Compare Age of Wonders: Planetfall key prices across 50+ stores and find the best deal. Developed by Triumph Studios. Published by Paradox Interactive. Released on 8/6/2019. Available on PC. Genres: Strategy. Metacritic score: 81/100.

Sci-fi 4X strategy with deep turn-based tactical combat. Build empires on alien worlds, then fight for them hex by hex.

Age of Wonders: Planetfall is a sci-fi 4X strategy game from Triumph Studios, the team behind the Age of Wonders fantasy series. The core loop will feel familiar to anyone who has played Civilization or the earlier AoW entries: expand your territory, research technologies, negotiate or clash with rival factions, and eventually dominate the map. What sets Planetfall apart is the tactical combat layer. Every battle drops you into a hex-based arena where unit positioning, cover, overwatch, and ability sequencing all matter. You are not just clicking "auto-resolve" and moving on. The combat is a proper mini-game, and once you understand how it works, skipping it feels like leaving money on the table. The faction roster is the strongest argument for buying this game. Six base factions, each with a distinct playstyle, can be combined with one of several "Secret Technologies" that bolt on an entirely different set of units and mechanics. A Vanguard army augmented with Psionic abilities plays nothing like a Vanguard army running the Xenoplague path. If you like theorycrafting builds before a campaign even starts, this game will hold you for a long time. The tech tree is wide enough that two playthroughs rarely feel identical, and the strategic-layer decisions, which doctrines to research, which colonies to annex versus raze, when to break a treaty, all feed back into what your army actually looks like on the battlefield. For newcomers to the genre, the tutorial is competent without being exceptional. It walks you through the strategic layer clearly, but the tactical combat explanation is thin. Expect to lose your first few engagements while you learn unit synergies the hard way. That learning curve is not a dealbreaker, it is how the game earns its depth. Start on a lower difficulty, use the auto-combat option sparingly to understand what a "fair" battle looks like, and pay attention to the unit mods system early. Mods are where a lot of the mid-game power comes from and they are easy to overlook. The campaign and story scenarios give the world some lore backbone, set in a post-collapse far future where competing colonial factions are clawing back civilization on terraformed planets. The writing is functional rather than gripping, but the scenario objectives do a good job of forcing you off the "expand forever" autopilot. Multiplayer works and the simultaneous-turn option keeps sessions from dragging, though the community is smaller than it once was. The mod ecosystem on Steam Workshop is active, adding new factions, maps, and balance tweaks, which meaningfully extends the game's shelf life. Where Planetfall stumbles is in the late-game pacing. Once you have a dominant stack composition and map control, sessions can feel like a victory lap rather than a challenge. The AI handles early-game pressure reasonably well but loses coherence at higher unit counts. It will make strange targeting decisions and occasionally walk armies into obvious killzones. Playing at the harder difficulty settings compensates with stat boosts rather than smarter play, which is a disappointing shortcut. If you are the kind of player who irons out an optimal build and then wants to be punished for it, you may find the endgame less satisfying than the midgame. The DLC factions and content packs add meaningful variety and are worth looking at after you have completed a full campaign, but the base game is substantial on its own terms. For strategy players who want their empire-building to have actual tactical stakes, Planetfall delivers a well-constructed system that rewards preparation and punishes lazy army management. The faction and secret-tech combination system alone justifies the time investment for anyone who enjoys build variety. Diego, Scout Team

Age of Wonders: Planetfall key
Strategy

Age of Wonders: Planetfall key

Aug 6, 2019Triumph StudiosParadox Interactive
GamerScout Says

Sci-fi 4X strategy with deep turn-based tactical combat. Build empires on alien worlds, then fight for them hex by hex.

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About Age of Wonders: Planetfall key

Age of Wonders: Planetfall is a sci-fi 4X strategy game from Triumph Studios, the team behind the Age of Wonders fantasy series. The core loop will feel familiar to anyone who has played Civilization or the earlier AoW entries: expand your territory, research technologies, negotiate or clash with rival factions, and eventually dominate the map. What sets Planetfall apart is the tactical combat layer. Every battle drops you into a hex-based arena where unit positioning, cover, overwatch, and ability sequencing all matter. You are not just clicking "auto-resolve" and moving on. The combat is a proper mini-game, and once you understand how it works, skipping it feels like leaving money on the table. The faction roster is the strongest argument for buying this game. Six base factions, each with a distinct playstyle, can be combined with one of several "Secret Technologies" that bolt on an entirely different set of units and mechanics. A Vanguard army augmented with Psionic abilities plays nothing like a Vanguard army running the Xenoplague path. If you like theorycrafting builds before a campaign even starts, this game will hold you for a long time. The tech tree is wide enough that two playthroughs rarely feel identical, and the strategic-layer decisions, which doctrines to research, which colonies to annex versus raze, when to break a treaty, all feed back into what your army actually looks like on the battlefield. For newcomers to the genre, the tutorial is competent without being exceptional. It walks you through the strategic layer clearly, but the tactical combat explanation is thin. Expect to lose your first few engagements while you learn unit synergies the hard way. That learning curve is not a dealbreaker, it is how the game earns its depth. Start on a lower difficulty, use the auto-combat option sparingly to understand what a "fair" battle looks like, and pay attention to the unit mods system early. Mods are where a lot of the mid-game power comes from and they are easy to overlook. The campaign and story scenarios give the world some lore backbone, set in a post-collapse far future where competing colonial factions are clawing back civilization on terraformed planets. The writing is functional rather than gripping, but the scenario objectives do a good job of forcing you off the "expand forever" autopilot. Multiplayer works and the simultaneous-turn option keeps sessions from dragging, though the community is smaller than it once was. The mod ecosystem on Steam Workshop is active, adding new factions, maps, and balance tweaks, which meaningfully extends the game's shelf life. Where Planetfall stumbles is in the late-game pacing. Once you have a dominant stack composition and map control, sessions can feel like a victory lap rather than a challenge. The AI handles early-game pressure reasonably well but loses coherence at higher unit counts. It will make strange targeting decisions and occasionally walk armies into obvious killzones. Playing at the harder difficulty settings compensates with stat boosts rather than smarter play, which is a disappointing shortcut. If you are the kind of player who irons out an optimal build and then wants to be punished for it, you may find the endgame less satisfying than the midgame. The DLC factions and content packs add meaningful variety and are worth looking at after you have completed a full campaign, but the base game is substantial on its own terms. For strategy players who want their empire-building to have actual tactical stakes, Planetfall delivers a well-constructed system that rewards preparation and punishes lazy army management. The faction and secret-tech combination system alone justifies the time investment for anyone who enjoys build variety. Diego, Scout Team

Tags

steam4X StrategyHex-Based TacticsFaction CustomizationSecret TechnologiesTurn-Based CombatMod SupportEmpire BuildingSolo Campaign

System Requirements

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Reviews & Ratings

Metacritic
81
Steam
80%(6,615)

Game Info

Developer
Triumph Studios
Publisher
Paradox Interactive
Release Date
Aug 6, 2019

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