
Alice: Madness Returns
Gorgeous, unsettling, and painfully repetitive in equal measure: Madness Returns nails the art direction so hard you'll forgive it for padding out its runtime by at least three hours too many.
GamerScout Verdict
Worth it for dark-fantasy and gothic-aesthetic fans who can tolerate repetition; patch the PC version before you start.
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About Alice: Madness Returns
I went into Alice: Madness Returns expecting a mid-tier 2011 action platformer that coasted on its license. What I didn't expect was one of the most visually committed game worlds of that console generation, wrapped around combat and platforming mechanics that never quite evolve to match it. The setup is dark in a way that's genuinely earned. Alice Liddell, still haunted by the fire that killed her family, alternates between a grim Victorian London orphanage and a Wonderland that has rotted from the inside out. The six chapters each drop you into a completely different visual biome: a steam-punk clockwork domain, an underwater fish-scale kingdom, a Japanese-influenced fever dream, each with Alice wearing a thematically matched dress to go with it. The art direction is the game's undeniable superstar. Rusted platforms hover against sickly yellow skies, porcelain doll creatures shamble toward you in ways that crawl under your skin, and the sheer density of hand-crafted detail in every corner rewards anyone who stops to look. It's genuinely memorable in a way that few games from this era still manage. Combat runs on a small but workable arsenal. Your starting weapon is the Vorpal Blade, a close-range melee knife that handles the bulk of early encounters. The Pepper Grinder, a long-range Gatling-style weapon handed over by the Duchess, opens up your options for crowd control. The Hobby Horse serves as the heavy, slow-swing bruiser, and the Jackbomb fills the grenade slot. You upgrade all of them using teeth knocked out of enemies, which is a satisfying loop for the first few hours. The shrinking mechanic, which lets Alice miniaturize to slip through keyholes and spot hidden platforms, breaks up the action in clever ways. The problem is that this toolkit is essentially complete by the end of the second chapter, and the game runs for fifteen-plus hours. Repetition sets in hard, and some players have reported the PC port carrying real bugs that can block progress in certain sections, so running the community MadnessPatch is strongly recommended before you start. The platforming itself is floaty in the best sense: stringing double-jumps together and drifting on air currents is consistently satisfying, and the level geometry is imaginative enough to keep it from feeling mechanical. But level design overstays its welcome in almost every chapter, recycling the same enemy waves and jump sequences two or three times before letting you move on. The story, for its part, keeps you curious, layering in disturbing fragments of Alice's suppressed memories via collectible snippets, though many of those snippets are too cryptic to deliver a real emotional payoff until the final act. This is a game worth playing for anyone drawn to dark fantasy aesthetics, psychological horror framing, or action-platformers that wear their weirdness openly. If your patience for repetitive combat and bloated level design runs short, temper your expectations or commit to shorter sessions. For fans of the original American McGee's Alice or anyone who simply wants to spend time somewhere that looks like nothing else, the journey is still worth making, rough edges included.

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System Requirements
Minimum
- OS
- Windows 7 SP1, Windows Vista with SP2, Windows XP with SP3
- Sound
- DirectX 9.0c compatible
- Memory
- 2048MB or greater
- DirectX®
- 9.0c
- Processor
- Intel Core2 Duo (or equivalent) running at 1.60GHz or greater; AMD Athlon X2 (or equivalent) running at 1.60GHz or greater
- Video Card
- *NVIDIA GeForce 7600 256MB or ATI Radeon X1650 256MB or greater
- Hard Disk Space
- 8.5 GB
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Game Info
- Developer
- Spicy Horse Games
- Publisher
- Electronic Arts
- Release Date
- Jun 17, 2011



