Compare Airoheart prices across trusted key stores and find the best deal. Developed by Pixel Heart Studio. Published by SOEDESCO. Released on 9/29/2022. Available on PC, Mac, Xbox. Genres: Action, Adventure, Casual, Indie, RPG.

One solo developer's years-long love letter to 16-bit action-adventure, built from scratch and funded by nearly 950 backers. Endearing in ambition, honest about its rough edges.

My first couple of hours with Airoheart felt like someone had handed me a photocopy of A Link to the Past - warm, familiar, slightly faded at the edges. That is not a backhanded compliment. This is the debut work of a single Australian developer, Samuel North, who taught himself pixel art, music composition, level design, and programming to build the game he clearly grew up dreaming about. There is something genuinely moving about that, and I find it shapes how you experience everything that follows, the affection and the frustration alike. The world you explore is Engard, a continent splitting apart along racial fault lines between the elf-like Elmer and the human-like Breton. You play as Airo, a half-blood outcast from both cultures, who gets pulled into a plot centered on the Draoidh Stone - an ancient seal holding back a generational evil - and the uncomfortable truth that the villain behind it all is his own brother. The story is lean by modern RPG standards, but it carries a melancholy current that earns its emotional beats more than critics gave it credit for. The witty NPC dialogue scattered across town visits and side quests does quiet work building the world up around you. Gameplay is unmistakably the top-down Zelda template: sword swings, bombs to crack open secret passages, a Rune Staff for casting magic, Heart Melons hidden across the overworld to extend your health bar, and seven-plus dungeons each gating a new ability that opens up fresh areas. The Rune system is the most interesting original wrinkle - abilities like the Rune of Lethargy, which slows time, or the Rune of Creation, which conjures an ice block, give puzzle rooms genuine texture. The dungeon design itself is where the game shines brightest. Combat and environmental puzzles are well balanced inside those spaces, with block-switching rooms, bomb-wall secrets, and boss fights that reward patience over button-mashing aggression. Rush in swinging and you will die repeatedly; learn the rhythms and each dungeon becomes satisfying. The rough edges are real and worth naming before you spend money. The character controls have a muddy momentum to them - Airo overshoots tiles in tight corridors, and the absence of invincibility frames after taking a hit means a cornered moment can drain your health bar faster than you can react. Switching between Runes mid-dungeon requires going into a clunky menu, which kills pacing during rooms that demand rapid spell changes. Several dungeon environments run dark enough that important tiles - trap triggers, hidden blocks, narrow paths through water - blur into the background. The quest log is vague, the map stays stubbornly zoomed in, and the overworld grind between dungeon runs can feel thin. The Steam community review score sits at mixed, and the broader critical consensus of around 60 on aggregate reflects all of this fairly. What I keep coming back to is the soundtrack. Built with deliberate SNES-era sound channel limitations, prominent lead instruments, and short infectious loops, it is the part of the game that most successfully closes the gap between ambition and execution. The dungeon and boss themes in particular carry a genuine atmosphere - low, tomb-raid tension that the visuals sometimes fail to deliver on their own. For a game made by one person figuring things out in real time, the audio craftsmanship is quietly remarkable. If you care about hand-built things and can extend some patience toward controls that need a few sessions to settle into, Airoheart has a modest but sincere heart beating underneath the unpolished surface. Completionists are looking at roughly 20 to 30 hours depending on how thoroughly they explore Engard. Kai, Scout Team

Airoheart

Airoheart

Sep 29, 2022Pixel Heart StudioSOEDESCO
GamerScout Says

One solo developer's years-long love letter to 16-bit action-adventure, built from scratch and funded by nearly 950 backers. Endearing in ambition, honest about its rough edges.

PCMacXbox
Steam Deck Verified
Best Price Available
€9.99
at Eneba
Lowest tracked: €3.19
Track this price

GamerScout Verdict

Best suited for patient Zelda fans willing to look past rough controls and a clunky UI to find a sincere, solo-crafted adventure.

