
Alicia Quatermain: Secrets Of The Lost Treasures
Worker assignment, resource chains, and a ticking clock: this bite-sized time-management title does the casual strategy genre correctly, even if it wraps up in an afternoon.
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About Alicia Quatermain: Secrets Of The Lost Treasures
I'll be upfront about what this is, because the genre labeling on store pages rarely does these games any favors: Alicia Quatermain is a level-based time-management and resource-routing game in the same family as 12 Labours of Hercules and Roads of Rome. You click, you queue tasks, you optimize the order your workers move through a map. The loop is small, the scope is deliberate, and if you know what you are signing up for, it delivers that loop cleanly. The core mechanic is worker delegation split between direct and indirect control. Alicia herself handles gated actions, such as retrieving treasure or triggering switches to open pathways, while your crew handles the supply chain: growing food, clearing blocked roads, restoring buildings that feed resources back into the pool. Every obstacle displays its input cost and output yield on hover, so the decision graph is legible at a glance. Timed power-ups, including speed boosts and temporary extra workers, add a small but real tactical layer, especially when the mid-level surprise events, like thieves racing to loot a site before you do, force a real-time reprioritization. The satisfaction here is in task-stacking: keeping every worker in motion so no clock cycle is wasted. Veteran players of the genre will recognize the cadence immediately. Where the game earns genuine credit is in its difficulty structure. Three modes exist: Relaxed removes the timer entirely, Normal sets a fair pace, and Hard genuinely demands efficient routing to hit gold-star scores. That tiered approach makes the game a reasonable entry point for someone new to the genre. The tutorial is short and functional, resource requirements are explained clearly, and the world map tracks which difficulty rating you achieved per level, giving completionists a replay hook without forcing anyone to grind on a single mode. Puzzle pieces hidden in each stage extend the achievement run modestly. The weaknesses are real and worth naming. The campaign wraps in roughly five hours, which puts the ceiling on engagement low even by casual-strategy standards. A few players have flagged a bug where character movement speed appears slower than in recorded walkthroughs, affecting star ratings on early levels. There are also scattered text errors, including a subtitle typo in the opening sequence, and some story snippet text that clips out of its display window. None of these are game-breaking, but they signal a development and QA budget that did not get a final pass. The save system has also reportedly failed to sync correctly across machines for some users, so treat cloud save as best-effort rather than guaranteed. The community reception on Steam, sitting at 88 percent positive across its user reviews, is a fair signal: this is a well-executed entry in a narrow genre, not a genre-redefining release. Jetdogs Studios does not reinvent the formula but tunes it competently, and the adventurer framing, crossing jungles, temples, and snowy terrain with bright cartoon visuals, gives it enough personality to feel distinct from its direct competitors. Strategy players expecting emergent late-game complexity will hit the ceiling fast and feel underserved. Players wanting a low-pressure routing puzzle for an evening, with optional harder runs for score chasers, will find exactly that. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP
- Memory
- 512 MB RAM
- DirectX
- Version 9.0
- Storage
- 700 MB available space
- Graphics
- 1024x768 resolution
- Processor
- 1.6 GHz
- Sound Card
- With OpenAL support
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Game Info
- Developer
- Jetdogs Studios
- Publisher
- Jetdogs Studios
- Release Date
- Sep 1, 2017

