Compare Alienzix prices across trusted key stores and find the best deal. Developed by Xero TR-MMXZ. Published by Xitilon. Released on 8/25/2017. Available on PC. Genres: Action, Indie.

Thirty weapons and a local co-op seat sound promising until the design falls apart around chapter three. Approach with very low expectations or skip the queue entirely.

I went in rooting for this one. A mouse-controlled 2D shooter built in GameMaker, clearly assembled by a solo or near-solo team, wearing its late-Windows-2000 nostalgia openly on its sleeve. That kind of scrappy sincerity is exactly what I like to champion. What I found instead was a game that earns its obscurity through genuine design problems rather than through lack of discovery. The structure is straightforward: work through 26 levels spread across 6 sections, shooting everything that shoots back at you. Bonuses fall from the top of the screen and your ship collects them on contact, granting weapons, lives, and shield. Pick up the same weapon twice and it evolves into a stronger variant, which is genuinely the most interesting mechanical idea on offer. The Hyper-Gravitation ability lets you capture incoming enemy fire and redirect it downward, but it runs on its own limited energy pool, so you cannot lean on it as a panic button. On paper, that is a functional arcade shooter loop. In practice, the weapon drop system undermines itself almost immediately. Bonuses rain down so constantly that you cycle through three or four weapons in the span of a few seconds, making any intentional loadout choice nearly impossible. The enemy variety doesn't help: early stages put you against static ground bases that simply get larger as sections progress. Flying enemies eventually appear and follow the same scaling logic. The game's lone late-stage twist, a run of scrolling levels where weapon drops stop appearing entirely, tips the difficulty into something punishing rather than satisfying. If you die in that stretch without a strong weapon already equipped, the default gun is close to useless against the health pools waiting for you. The whole experience clocks in at well under an hour even with a few retries, which would be forgivable if the half-hour felt tight and purposeful. It doesn't. Local co-op for two players at one machine is present, and the asymmetric balance is at least thought through: the second player takes less damage but moves more slowly, and shared energy is reduced so the mode doesn't trivialize things. That's a small but real design touch. The Japanese-accented weapon voice samples, naming weapons like "Leisaa" and "Homingu," suggest the developer was reaching for a certain doujin-shmup atmosphere. The reach doesn't quite match the execution, but the intention is legible, and I find that kind of earnest genre-love more interesting than cynical asset flips. For the PC version specifically, where the game was built to be played with a mouse, the controls are at least operating in their intended environment. That gives it a marginal advantage over its console port, where the input mismatch made everything worse. Even so, the honest answer is that there are dozens of freeware shmups with more mechanical depth, more interesting enemy patterns, and a better sense of moment-to-moment pacing. Alienzix is a time capsule of sorts, and occasionally a charming one, but the capsule doesn't contain much worth the excavation. Kai, Scout Team

Alienzix

Alienzix

Aug 25, 2017Xero TR-MMXZXitilon
GamerScout Says

Thirty weapons and a local co-op seat sound promising until the design falls apart around chapter three. Approach with very low expectations or skip the queue entirely.

PC
Best Price Available
€0.68
at Kinguin
Lowest tracked: €0.68
Track this price

GamerScout Verdict

A nostalgic curiosity with one clever weapon-evolution mechanic, but too short and too inconsistent to recommend over the genre's many better alternatives.

Compare Prices(4 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.68
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.77
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.79
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.79-80%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€3.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€0.6824 Aug 2026
Current best
€0.68
Lowest since we started tracking
Keyshops
€0.67€0.71€0.76€0.807 Jun30 Jun23 Jul15 Aug7 Sept
7 Jun — 7 Sept
Create alert

Screenshots & Media

About Alienzix

I went in rooting for this one. A mouse-controlled 2D shooter built in GameMaker, clearly assembled by a solo or near-solo team, wearing its late-Windows-2000 nostalgia openly on its sleeve. That kind of scrappy sincerity is exactly what I like to champion. What I found instead was a game that earns its obscurity through genuine design problems rather than through lack of discovery. The structure is straightforward: work through 26 levels spread across 6 sections, shooting everything that shoots back at you. Bonuses fall from the top of the screen and your ship collects them on contact, granting weapons, lives, and shield. Pick up the same weapon twice and it evolves into a stronger variant, which is genuinely the most interesting mechanical idea on offer. The Hyper-Gravitation ability lets you capture incoming enemy fire and redirect it downward, but it runs on its own limited energy pool, so you cannot lean on it as a panic button. On paper, that is a functional arcade shooter loop. In practice, the weapon drop system undermines itself almost immediately. Bonuses rain down so constantly that you cycle through three or four weapons in the span of a few seconds, making any intentional loadout choice nearly impossible. The enemy variety doesn't help: early stages put you against static ground bases that simply get larger as sections progress. Flying enemies eventually appear and follow the same scaling logic. The game's lone late-stage twist, a run of scrolling levels where weapon drops stop appearing entirely, tips the difficulty into something punishing rather than satisfying. If you die in that stretch without a strong weapon already equipped, the default gun is close to useless against the health pools waiting for you. The whole experience clocks in at well under an hour even with a few retries, which would be forgivable if the half-hour felt tight and purposeful. It doesn't. Local co-op for two players at one machine is present, and the asymmetric balance is at least thought through: the second player takes less damage but moves more slowly, and shared energy is reduced so the mode doesn't trivialize things. That's a small but real design touch. The Japanese-accented weapon voice samples, naming weapons like "Leisaa" and "Homingu," suggest the developer was reaching for a certain doujin-shmup atmosphere. The reach doesn't quite match the execution, but the intention is legible, and I find that kind of earnest genre-love more interesting than cynical asset flips. For the PC version specifically, where the game was built to be played with a mouse, the controls are at least operating in their intended environment. That gives it a marginal advantage over its console port, where the input mismatch made everything worse. Even so, the honest answer is that there are dozens of freeware shmups with more mechanical depth, more interesting enemy patterns, and a better sense of moment-to-moment pacing. Alienzix is a time capsule of sorts, and occasionally a charming one, but the capsule doesn't contain much worth the excavation.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayerlocal-cooptier:sub-5Mouse-ControlledWeapon EvolutionLocal Co-op CouchBullet DodgeRetro ShmupShort RuntimeGameMakerAsymmetric Co-op

System Requirements

Minimum

OS
Windows XP
Memory
256 MB RAM
DirectX
Version 9.0c
Storage
5 MB available space
Graphics
4 MB VRAM
Processor
233 MHz
Sound Card
Sound Card

Keep exploring

Community Discussion

Be the first to comment on Alienzix.

Reviews & Ratings

No ratings available

Game Info

Developer
Xero TR-MMXZ
Publisher
Xitilon
Release Date
Aug 25, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€0.68
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Frequently asked questions about Alienzix

How much does Alienzix cost?

As of 7 September 2026, the cheapest in-stock offer for Alienzix is €0.68 at Kinguin, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Alienzix cheapest?

The lowest in-stock price we track for Alienzix is €0.68 at Kinguin (7 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Alienzix available on?

Alienzix is available on PC.

When was Alienzix released?

Alienzix was released on 25 August 2017.

Who developed Alienzix?

Alienzix was developed by Xero TR-MMXZ and published by Xitilon.