Compare Akari: School Trip prices across 50+ stores and find the best deal. Developed by yebisutechnology. Published by yebisutechnology. Released on 1/26/2023. Available on PC. Genres: Action, Adventure, Casual, Indie.

A near-invisible solo-dev action-adventure that barely anyone has played, mixing demon combat, puzzle-solving, and a built-in manga reader into one very rough package. Approach with curiosity, not high expectations.

I went into Akari: School Trip with genuine goodwill toward the studio behind it. Yebisutechnology is a tiny independent outfit, and there is something quietly admirable about shipping a third-person action-adventure that carries ray tracing support, four voice actors, and an embedded manga reader, all as a first release. That ambition deserves to be named before anything else. The premise is the kind of thing that could, in more polished hands, feel genuinely eerie: a school girl is ripped out of ordinary life and dropped into a demon-infested world, left to fight her way home through environmental puzzles and creature combat. The horror and survival tags on Steam hint at the tone, and the stealth tag suggests there are moments where combat is not the answer. On paper, that combination, puzzle-gating, third-person combat against demonic enemies, and a narrative grounded in manga lore, reads like a decent mid-budget anime game. In practice, the gaps between promise and execution are wide enough to see daylight through. The in-game manga reader is the detail I keep returning to, because it is genuinely unusual. Rather than front-loading exposition in cutscenes, the developer invites you to read the source material from within the game itself. It is an odd, lo-fi kind of world-building that feels more honest than most games this size: the game knows the manga carries the story better than the engine currently can. The four-actor voice cast is another swing taken above the studio's obvious weight class, and while the community around this title remains extremely small, with only a handful of Steam reviews and no significant critical coverage, the post-launch update history shows bug fixes, crash resolutions, and graphical patches, signs of a developer who did not simply ship and vanish. What holds this back from a clear recommendation is the absence of any meaningful community signal. There is almost no player testimony to draw on. Frame-rate warnings in the system specs, a reported all-time concurrent player peak that rounds to near zero, and the sheer lack of outside coverage all suggest the game never found its audience. Whether that is a distribution problem, a marketing problem, or a quality problem is genuinely hard to say without more hands-on data. What I can say is that the core loop, combat with demons, environmental exploration, and occasional stealth, exists in a genre crowded with better-resourced competitors, and Akari: School Trip has no obvious mechanical differentiator to stand on besides its manga integration. If you are the type of player who gravitates toward overlooked curiosities, who finds something worth examining in a small studio's first serious swing at an action-adventure, this is worth a cautious look. If you need polish, community, or confident moment-to-moment combat, you will likely find this frustrating inside the first hour. The heart is there. The craft needs more time in the oven. Kai, Scout Team

Akari: School Trip
ActionAdventureCasualIndie

Akari: School Trip

Jan 26, 2023yebisutechnology
GamerScout Says

A near-invisible solo-dev action-adventure that barely anyone has played, mixing demon combat, puzzle-solving, and a built-in manga reader into one very rough package. Approach with curiosity, not high expectations.

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Screenshots & Media

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About Akari: School Trip

I went into Akari: School Trip with genuine goodwill toward the studio behind it. Yebisutechnology is a tiny independent outfit, and there is something quietly admirable about shipping a third-person action-adventure that carries ray tracing support, four voice actors, and an embedded manga reader, all as a first release. That ambition deserves to be named before anything else. The premise is the kind of thing that could, in more polished hands, feel genuinely eerie: a school girl is ripped out of ordinary life and dropped into a demon-infested world, left to fight her way home through environmental puzzles and creature combat. The horror and survival tags on Steam hint at the tone, and the stealth tag suggests there are moments where combat is not the answer. On paper, that combination, puzzle-gating, third-person combat against demonic enemies, and a narrative grounded in manga lore, reads like a decent mid-budget anime game. In practice, the gaps between promise and execution are wide enough to see daylight through. The in-game manga reader is the detail I keep returning to, because it is genuinely unusual. Rather than front-loading exposition in cutscenes, the developer invites you to read the source material from within the game itself. It is an odd, lo-fi kind of world-building that feels more honest than most games this size: the game knows the manga carries the story better than the engine currently can. The four-actor voice cast is another swing taken above the studio's obvious weight class, and while the community around this title remains extremely small, with only a handful of Steam reviews and no significant critical coverage, the post-launch update history shows bug fixes, crash resolutions, and graphical patches, signs of a developer who did not simply ship and vanish. What holds this back from a clear recommendation is the absence of any meaningful community signal. There is almost no player testimony to draw on. Frame-rate warnings in the system specs, a reported all-time concurrent player peak that rounds to near zero, and the sheer lack of outside coverage all suggest the game never found its audience. Whether that is a distribution problem, a marketing problem, or a quality problem is genuinely hard to say without more hands-on data. What I can say is that the core loop, combat with demons, environmental exploration, and occasional stealth, exists in a genre crowded with better-resourced competitors, and Akari: School Trip has no obvious mechanical differentiator to stand on besides its manga integration. If you are the type of player who gravitates toward overlooked curiosities, who finds something worth examining in a small studio's first serious swing at an action-adventure, this is worth a cautious look. If you need polish, community, or confident moment-to-moment combat, you will likely find this frustrating inside the first hour. The heart is there. The craft needs more time in the oven. Kai, Scout Team

Tags

singleplayertier:indieJapanese HorrorManga IntegrationThird-Person CombatDemon EnemiesStealth OptionalSolo DevHidden-Object PuzzlesNarrative AdventureAnime Aesthetic

System Requirements

Minimum

OS
Windows 10 (64 bit)
Memory
4 GB RAM
DirectX
Version 12
Storage
5 GB available space
Graphics
AMD Radeon RX 560 with 4GB VRAM / NVIDIA GeForce GTX 1050 Ti with 4GB VRAM
Processor
AMD Ryzen 3 1200 / Intel Core i5-7500
Additional Notes
Estimated performance: 1080p/60fps ・Framerate might drop in graphics-intensive scenes. ・AMD Radeon RX 6700 XT or NVIDIA GeForce RTX 2070 required to support ray tracing.

Recommended

OS
Windows 10 (64 bit)
Memory
16 GB RAM
DirectX
Version 12
Storage
5 GB available space
Graphics
AMD Radeon RX 5700 / NVIDIA GeForce GTX 1070
Processor
AMD Ryzen 5 3600 / Intel Core i7 8700
Additional Notes
Estimated performance: 1080p/60fps ・Framerate might drop in graphics-intensive scenes. ・AMD Radeon RX 6700 XT or NVIDIA GeForce RTX 2070 required to support ray tracing.

Reviews & Ratings

No ratings available

Game Info

Developer
yebisutechnology
Publisher
yebisutechnology
Release Date
Jan 26, 2023

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