Compare Alice: Madness Returns prices across trusted key stores and find the best deal. Developed by Spicy Horse Games. Published by Electronic Arts. Released on 6/17/2011. Available on PC. Genres: Action, Adventure. Metacritic score: 75/100.

Gorgeous, unsettling, and painfully repetitive in equal measure: Madness Returns nails the art direction so hard you'll forgive it for padding out its runtime by at least three hours too many.

I went into Alice: Madness Returns expecting a mid-tier 2011 action platformer that coasted on its license. What I didn't expect was one of the most visually committed game worlds of that console generation, wrapped around combat and platforming mechanics that never quite evolve to match it. The setup is dark in a way that's genuinely earned. Alice Liddell, still haunted by the fire that killed her family, alternates between a grim Victorian London orphanage and a Wonderland that has rotted from the inside out. The six chapters each drop you into a completely different visual biome: a steam-punk clockwork domain, an underwater fish-scale kingdom, a Japanese-influenced fever dream, each with Alice wearing a thematically matched dress to go with it. The art direction is the game's undeniable superstar. Rusted platforms hover against sickly yellow skies, porcelain doll creatures shamble toward you in ways that crawl under your skin, and the sheer density of hand-crafted detail in every corner rewards anyone who stops to look. It's genuinely memorable in a way that few games from this era still manage. Combat runs on a small but workable arsenal. Your starting weapon is the Vorpal Blade, a close-range melee knife that handles the bulk of early encounters. The Pepper Grinder, a long-range Gatling-style weapon handed over by the Duchess, opens up your options for crowd control. The Hobby Horse serves as the heavy, slow-swing bruiser, and the Jackbomb fills the grenade slot. You upgrade all of them using teeth knocked out of enemies, which is a satisfying loop for the first few hours. The shrinking mechanic, which lets Alice miniaturize to slip through keyholes and spot hidden platforms, breaks up the action in clever ways. The problem is that this toolkit is essentially complete by the end of the second chapter, and the game runs for fifteen-plus hours. Repetition sets in hard, and some players have reported the PC port carrying real bugs that can block progress in certain sections, so running the community MadnessPatch is strongly recommended before you start. The platforming itself is floaty in the best sense: stringing double-jumps together and drifting on air currents is consistently satisfying, and the level geometry is imaginative enough to keep it from feeling mechanical. But level design overstays its welcome in almost every chapter, recycling the same enemy waves and jump sequences two or three times before letting you move on. The story, for its part, keeps you curious, layering in disturbing fragments of Alice's suppressed memories via collectible snippets, though many of those snippets are too cryptic to deliver a real emotional payoff until the final act. This is a game worth playing for anyone drawn to dark fantasy aesthetics, psychological horror framing, or action-platformers that wear their weirdness openly. If your patience for repetitive combat and bloated level design runs short, temper your expectations or commit to shorter sessions. For fans of the original American McGee's Alice or anyone who simply wants to spend time somewhere that looks like nothing else, the journey is still worth making, rough edges included. Alex, Scout Team

Alice: Madness Returns

Alice: Madness Returns

Jun 17, 2011Spicy Horse GamesElectronic Arts
GamerScout Says

Gorgeous, unsettling, and painfully repetitive in equal measure: Madness Returns nails the art direction so hard you'll forgive it for padding out its runtime by at least three hours too many.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€2.60
at Kinguin
Lowest tracked: €2.21
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GamerScout Verdict

Worth it for dark-fantasy and gothic-aesthetic fans who can tolerate repetition; patch the PC version before you start.

