Compare AIR WARS prices across 50+ stores and find the best deal. Developed by Masangsoft. Published by Masangsoft. Released on 11/29/2020. Available on PC. Genres: Action, Racing, Simulation, Early Access.

Six missions, a mixed Steam rating, and no developer update in over three years, AIR WARS asks for your trust and hands back very little in return.

My instinct when sizing up any simulation title is to look at two numbers first: mission count and developer activity. AIR WARS scores poorly on both. The Early Access build launched with exactly six missions, an air-racing course over Dokdo, a Pakistan-India dogfight over Boira, a Falklands engagement, a Syria-Israel skirmish in the Bekaa Valley, a Georgia-Russia battle in the Caucasus, and a Paris air-show scripted flight where the aircraft follows a pre-set route automatically. That last one is barely interactive, which means the meaningful content is closer to five missions. For a flight sim hoping to earn money, that is a very thin runway. The concept has some genuine appeal. Each mission is anchored to a real post-World War II conflict, and the terrain maps are built from actual geographic data, so the Falklands feels like the South Atlantic rather than a generic gray ocean tile. The cockpit control scheme supports HOTAS-style sticks and controllers, and VR hardware, Oculus, Vive, and compatible headsets, is also supported, which is a real differentiator for a small production. If you have a VR rig and a soft spot for cold-war-era jet combat, those five active missions will probably hold your attention for a session or two. The Extra 3300 propeller aircraft in the Dokdo racing mission handles differently enough from the jets in the combat stages to suggest that some thought went into flight model differentiation. Here is where the numbers turn ugly, though. Steam reviews sit at 45% positive across 42 ratings, that is a "Mixed" label, and given the tiny sample size, it is not a number that recovers easily. More damning: the developer last pushed an update over three years ago. The original Early Access pitch promised more missions, more aircraft, and a progression toward a complete release. None of that materialized in any visible way. Peak concurrent players on SteamSpy hover at one. The community Discord exists, but a flight sim with no active playerbase and no new content pipeline is a different product from the one that was sold on launch day. From a decision-depth standpoint that I care about in any sim, AI behavior, replayability through difficulty tuning, mod support, there is simply nothing to analyze because the game never grew past its skeleton. For the audience asking "is this worth it right now": the honest answer is no, not in its current state. Veterans of DCS, IL-2, or even War Thunder will find the content laughably sparse. Newcomers drawn in by the historical framing and VR compatibility will hit the content ceiling within an afternoon and find no community to extend the experience. AIR WARS had a premise worth developing. It was not developed. Treat it accordingly. Diego, Scout Team

AIR WARS
ActionRacingSimulationEarly Access

AIR WARS

Nov 29, 2020Masangsoft
GamerScout Says

Six missions, a mixed Steam rating, and no developer update in over three years, AIR WARS asks for your trust and hands back very little in return.

PC
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About AIR WARS

My instinct when sizing up any simulation title is to look at two numbers first: mission count and developer activity. AIR WARS scores poorly on both. The Early Access build launched with exactly six missions, an air-racing course over Dokdo, a Pakistan-India dogfight over Boira, a Falklands engagement, a Syria-Israel skirmish in the Bekaa Valley, a Georgia-Russia battle in the Caucasus, and a Paris air-show scripted flight where the aircraft follows a pre-set route automatically. That last one is barely interactive, which means the meaningful content is closer to five missions. For a flight sim hoping to earn money, that is a very thin runway. The concept has some genuine appeal. Each mission is anchored to a real post-World War II conflict, and the terrain maps are built from actual geographic data, so the Falklands feels like the South Atlantic rather than a generic gray ocean tile. The cockpit control scheme supports HOTAS-style sticks and controllers, and VR hardware, Oculus, Vive, and compatible headsets, is also supported, which is a real differentiator for a small production. If you have a VR rig and a soft spot for cold-war-era jet combat, those five active missions will probably hold your attention for a session or two. The Extra 3300 propeller aircraft in the Dokdo racing mission handles differently enough from the jets in the combat stages to suggest that some thought went into flight model differentiation. Here is where the numbers turn ugly, though. Steam reviews sit at 45% positive across 42 ratings, that is a "Mixed" label, and given the tiny sample size, it is not a number that recovers easily. More damning: the developer last pushed an update over three years ago. The original Early Access pitch promised more missions, more aircraft, and a progression toward a complete release. None of that materialized in any visible way. Peak concurrent players on SteamSpy hover at one. The community Discord exists, but a flight sim with no active playerbase and no new content pipeline is a different product from the one that was sold on launch day. From a decision-depth standpoint that I care about in any sim, AI behavior, replayability through difficulty tuning, mod support, there is simply nothing to analyze because the game never grew past its skeleton. For the audience asking "is this worth it right now": the honest answer is no, not in its current state. Veterans of DCS, IL-2, or even War Thunder will find the content laughably sparse. Newcomers drawn in by the historical framing and VR compatibility will hit the content ceiling within an afternoon and find no community to extend the experience. AIR WARS had a premise worth developing. It was not developed. Treat it accordingly. Diego, Scout Team

Tags

singleplayertier:sub-5Abandoned Early AccessVR CompatibleCold War JetsHistorical MissionsHOTAS SupportCockpit ViewPost-WWII Theatre

System Requirements

Minimum

OS
Windows 7, Windows 10 (32bit/64bit)
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
20 GB available space
Graphics
NVIDIA GeForce GTX 970, AMD Radeon R9 290 over
Processor
Intel Core i5-4590/AMD FX 8350 over

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Game Info

Developer
Masangsoft
Publisher
Masangsoft
Release Date
Nov 29, 2020

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Price History

2026-06-102.48(lowest)

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Frequently asked questions about AIR WARS

How much does AIR WARS cost?

AIR WARS pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

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What platforms is AIR WARS available on?

AIR WARS is available on PC.

When was AIR WARS released?

AIR WARS was released on 29 November 2020.

Who developed AIR WARS?

AIR WARS was developed by Masangsoft.