensively bad, just not good. And the PC version specifically lacks the lip-syncing the PS2 build added. For genre fans who can make peace with early-2000s survival-horror conventions, there is a genuinely well-paced story here, some inventive puzzle design, and a dual-playthrough structure that was ahead of its time. For anyone coming in cold with no nostalgia for fixed cameras and tank controls, the friction will likely outweigh the atmosphere. Alex, Scout Team

Alone in the Dark: The New Nightmare
ActionAdventure

Alone in the Dark: The New Nightmare

Oct 29, 2013DarkworksTHQ Nordic
GamerScout Says

A creaky but genuinely atmospheric survival-horror relic that gives you two ways to play the same haunted island, one trigger-happy, one puzzle-heavy. Worth it if fixed-camera horror is your comfort zone.

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About Alone in the Dark: The New Nightmare

My first session with The New Nightmare felt like opening a time capsule sealed sometime around 2001, tank controls, pre-rendered backgrounds, fixed camera angles that occasionally shove an enemy into your face the second the screen cuts. If you bounced off early Resident Evil for any of those reasons, this one will test your patience in exactly the same spots. If you loved that era, though, there is real craft hiding behind the dated surface. The setup sends two characters, Edward Carnby, a combat-leaning investigator, and Aline Cedrac, an archaeologist who starts with little more than a flashlight, onto Shadow Island to recover three ancient tablets. What makes the dual-protagonist structure more interesting than it sounds is that the two paths are genuinely different, not just reskinned. Carnby leans on his double-barreled revolver and whatever firearms he can scavenge, with ammo displayed in a small meter when you aim. Aline's side cuts the combat down and leans harder into puzzle-solving, making her run a noticeably more tense experience since she has fewer ways to fight back. The two communicate via radio throughout, which keeps the shared story coherent across playthroughs. To get the full picture you need to complete both runs, and the game is honest about that, but it does mean a lot of the content is gated behind a second playthrough that not every player will bother with. The standout mechanic is light itself. The game built a custom engine where Carnby's flashlight dynamically illuminates and casts shadows across what are otherwise static 2D backdrops. Enemies, shadow creatures that are genuinely averse to light and reportedly turn to ash when exposed to it, can warp out of darkness before you even register they're there. In its best moments, that system produces real tension. The problem is the PC version is the weakest build. Music is MIDI-only (downgraded from the Dreamcast audio), FMV quality takes a hit, and the game shipped broken on Windows 10, a community patch and the GOG release have since fixed the worst of it, but you are still running old, thin compatibility scaffolding. Graphics options amount to resolution and a high-quality shadow toggle. On the annoyances side: locked doors are everywhere, keys rarely telegraph where they go, camera transitions can eat a hit before you can react, and respawning enemies in certain corridors pad out the back half in a way that feels lazy rather than scary. The save system uses collectible Charm of Saving medallions, which sounds punishing but in practice you find enough of them that it rarely bites. Voice acting is the par-for-the-era overcooked kind, not offensively bad, just not good. And the PC version specifically lacks the lip-syncing the PS2 build added. For genre fans who can make peace with early-2000s survival-horror conventions, there is a genuinely well-paced story here, some inventive puzzle design, and a dual-playthrough structure that was ahead of its time. For anyone coming in cold with no nostalgia for fixed cameras and tank controls, the friction will likely outweigh the atmosphere. Alex, Scout Team

Tags

steamFixed Camera HorrorDual ProtagonistTank ControlsLight-Based MechanicsCharm Save SystemPre-rendered BackgroundsSurvival Horror ClassicPuzzle-Combat Split

System Requirements

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Reviews & Ratings

Metacritic
66
Steam
71%(687)

Game Info

Developer
Darkworks
Publisher
THQ Nordic
Release Date
Oct 29, 2013

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