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€2.94
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€3.69
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Price History

Lowest tracked
€2.216 Jul 2026
Current best
€2.60
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€2.14€2.37€2.60€2.836 Jul22 Jul7 Aug22 Aug7 Sept
6 Jul — 7 Sept
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Screenshots & Media

About Alice: Madness Returns

I went into Alice: Madness Returns expecting a mid-tier 2011 action platformer that coasted on its license. What I didn't expect was one of the most visually committed game worlds of that console generation, wrapped around combat and platforming mechanics that never quite evolve to match it. The setup is dark in a way that's genuinely earned. Alice Liddell, still haunted by the fire that killed her family, alternates between a grim Victorian London orphanage and a Wonderland that has rotted from the inside out. The six chapters each drop you into a completely different visual biome: a steam-punk clockwork domain, an underwater fish-scale kingdom, a Japanese-influenced fever dream, each with Alice wearing a thematically matched dress to go with it. The art direction is the game's undeniable superstar. Rusted platforms hover against sickly yellow skies, porcelain doll creatures shamble toward you in ways that crawl under your skin, and the sheer density of hand-crafted detail in every corner rewards anyone who stops to look. It's genuinely memorable in a way that few games from this era still manage. Combat runs on a small but workable arsenal. Your starting weapon is the Vorpal Blade, a close-range melee knife that handles the bulk of early encounters. The Pepper Grinder, a long-range Gatling-style weapon handed over by the Duchess, opens up your options for crowd control. The Hobby Horse serves as the heavy, slow-swing bruiser, and the Jackbomb fills the grenade slot. You upgrade all of them using teeth knocked out of enemies, which is a satisfying loop for the first few hours. The shrinking mechanic, which lets Alice miniaturize to slip through keyholes and spot hidden platforms, breaks up the action in clever ways. The problem is that this toolkit is essentially complete by the end of the second chapter, and the game runs for fifteen-plus hours. Repetition sets in hard, and some players have reported the PC port carrying real bugs that can block progress in certain sections, so running the community MadnessPatch is strongly recommended before you start. The platforming itself is floaty in the best sense: stringing double-jumps together and drifting on air currents is consistently satisfying, and the level geometry is imaginative enough to keep it from feeling mechanical. But level design overstays its welcome in almost every chapter, recycling the same enemy waves and jump sequences two or three times before letting you move on. The story, for its part, keeps you curious, layering in disturbing fragments of Alice's suppressed memories via collectible snippets, though many of those snippets are too cryptic to deliver a real emotional payoff until the final act. This is a game worth playing for anyone drawn to dark fantasy aesthetics, psychological horror framing, or action-platformers that wear their weirdness openly. If your patience for repetitive combat and bloated level design runs short, temper your expectations or commit to shorter sessions. For fans of the original American McGee's Alice or anyone who simply wants to spend time somewhere that looks like nothing else, the journey is still worth making, rough edges included.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayertier:aaaDark FantasyPsychological HorrorGothic AestheticWeapon UpgradingShrink MechanicChapter-Based StructureSingle PlaythroughPC Port Issues

System Requirements

Minimum

OS
Windows 7 SP1, Windows Vista with SP2, Windows XP with SP3
Sound
DirectX 9.0c compatible
Memory
2048MB or greater
DirectX®
9.0c
Processor
Intel Core2 Duo (or equivalent) running at 1.60GHz or greater; AMD Athlon X2 (or equivalent) running at 1.60GHz or greater
Video Card
*NVIDIA GeForce 7600 256MB or ATI Radeon X1650 256MB or greater
Hard Disk Space
8.5 GB

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Reviews & Ratings

Metacritic
75

Game Info

Developer
Spicy Horse Games
Publisher
Electronic Arts
Release Date
Jun 17, 2011

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Frequently asked questions about Alice: Madness Returns

How much does Alice: Madness Returns cost?

As of 7 September 2026, the cheapest in-stock offer for Alice: Madness Returns is €2.60 at Kinguin, out of 15 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Alice: Madness Returns cheapest?

The lowest in-stock price we track for Alice: Madness Returns is €2.60 at Kinguin (7 September 2026). We compare 15 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Alice: Madness Returns available on?

Alice: Madness Returns is available on PC.

When was Alice: Madness Returns released?

Alice: Madness Returns was released on 17 June 2011.

Who developed Alice: Madness Returns?

Alice: Madness Returns was developed by Spicy Horse Games and published by Electronic Arts.

Is Alice: Madness Returns worth buying?

Alice: Madness Returns holds a Metacritic score of 75/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.