Compare Alien: Isolation - Season Pass (DLC) prices across 50+ stores and find the best deal. Developed by Creative Assembly. Published by SEGA. Released on 10/6/2014. Available on PC, Xbox. Genres: Action. Metacritic score: 81/100.

Five DLC packs that extend Alien: Isolation, but only if you already know what you're buying - two are Nostromo fan service, three are score-attack maps for survival-mode obsessives.

I want to be clear about something the store page glosses over: the Season Pass and the two fan-favourite story DLCs are separate purchases. The Season Pass bundles five packs - Corporate Lockdown, Trauma, The Trigger, Safe Haven, and Lost Contact - and none of them include Crew Expendable or Last Survivor, the short Nostromo-set missions that most people are actually hunting for. If you already knew that and are here anyway, read on. If you didn't, stop, check what the Collection bundle costs instead. What the Season Pass actually delivers is expansion of Alien: Isolation's Survivor and Salvage modes. Corporate Lockdown, Trauma, and The Trigger each add three timed challenge maps where you play as characters from the Sevastopol cast - deputy Ricardo, for instance, in The Trigger - completing objectives under a clock while avoiding the Xenomorph, androids, or hostile survivors. The two Salvage mode packs, Safe Haven and Lost Contact, work differently: you start in a secured room and choose when to venture out for supplies, managing risk against a escalating points system across ten levels. Lost Contact also gives you Axel's perspective, which is a minor story thread but don't expect anything approaching the campaign's narrative weight. The honest community verdict on this content is split and has been for years. Players who enjoy chasing leaderboard times and replaying tight, scored sequences tend to get solid mileage out of all five packs. Players who finished the campaign wanting more story, more Nostromo, more lore - they consistently come away disappointed. The mode design strips away the slow exploration and equipment progression that made the base game so tense, replacing it with sprint-and-objective loops that feel closer to an arcade survival test. There are no saves. Difficulty sits at the harder end with no adjustment option in most packs. That is genuinely fun if that is what you want. It is genuinely frustrating if it is not. The atmosphere holds up throughout - Creative Assembly's recreation of the Sevastopol environments is as strong in these side missions as it is in the campaign, and the threat AI does not get easier just because the context is different. Corporate Lockdown's Gauntlet Mode, which chains all three maps back-to-back with no deaths allowed, is the standout mechanical challenge in the whole pass. Safe Haven's salvage loop has also been well-received as a smarter, more tense take on the format. If you have already finished the base game and enjoyed the cat-and-mouse loop for its own sake rather than for the story wrapper, there is real replay value here. Bottom line on the buying decision: if you are new to Alien: Isolation entirely, skip the standalone Season Pass and look at the Collection, which bundles everything including the Nostromo DLCs. If you own the base game and loved Survivor mode's free Basement level and want more of exactly that, the Season Pass delivers. Everyone else should cherry-pick or pass. Alex, Scout Team

Alien: Isolation - Season Pass (DLC)
Action

Alien: Isolation - Season Pass (DLC)

Oct 6, 2014Creative AssemblySEGA
GamerScout Says

Five DLC packs that extend Alien: Isolation, but only if you already know what you're buying - two are Nostromo fan service, three are score-attack maps for survival-mode obsessives.

PCXbox
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Alien: Isolation - Season Pass (DLC)

I want to be clear about something the store page glosses over: the Season Pass and the two fan-favourite story DLCs are separate purchases. The Season Pass bundles five packs - Corporate Lockdown, Trauma, The Trigger, Safe Haven, and Lost Contact - and none of them include Crew Expendable or Last Survivor, the short Nostromo-set missions that most people are actually hunting for. If you already knew that and are here anyway, read on. If you didn't, stop, check what the Collection bundle costs instead. What the Season Pass actually delivers is expansion of Alien: Isolation's Survivor and Salvage modes. Corporate Lockdown, Trauma, and The Trigger each add three timed challenge maps where you play as characters from the Sevastopol cast - deputy Ricardo, for instance, in The Trigger - completing objectives under a clock while avoiding the Xenomorph, androids, or hostile survivors. The two Salvage mode packs, Safe Haven and Lost Contact, work differently: you start in a secured room and choose when to venture out for supplies, managing risk against a escalating points system across ten levels. Lost Contact also gives you Axel's perspective, which is a minor story thread but don't expect anything approaching the campaign's narrative weight. The honest community verdict on this content is split and has been for years. Players who enjoy chasing leaderboard times and replaying tight, scored sequences tend to get solid mileage out of all five packs. Players who finished the campaign wanting more story, more Nostromo, more lore - they consistently come away disappointed. The mode design strips away the slow exploration and equipment progression that made the base game so tense, replacing it with sprint-and-objective loops that feel closer to an arcade survival test. There are no saves. Difficulty sits at the harder end with no adjustment option in most packs. That is genuinely fun if that is what you want. It is genuinely frustrating if it is not. The atmosphere holds up throughout - Creative Assembly's recreation of the Sevastopol environments is as strong in these side missions as it is in the campaign, and the threat AI does not get easier just because the context is different. Corporate Lockdown's Gauntlet Mode, which chains all three maps back-to-back with no deaths allowed, is the standout mechanical challenge in the whole pass. Safe Haven's salvage loop has also been well-received as a smarter, more tense take on the format. If you have already finished the base game and enjoyed the cat-and-mouse loop for its own sake rather than for the story wrapper, there is real replay value here. Bottom line on the buying decision: if you are new to Alien: Isolation entirely, skip the standalone Season Pass and look at the Collection, which bundles everything including the Nostromo DLCs. If you own the base game and loved Survivor mode's free Basement level and want more of exactly that, the Season Pass delivers. Everyone else should cherry-pick or pass. Alex, Scout Team

Tags

steamxboxSurvival HorrorScore AttackTimed MissionsGauntlet ModeSalvage ModeSingle-Player DLCXenomorph AIStealth Survival

System Requirements

System requirements for Alien: Isolation - Season Pass (DLC) aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
81
Steam
93%(65,183)

Game Info

Developer
Creative Assembly
Publisher
SEGA
Release Date
Oct 6, 2014

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Creative Assembly