Compare Airship: Kingdoms Adrift prices across trusted key stores and find the best deal. Developed by Revolution Industry. Published by indie.io. Released on 9/21/2023. Available on PC. Genres: Action, Adventure, RPG, Simulation, Strategy.

Sid Meier's Pirates meets Anno in the sky, with enough spreadsheet depth to keep sim fans busy and enough rough edges to frustrate everyone else.

My first instinct when I loaded Airship: Kingdoms Adrift was to open a second monitor and start a tracking sheet, and that instinct turned out to be correct. The community figured this out fast too: one of the most-upvoted Steam guides is literally a Google Sheets document covering freight routes, officer quests, fuel calculations, and optimal trade pairs. That tells you everything about the audience this game is actually built for. If cross-referencing a spreadsheet against an in-game map sounds like fun rather than homework, read on. The setting deserves credit for being more considered than it first appears. Three rival powers, the Aecerlian Kingdom, the New Viridian Republic, and the Teutonic Confederation, are locked in an uneasy ceasefire after the Great Sky War. You drop into the frontier Suthseg Archipelago as a newly commissioned trading captain, which gives the game a genuine slow-burn political backdrop behind the commerce loop. The faction choice shapes your starting ships and aesthetic: Teutonic vessels look like the industrialist ironclad cousins of the sailing-ship designs the other two factions favor. The world runs on over 300 trade goods, and the thematic logic of freight missions is genuinely well-constructed. Mines ship ore to foundries, farms send produce to towns, and military forts receive munitions from industrial centers. For players invested in the role-playing side of a sim, that internal consistency goes a long way. The depth of the economy and fleet-building systems is where the game earns its genre tags. Over 30 airships can be refitted with your own mix of cannons, shields, and engines, with each settlement specializing in different components, which means exploring the full 70-location map is also a gear-hunting loop. Commission shops unlock through quest progression, gating the rarest hulls behind faction reputation. The manufacturing layer sits on top of all of this: mines, lumberyards, foundries, and factories form supply chains that can, theoretically, fund a self-sufficient fleet. In practice, the production system is brutally demanding. Stack sizes are tiny, cargo capacity is limited, and the materials needed to upgrade production facilities are rare enough that Steam achievement data shows fewer than 1% of players have built a single factory. Whether that represents genuine depth or a friction problem is the core debate in the community, and honestly it is both. The combat loop is more accessible: weapon arcs are drawn on screen, crew abilities can swing engagements, and the ship-to-ship battles feel like a cleaner version of classic naval combat. The multiplayer mode supports 3v3 PvP fleet battles if you want to test a loadout against humans rather than AI. The problems are real and worth naming plainly. Movement is locked to a flat 2D plane despite the sky setting, which feels conceptually odd and slows traversal to a grind without a meaningful fast-travel option. The game launched in a troubled state and some bugs persist through post-launch patches. The tutorial is thin, which is a serious issue given how many interlocking systems sit under the surface. Critics and community players both land on the same phrase: fun and frustrating in roughly equal measure. The story campaign has a single ending, and it is a losing one, which undercuts the feeling of agency the sandbox economy promises. Reviewers have compared the overall experience favorably to Sid Meier's Pirates as a modern riff on that style of open-world mercantile adventure, while noting the game never quite commits fully to any one of its genre pillars. For the right player, specifically someone who gravitates toward trading sims, fleet management, and faction politics, there is a genuinely interesting game here once the friction tax gets paid. Treat the first few hours as orientation rather than onboarding, lean on community guides early, and approach the manufacturing tier as an optional late-game challenge rather than a required path. Casual players looking for a breezy sky adventure will bounce off hard. Diego, Scout Team

Airship: Kingdoms Adrift

Airship: Kingdoms Adrift

Sep 21, 2023Revolution Industryindie.io
GamerScout Says

Sid Meier's Pirates meets Anno in the sky, with enough spreadsheet depth to keep sim fans busy and enough rough edges to frustrate everyone else.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A

GamerScout Verdict

Best for sim players willing to run a spreadsheet alongside the game; frustrating for anyone expecting a guided sky-adventure.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

