Compare Agony UNRATED prices across 50+ stores and find the best deal. Developed by Madmind Studio. Published by Playway S.A.. Released on 10/30/2018. Available on PC, Xbox. Genres: Action, Adventure, Indie.

Hell looks breathtaking here and feels absolutely miserable to play through, which is either the point or the problem, depending on your tolerance for broken stealth and gorgeous grotesquerie.

I spent enough time crouching behind corpse mounds and lobbing torches at confused demons to know exactly what kind of game Agony UNRATED is: a first-person survival horror that mistakes punishment for atmosphere, redeemed just enough by one of the most visually committed hellscapes ever assembled in an indie budget. The art direction draws directly from the nightmarish fever-dream logic of Bosch and Bruegel, and it earns that comparison in isolated moments, flesh-walled corridors dripping with the kind of hand-crafted grotesquerie you genuinely won't find anywhere else. The context here matters. The original Agony launched in 2018 and was received badly on almost every level, with censored content and fundamental design problems piling up into a small disaster for Madmind Studio. UNRATED is their attempt at a reset: a separate PC-exclusive release that restores previously removed scenes and adds meaningful new content alongside it. Among the additions are eight different endings in Story Mode, a Succubus Mode that lets you play the narrative through an entirely different character with its own skill set, and a procedurally generated Agony Mode with traps, boss fights, and a new Forest environment. The world map and minimap additions alone already address one of the original's most maddening flaws. On paper, this is a genuinely improved product. In practice, the core loop is still shaky. Stealth survival is the primary language of the game: you hold your breath when demons pass, hide in corpse mounds, distract enemies by throwing your torch, and gradually unlock the ability to possess and control those enemies directly. The possession mechanic is the most interesting thing here, a genuinely clever survival tool that makes the labyrinthine level design feel purposeful rather than just arbitrary. But the stealth itself is unreliable. Enemies have no consistent detection radius, the guiding system only points toward objectives without helping with the cryptic puzzle logic, and a good chunk of the level design still feels like mazes built to frustrate rather than to challenge with intention. Community reception, reflected in a mixed aggregate score from thousands of Steam reviews, splits almost exactly down the middle for good reason. What holds it together is the soundscape and the sheer visual commitment. The audio design handles the silence between shrieks with real care: demon footsteps distinct from your own, the ambient wet noise of flesh and bone underfoot, almost no score to speak of because the absence of music is the horror. When the environment is working and you're genuinely lost in the dark with something breathing nearby, Agony UNRATED achieves the specific dread it was always reaching for. The story, told through scattered notes and cryptic exchanges with the mysterious Red Queen, is more ambiguous than deep, but it earns curiosity even if it never fully pays it off. For horror fans who care about atmosphere and world-building over tight mechanics, there is something real here. For players who need stealth systems that behave consistently, this will feel like a chore long before the credits roll. Kai, Scout Team

Agony UNRATED
ActionAdventureIndie

Agony UNRATED

Oct 30, 2018Madmind StudioPlayway S.A.
GamerScout Says

Hell looks breathtaking here and feels absolutely miserable to play through, which is either the point or the problem, depending on your tolerance for broken stealth and gorgeous grotesquerie.

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About Agony UNRATED

I spent enough time crouching behind corpse mounds and lobbing torches at confused demons to know exactly what kind of game Agony UNRATED is: a first-person survival horror that mistakes punishment for atmosphere, redeemed just enough by one of the most visually committed hellscapes ever assembled in an indie budget. The art direction draws directly from the nightmarish fever-dream logic of Bosch and Bruegel, and it earns that comparison in isolated moments, flesh-walled corridors dripping with the kind of hand-crafted grotesquerie you genuinely won't find anywhere else. The context here matters. The original Agony launched in 2018 and was received badly on almost every level, with censored content and fundamental design problems piling up into a small disaster for Madmind Studio. UNRATED is their attempt at a reset: a separate PC-exclusive release that restores previously removed scenes and adds meaningful new content alongside it. Among the additions are eight different endings in Story Mode, a Succubus Mode that lets you play the narrative through an entirely different character with its own skill set, and a procedurally generated Agony Mode with traps, boss fights, and a new Forest environment. The world map and minimap additions alone already address one of the original's most maddening flaws. On paper, this is a genuinely improved product. In practice, the core loop is still shaky. Stealth survival is the primary language of the game: you hold your breath when demons pass, hide in corpse mounds, distract enemies by throwing your torch, and gradually unlock the ability to possess and control those enemies directly. The possession mechanic is the most interesting thing here, a genuinely clever survival tool that makes the labyrinthine level design feel purposeful rather than just arbitrary. But the stealth itself is unreliable. Enemies have no consistent detection radius, the guiding system only points toward objectives without helping with the cryptic puzzle logic, and a good chunk of the level design still feels like mazes built to frustrate rather than to challenge with intention. Community reception, reflected in a mixed aggregate score from thousands of Steam reviews, splits almost exactly down the middle for good reason. What holds it together is the soundscape and the sheer visual commitment. The audio design handles the silence between shrieks with real care: demon footsteps distinct from your own, the ambient wet noise of flesh and bone underfoot, almost no score to speak of because the absence of music is the horror. When the environment is working and you're genuinely lost in the dark with something breathing nearby, Agony UNRATED achieves the specific dread it was always reaching for. The story, told through scattered notes and cryptic exchanges with the mysterious Red Queen, is more ambiguous than deep, but it earns curiosity even if it never fully pays it off. For horror fans who care about atmosphere and world-building over tight mechanics, there is something real here. For players who need stealth systems that behave consistently, this will feel like a chore long before the credits roll. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Possession MechanicStealth-SurvivalExtreme GoreMultiple EndingsProcedural ModeAtmospheric HorrorUncensored Content

System Requirements

Minimum

OS
Windows 7 / 8 / 10
Memory
8 GB RAM
DirectX
Version 11
Storage
17 GB available space
Graphics
Radeon R9 280 or Nvidia GeForce GTX 660
Processor
Intel Core i3 3.2 GHz, AMD Phenom II X4 955 - 4 Core, 3.2 GHz
Sound Card
DirectX compatible

Recommended

OS
Windows 7 / 8 /10
Memory
16 GB RAM
DirectX
Version 11
Storage
17 GB available space
Graphics
Radeon RX 580 or Nvidia GeForce GTX 1060 6GB
Processor
Intel Core i5-8400, AMD Ryzen 5 1600
Sound Card
DirectX compatible

Reviews & Ratings

No ratings available

Game Info

Developer
Madmind Studio
Publisher
Playway S.A.
Release Date
Oct 30, 2018

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