Compare Prices(5 stores)

G2ABest price
StandardGlobalSteam KeyKey
€11.04-18%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€11.34
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€19.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€19.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€3.1923 Jun 2026
Current best
€9.99
Official storesKeyshops
€2.30€5.37€8.43€11.505 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
Create alert

Screenshots & Media

About Airoheart

My first couple of hours with Airoheart felt like someone had handed me a photocopy of A Link to the Past - warm, familiar, slightly faded at the edges. That is not a backhanded compliment. This is the debut work of a single Australian developer, Samuel North, who taught himself pixel art, music composition, level design, and programming to build the game he clearly grew up dreaming about. There is something genuinely moving about that, and I find it shapes how you experience everything that follows, the affection and the frustration alike. The world you explore is Engard, a continent splitting apart along racial fault lines between the elf-like Elmer and the human-like Breton. You play as Airo, a half-blood outcast from both cultures, who gets pulled into a plot centered on the Draoidh Stone - an ancient seal holding back a generational evil - and the uncomfortable truth that the villain behind it all is his own brother. The story is lean by modern RPG standards, but it carries a melancholy current that earns its emotional beats more than critics gave it credit for. The witty NPC dialogue scattered across town visits and side quests does quiet work building the world up around you. Gameplay is unmistakably the top-down Zelda template: sword swings, bombs to crack open secret passages, a Rune Staff for casting magic, Heart Melons hidden across the overworld to extend your health bar, and seven-plus dungeons each gating a new ability that opens up fresh areas. The Rune system is the most interesting original wrinkle - abilities like the Rune of Lethargy, which slows time, or the Rune of Creation, which conjures an ice block, give puzzle rooms genuine texture. The dungeon design itself is where the game shines brightest. Combat and environmental puzzles are well balanced inside those spaces, with block-switching rooms, bomb-wall secrets, and boss fights that reward patience over button-mashing aggression. Rush in swinging and you will die repeatedly; learn the rhythms and each dungeon becomes satisfying. The rough edges are real and worth naming before you spend money. The character controls have a muddy momentum to them - Airo overshoots tiles in tight corridors, and the absence of invincibility frames after taking a hit means a cornered moment can drain your health bar faster than you can react. Switching between Runes mid-dungeon requires going into a clunky menu, which kills pacing during rooms that demand rapid spell changes. Several dungeon environments run dark enough that important tiles - trap triggers, hidden blocks, narrow paths through water - blur into the background. The quest log is vague, the map stays stubbornly zoomed in, and the overworld grind between dungeon runs can feel thin. The Steam community review score sits at mixed, and the broader critical consensus of around 60 on aggregate reflects all of this fairly. What I keep coming back to is the soundtrack. Built with deliberate SNES-era sound channel limitations, prominent lead instruments, and short infectious loops, it is the part of the game that most successfully closes the gap between ambition and execution. The dungeon and boss themes in particular carry a genuine atmosphere - low, tomb-raid tension that the visuals sometimes fail to deliver on their own. For a game made by one person figuring things out in real time, the audio craftsmanship is quietly remarkable. If you care about hand-built things and can extend some patience toward controls that need a few sessions to settle into, Airoheart has a modest but sincere heart beating underneath the unpolished surface. Completionists are looking at roughly 20 to 30 hours depending on how thoroughly they explore Engard.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttier:aaaZelda-likeSolo DeveloperDungeon PuzzlesRune MagicNo Invincibility FramesOpen OverworldSNES SoundtrackDifficult CombatHeart Piece Hunting

System Requirements

Minimum

OS
Windows Vista or higher
Memory
2 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Integrated
Processor
Intel i3 Processor

Recommended

OS
Windows Vista or higher
Memory
2 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Integrated
Processor
Intel i3 Processor

Keep exploring

Community Discussion

Be the first to comment on Airoheart.

Reviews & Ratings

No ratings available

Game Info

Developer
Pixel Heart Studio
Publisher
SOEDESCO
Release Date
Sep 29, 2022

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€9.99
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Frequently asked questions about Airoheart

How much does Airoheart cost?

As of 6 September 2026, the cheapest in-stock offer for Airoheart is €9.99 at Eneba, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Airoheart cheapest?

The lowest in-stock price we track for Airoheart is €9.99 at Eneba (6 September 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Airoheart available on?

Airoheart is available on PC, Mac, Xbox.

When was Airoheart released?

Airoheart was released on 29 September 2022.

Who developed Airoheart?

Airoheart was developed by Pixel Heart Studio and published by SOEDESCO.