Compare Alone in the Dark: Illumination prices across trusted key stores and find the best deal. Developed by Pure FPS. Published by THQ Nordic. Released on 6/11/2015. Available on PC. Genres: Action, Adventure.

Skip this one unless you have a morbid curiosity about how badly a beloved horror franchise can be mishandled. A Left 4 Dead knockoff wearing an Alone in the Dark costume, and neither outfit fits.

My first instinct when loading this up was hope - four playable characters, a light-versus-darkness mechanic, Lovecraftian setting. On paper, there is something here. Then the first level started, the power was out, and I was running around collecting batteries to plug into a generator. Then the second level started. The power was out. I collected batteries. You see where this is going. Illumination is a third-person co-op shooter built for up to four players, drawing obvious inspiration from Left 4 Dead. You pick from the Hunter (Ted Carnby, with an AK-47, M4, and P90 plus an attached flamethrower), the Witch (magical lightning and electricity attacks), the Priest, or the Engineer, each with distinct weapons and unlockable skills. The central gimmick is that enemies are vulnerable to light sources - flashlights, environmental lamps, anything bright - which sounds like a clever mechanic until you realize the flashlight barely does the job and the only light that consistently matters comes from the scenery. The idea has a genuine ancestor in Alan Wake, and that comparison does Illumination no favors at all. The problems stack up fast. There is no voice acting - story beats are delivered as text blocks before each level, which kills any atmosphere the grimy industrial town of Lorwich, Virginia might have built. Enemy AI is broken: monsters noclip through walls, explosions happen in complete silence, and difficulty balancing is a coin flip between trivially empty and punishingly overcrowded. Solo play is particularly rough since the whole thing is clearly tuned for a group that no longer exists online. Server population is essentially zero, so unless you are dragging friends in manually, co-op is off the table. Graphically it sits somewhere below what you would expect from its 2015 release year, with bland environments that reviewers at the time compared unfavorably to early PS2 output. The lighting effects around electrical cables and fire are the one visual element that holds up, which is ironic given that light is supposedly the game's whole identity. The Lovecraft connections are surface-level at best - Cthulhu shows up, Night Gaunts get reimagined as generic poison-spitting demons, and the franchise name-drops Edward Carnby's lineage without earning any of that legacy. If you strip the name off entirely and judge it as a budget co-op horde shooter, it is still not a good game. It is repetitive, technically fragile, and bereft of the tension or escalation that makes that genre satisfying. The one honest thing that can be said in its defense: no microtransactions, and it is at least functional enough to finish. That is a low bar, and Illumination limbs under it rather than clearing it. Franchise fans will find nothing here that honors what made the 1992 original matter. Alex, Scout Team

Alone in the Dark: Illumination

Alone in the Dark: Illumination

Jun 11, 2015Pure FPSTHQ Nordic
GamerScout Says

Skip this one unless you have a morbid curiosity about how badly a beloved horror franchise can be mishandled. A Left 4 Dead knockoff wearing an Alone in the Dark costume, and neither outfit fits.

PC
Best Price Available
€0.00
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Historical low: €1.21

GamerScout Verdict

Only for curiosity-seekers willing to pay for a case study in how not to revive a classic horror franchise.

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About Alone in the Dark: Illumination

My first instinct when loading this up was hope - four playable characters, a light-versus-darkness mechanic, Lovecraftian setting. On paper, there is something here. Then the first level started, the power was out, and I was running around collecting batteries to plug into a generator. Then the second level started. The power was out. I collected batteries. You see where this is going. Illumination is a third-person co-op shooter built for up to four players, drawing obvious inspiration from Left 4 Dead. You pick from the Hunter (Ted Carnby, with an AK-47, M4, and P90 plus an attached flamethrower), the Witch (magical lightning and electricity attacks), the Priest, or the Engineer, each with distinct weapons and unlockable skills. The central gimmick is that enemies are vulnerable to light sources - flashlights, environmental lamps, anything bright - which sounds like a clever mechanic until you realize the flashlight barely does the job and the only light that consistently matters comes from the scenery. The idea has a genuine ancestor in Alan Wake, and that comparison does Illumination no favors at all. The problems stack up fast. There is no voice acting - story beats are delivered as text blocks before each level, which kills any atmosphere the grimy industrial town of Lorwich, Virginia might have built. Enemy AI is broken: monsters noclip through walls, explosions happen in complete silence, and difficulty balancing is a coin flip between trivially empty and punishingly overcrowded. Solo play is particularly rough since the whole thing is clearly tuned for a group that no longer exists online. Server population is essentially zero, so unless you are dragging friends in manually, co-op is off the table. Graphically it sits somewhere below what you would expect from its 2015 release year, with bland environments that reviewers at the time compared unfavorably to early PS2 output. The lighting effects around electrical cables and fire are the one visual element that holds up, which is ironic given that light is supposedly the game's whole identity. The Lovecraft connections are surface-level at best - Cthulhu shows up, Night Gaunts get reimagined as generic poison-spitting demons, and the franchise name-drops Edward Carnby's lineage without earning any of that legacy. If you strip the name off entirely and judge it as a budget co-op horde shooter, it is still not a good game. It is repetitive, technically fragile, and bereft of the tension or escalation that makes that genre satisfying. The one honest thing that can be said in its defense: no microtransactions, and it is at least functional enough to finish. That is a low bar, and Illumination limbs under it rather than clearing it. Franchise fans will find nothing here that honors what made the 1992 original matter.

Alex
Alex · Scout Team

Catch-all

Tags

steamBattery Fetch QuestsHorde ShooterLight MechanicDead MultiplayerBroken AINo Voice ActingRandomly Generated LevelsFranchise Misfire

System Requirements

Minimum

Processor
Quad-core Intel or AMD processor 2.3+ GHz
Memory
4 GB RAM
Graphics
NVIDIA GeForce 460 GTX or AMD Radeon 6850 HD series card
DirectX
Version 11 St…

Recommended

Processor
Quad-core Intel or AMD processor, 2.5 GHz or faster
Memory
8 GB RAM
Graphics
NVIDIA GeForce 580 GTX or AMD Radeon 6970 HD series card Additional…

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Reviews & Ratings

Steam
21%(441)

Game Info

Developer
Pure FPS
Publisher
THQ Nordic
Release Date
Jun 11, 2015

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What platforms is Alone in the Dark: Illumination available on?

Alone in the Dark: Illumination is available on PC.

When was Alone in the Dark: Illumination released?

Alone in the Dark: Illumination was released on 11 June 2015.

Who developed Alone in the Dark: Illumination?

Alone in the Dark: Illumination was developed by Pure FPS and published by THQ Nordic.