About Airship: Kingdoms Adrift

My first instinct when I loaded Airship: Kingdoms Adrift was to open a second monitor and start a tracking sheet, and that instinct turned out to be correct. The community figured this out fast too: one of the most-upvoted Steam guides is literally a Google Sheets document covering freight routes, officer quests, fuel calculations, and optimal trade pairs. That tells you everything about the audience this game is actually built for. If cross-referencing a spreadsheet against an in-game map sounds like fun rather than homework, read on. The setting deserves credit for being more considered than it first appears. Three rival powers, the Aecerlian Kingdom, the New Viridian Republic, and the Teutonic Confederation, are locked in an uneasy ceasefire after the Great Sky War. You drop into the frontier Suthseg Archipelago as a newly commissioned trading captain, which gives the game a genuine slow-burn political backdrop behind the commerce loop. The faction choice shapes your starting ships and aesthetic: Teutonic vessels look like the industrialist ironclad cousins of the sailing-ship designs the other two factions favor. The world runs on over 300 trade goods, and the thematic logic of freight missions is genuinely well-constructed. Mines ship ore to foundries, farms send produce to towns, and military forts receive munitions from industrial centers. For players invested in the role-playing side of a sim, that internal consistency goes a long way. The depth of the economy and fleet-building systems is where the game earns its genre tags. Over 30 airships can be refitted with your own mix of cannons, shields, and engines, with each settlement specializing in different components, which means exploring the full 70-location map is also a gear-hunting loop. Commission shops unlock through quest progression, gating the rarest hulls behind faction reputation. The manufacturing layer sits on top of all of this: mines, lumberyards, foundries, and factories form supply chains that can, theoretically, fund a self-sufficient fleet. In practice, the production system is brutally demanding. Stack sizes are tiny, cargo capacity is limited, and the materials needed to upgrade production facilities are rare enough that Steam achievement data shows fewer than 1% of players have built a single factory. Whether that represents genuine depth or a friction problem is the core debate in the community, and honestly it is both. The combat loop is more accessible: weapon arcs are drawn on screen, crew abilities can swing engagements, and the ship-to-ship battles feel like a cleaner version of classic naval combat. The multiplayer mode supports 3v3 PvP fleet battles if you want to test a loadout against humans rather than AI. The problems are real and worth naming plainly. Movement is locked to a flat 2D plane despite the sky setting, which feels conceptually odd and slows traversal to a grind without a meaningful fast-travel option. The game launched in a troubled state and some bugs persist through post-launch patches. The tutorial is thin, which is a serious issue given how many interlocking systems sit under the surface. Critics and community players both land on the same phrase: fun and frustrating in roughly equal measure. The story campaign has a single ending, and it is a losing one, which undercuts the feeling of agency the sandbox economy promises. Reviewers have compared the overall experience favorably to Sid Meier's Pirates as a modern riff on that style of open-world mercantile adventure, while noting the game never quite commits fully to any one of its genre pillars. For the right player, specifically someone who gravitates toward trading sims, fleet management, and faction politics, there is a genuinely interesting game here once the friction tax gets paid. Treat the first few hours as orientation rather than onboarding, lean on community guides early, and approach the manufacturing tier as an optional late-game challenge rather than a required path. Casual players looking for a breezy sky adventure will bounce off hard.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayerpvponline-pvpachievementscloud-savestier:sub-5Trading SimFleet ManagementSteampunkFaction PoliticsShip CustomizationReal-Time CombatOpen World Economy3v3 PvP

System Requirements

Minimum

OS
Windows 10 (64-bit)
Memory
8 GB RAM
DirectX
Version 10
Storage
15 GB available space
Graphics
Nvidia GeForce GTX 1050 or Radeon RX 560
Processor
Intel i5-9600 or AMD-Hardware Equivalent

Recommended

OS
Windows 10 (64-bit)
Memory
16 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
Nvidia GeForce GTX 1650 or Radeon RX 570
Processor
Intel i7 9700K or AMD-Hardware Equivalent

Keep exploring

Community Discussion

Be the first to comment on Airship: Kingdoms Adrift.

Reviews & Ratings

No ratings available

Game Info

Developer
Revolution Industry
Publisher
indie.io
Release Date
Sep 21, 2023

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Airship: Kingdoms Adrift →

Frequently asked questions about Airship: Kingdoms Adrift

How much does Airship: Kingdoms Adrift cost?

Airship: Kingdoms Adrift pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Airship: Kingdoms Adrift cheapest?

Compare Airship: Kingdoms Adrift prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Airship: Kingdoms Adrift available on?

Airship: Kingdoms Adrift is available on PC.

When was Airship: Kingdoms Adrift released?

Airship: Kingdoms Adrift was released on 21 September 2023.

Who developed Airship: Kingdoms Adrift?

Airship: Kingdoms Adrift was developed by Revolution Industry and published by indie.io.