Alex Kidd in Miracle World DX
A loving HD remake of the 1986 Sega classic that nails the nostalgia hit but stumbles when modern players meet its brutally unforgiving original design.
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About Alex Kidd in Miracle World DX
Alex Kidd in Miracle World DX is Jankenteam's remake of the 1986 Sega Master System platformer that many Europeans and Australians remember as the game baked into their console's ROM. The studio rebuilds it with hand-drawn animations and a lush new art style while keeping the original game's structure mostly intact underneath. You run, jump, punch with the Power Bracelet, and play Janken (rock-paper-scissors) boss fights that are equal parts charming and infuriating depending on your patience levels. The headline feature is a Classic Mode toggle that swaps the new visuals for the original pixel art in real time. It works beautifully and is genuinely impressive as a technical party trick. The new art itself is warm and expressive, giving Alex a personality the 8-bit sprites could only hint at. Jankenteam clearly cared about the source material, and that love shows in animation details and environmental variety across the game's worlds. There are also new boss rush and time attack modes, plus a handful of new levels that sit comfortably alongside the originals without feeling tacked on. Here is where honesty gets necessary. The underlying game is a 1986 platformer, and Miracle World DX does not substantially soften that reality. One hit kills are standard. The Janken boss fights are still randomised guessing games dressed in better clothes. Some platforming sections remain pixel-precise and punishing in ways that feel dated rather than challenging. Players who do not carry nostalgia for the original will find the difficulty curve abrupt and occasionally arbitrary. The game is also short - a few hours for a confident playthrough - and while it respects your time, value-for-money becomes a real question at full price for anyone without a sentimental reason to be here. For the right player, this is a genuinely well-executed love letter. If you had an Alex Kidd cartridge as a child, or you collect and study platformer history seriously, Jankenteam's work earns its place on your shelf. The soundtrack remaster is warm and faithful, the art direction is the kind of handcrafted indie work I root for, and the classic/new toggle is the best implementation of that mechanic I have seen in a retro remake. Mixed Steam reviews largely reflect a split between nostalgic players who find exactly what they hoped for and newcomers who bounce off the unmodified difficulty. Both reactions are completely reasonable. Kai, Scout Team
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Game Info
- Developer
- Jankenteam
- Publisher
- Merge Games
- Release Date
- Jun 22, 2021