Compare AGOS - A Game Of Space prices across 50+ stores and find the best deal. Developed by Ubisoft. Published by Ubisoft. Released on 10/28/2020. Available on PC. Genres: Adventure, Simulation.

A VR-exclusive space sim where depth of decision-making takes a back seat to probe piloting across eight star systems - worth knowing before you buy.

I came into AGOS expecting something with the layered resource loops and strategic tension I associate with good space sims. What I found is something narrower and more meditative: a VR-exclusive experience built around piloting physics-driven probes across eight star systems, collecting resources, and slowly upgrading your mothership. You play as the AI of Earth's last world-ship, guiding a group of survivors in search of a habitable planet. The premise has genuine weight to it, and the visual presentation - sparse, cold, occasionally beautiful - does a decent job of selling the loneliness of deep space. The core loop is straightforward to the point of being its own limitation. You deploy from your command screen, review the star map, pick a mission or resource node, and fly your probe out to collect. Probe modifications include drilling tools and grabbing attachments that are swapped depending on the task at hand, and there is a tech tree that unlocks new parts for both your probe and the mothership. On paper that sounds like meaningful progression. In practice, the variety of tasks never really expands beyond what you see in the first hour. Players who have bounced off repetitive resource runs in other space games will find little here to change their mind. The VR implementation is the most interesting angle, and it is genuinely thoughtful in one specific way: the game is played in third-person perspective, which sidesteps the motion sickness problem that kills so many VR space games. Movement is deliberate and slow, so even players who normally struggle with VR locomotion should be fine. The physics-based controls for piloting and the hands-on crafting between missions have real tactile appeal, and once you work out the 360-degree movement and momentum system, there are moments of calm satisfaction. The friction point is that Ubisoft Connect login is required and, on launch, the prompt did not surface inside VR - meaning headset-off, monitor login, then back in. That friction is a recurring complaint from players and it matters in a VR-first product. From a strategy-and-sim perspective, the honest assessment is that AGOS does not deliver the decision depth that genre fans expect. There is no meaningful branching in how you build or progress, the AI encounters are minimal, and the mod ecosystem is essentially nonexistent. What it offers instead is a calm, low-aggression VR environment that a certain type of space enthusiast - one who enjoys the aesthetic of being adrift between stars more than optimizing build orders - will find genuinely pleasant. Think of it less as a sim and more as an interactive space film, and the experience lands better. Diego, Scout Team

AGOS - A Game Of Space
AdventureSimulation

AGOS - A Game Of Space

Oct 28, 2020Ubisoft
GamerScout Says

A VR-exclusive space sim where depth of decision-making takes a back seat to probe piloting across eight star systems - worth knowing before you buy.

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About AGOS - A Game Of Space

I came into AGOS expecting something with the layered resource loops and strategic tension I associate with good space sims. What I found is something narrower and more meditative: a VR-exclusive experience built around piloting physics-driven probes across eight star systems, collecting resources, and slowly upgrading your mothership. You play as the AI of Earth's last world-ship, guiding a group of survivors in search of a habitable planet. The premise has genuine weight to it, and the visual presentation - sparse, cold, occasionally beautiful - does a decent job of selling the loneliness of deep space. The core loop is straightforward to the point of being its own limitation. You deploy from your command screen, review the star map, pick a mission or resource node, and fly your probe out to collect. Probe modifications include drilling tools and grabbing attachments that are swapped depending on the task at hand, and there is a tech tree that unlocks new parts for both your probe and the mothership. On paper that sounds like meaningful progression. In practice, the variety of tasks never really expands beyond what you see in the first hour. Players who have bounced off repetitive resource runs in other space games will find little here to change their mind. The VR implementation is the most interesting angle, and it is genuinely thoughtful in one specific way: the game is played in third-person perspective, which sidesteps the motion sickness problem that kills so many VR space games. Movement is deliberate and slow, so even players who normally struggle with VR locomotion should be fine. The physics-based controls for piloting and the hands-on crafting between missions have real tactile appeal, and once you work out the 360-degree movement and momentum system, there are moments of calm satisfaction. The friction point is that Ubisoft Connect login is required and, on launch, the prompt did not surface inside VR - meaning headset-off, monitor login, then back in. That friction is a recurring complaint from players and it matters in a VR-first product. From a strategy-and-sim perspective, the honest assessment is that AGOS does not deliver the decision depth that genre fans expect. There is no meaningful branching in how you build or progress, the AI encounters are minimal, and the mod ecosystem is essentially nonexistent. What it offers instead is a calm, low-aggression VR environment that a certain type of space enthusiast - one who enjoys the aesthetic of being adrift between stars more than optimizing build orders - will find genuinely pleasant. Think of it less as a sim and more as an interactive space film, and the experience lands better. Diego, Scout Team

Tags

singleplayertier:indieVR-ExclusivePhysics-Based PilotingThird-Person VRProbe CustomizationAnti-Motion-SicknessLinear ProgressionTech TreeAtmospheric Space

Steam Deck & Linux

Steam Deck Unsupported

Valve rates this game Steam Deck Unsupported.

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
nVidia gForce1060 - AMD RXVega56
Processor
I5-4590 / Ryzen5 1500X
VR Support
SteamVR

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
nVidia gForce 1070 - AMD RXVega56
Processor
i7-4790 / Ryzen5 2600

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Game Info

Developer
Ubisoft
Publisher
Ubisoft
Release Date
Oct 28, 2020

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What platforms is AGOS - A Game Of Space available on?

AGOS - A Game Of Space is available on PC.

When was AGOS - A Game Of Space released?

AGOS - A Game Of Space was released on 28 October 2020.

Who developed AGOS - A Game Of Space?

AGOS - A Game Of Space was developed by Ubisoft.