Compare Age of Wonders: Planetfall prices across trusted key stores and find the best deal. Developed by Triumph Studios. Published by Paradox Interactive. Released on 8/6/2019. Available on PC. Genres: Strategy. Metacritic score: 81/100.

Six factions, a unit mod system deep enough to lose your weekend to, and tactical combat that shames most pure strategy games. Worth it if you respect a learning curve.

I've tracked a lot of 4X releases since Civilization IV redefined the genre, and Planetfall is one of the few that genuinely earns its complexity rather than just hoarding it. Triumph Studios took the Age of Wonders formula, stripped out the fantasy elves, and rebuilt it across a ruined sci-fi civilization where every faction feels mechanically distinct rather than being a palette-swap with a stat tweak. The Vanguard play like disciplined colonial administrators digging out of a two-century cryosleep, while factions like the Dvar bring tank-heavy pressure that forces you to rethink your unit roster from the ground up. That faction differentiation runs deeper than the research tree: the tech you prioritize, the Operations you slot in as strategic-layer abilities, and the units you field all shift based on who you picked. That breadth is where most of Planetfall's hours come from. The combat layer is the obvious selling point, and it delivers. Flanking bonuses, morale modifiers, weapon damage types, and unit facing all matter in ways that reward reading the battlefield before you commit. Every unit carries three mod slots, and those mods can fundamentally change how a squad functions, adding new abilities, altering attack profiles, or boosting stats in ways that open up unexpected combinations. The auto-resolve option is there for foregone conclusions, but once you understand what the tactical layer is offering, you will not want to skip it. This is closer to XCOM in its battle feel than to Civilization, which is either a selling point or a warning depending on your patience for turn-by-turn positioning. The empire-building side is where honest caveats belong. The research tree is opaque on first contact, and figuring out what you actually need takes several playthroughs to click. The in-game Codex under-explains some status effects, and territory annexation menus require more hunting than they should. Late-game pacing can drag, though Planetfall handles the classic 4X end-game slog better than most by letting enemy AI factions resolve conflicts off-screen without pausing your turn. Diplomacy is functional but thin. Players coming from Stellaris expecting rich political simulation will find it a step down in that department. The campaign mode is story-led and worth running at least once for its moral choices, but scenario mode, where you tune the map variables yourself, is where the real replayability lives, especially with Steam Workshop feeding in community maps and scenarios. Here is the beginner case I want to make clearly: Planetfall is not as punishing as its system count suggests. The tutorial is built around narrative tasks rather than isolated drill exercises, so you absorb mechanics with actual context attached. Run the tutorial campaign through to completion, then start a scenario on a lower difficulty with the Vanguard, whose straightforward military toolkit gives you a clean baseline. Resist the urge to expand faster than your production can support. By the time you hit turn 30, the systems that looked overwhelming will have snapped into a legible order. The depth is real, but it is front-loaded complexity, not permanent chaos. Diego, Scout Team

Age of Wonders: Planetfall

Age of Wonders: Planetfall

Aug 6, 2019Triumph StudiosParadox Interactive
GamerScout Says

Six factions, a unit mod system deep enough to lose your weekend to, and tactical combat that shames most pure strategy games. Worth it if you respect a learning curve.

PC
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GamerScout Verdict

Best for 4X players who want XCOM-level tactical combat inside their empire-builder and can handle a steep but fair first-hour learning curve.

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About Age of Wonders: Planetfall

I've tracked a lot of 4X releases since Civilization IV redefined the genre, and Planetfall is one of the few that genuinely earns its complexity rather than just hoarding it. Triumph Studios took the Age of Wonders formula, stripped out the fantasy elves, and rebuilt it across a ruined sci-fi civilization where every faction feels mechanically distinct rather than being a palette-swap with a stat tweak. The Vanguard play like disciplined colonial administrators digging out of a two-century cryosleep, while factions like the Dvar bring tank-heavy pressure that forces you to rethink your unit roster from the ground up. That faction differentiation runs deeper than the research tree: the tech you prioritize, the Operations you slot in as strategic-layer abilities, and the units you field all shift based on who you picked. That breadth is where most of Planetfall's hours come from. The combat layer is the obvious selling point, and it delivers. Flanking bonuses, morale modifiers, weapon damage types, and unit facing all matter in ways that reward reading the battlefield before you commit. Every unit carries three mod slots, and those mods can fundamentally change how a squad functions, adding new abilities, altering attack profiles, or boosting stats in ways that open up unexpected combinations. The auto-resolve option is there for foregone conclusions, but once you understand what the tactical layer is offering, you will not want to skip it. This is closer to XCOM in its battle feel than to Civilization, which is either a selling point or a warning depending on your patience for turn-by-turn positioning. The empire-building side is where honest caveats belong. The research tree is opaque on first contact, and figuring out what you actually need takes several playthroughs to click. The in-game Codex under-explains some status effects, and territory annexation menus require more hunting than they should. Late-game pacing can drag, though Planetfall handles the classic 4X end-game slog better than most by letting enemy AI factions resolve conflicts off-screen without pausing your turn. Diplomacy is functional but thin. Players coming from Stellaris expecting rich political simulation will find it a step down in that department. The campaign mode is story-led and worth running at least once for its moral choices, but scenario mode, where you tune the map variables yourself, is where the real replayability lives, especially with Steam Workshop feeding in community maps and scenarios. Here is the beginner case I want to make clearly: Planetfall is not as punishing as its system count suggests. The tutorial is built around narrative tasks rather than isolated drill exercises, so you absorb mechanics with actual context attached. Run the tutorial campaign through to completion, then start a scenario on a lower difficulty with the Vanguard, whose straightforward military toolkit gives you a clean baseline. Resist the urge to expand faster than your production can support. By the time you hit turn 30, the systems that looked overwhelming will have snapped into a legible order. The depth is real, but it is front-loaded complexity, not permanent chaos.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admitted4XTurn-Based TacticsUnit ModdingSci-Fi Empire BuilderCampaign + Scenario ModesFaction AsymmetryLate-Game FocusedSteam Workshop Support

System Requirements

Minimum

OS
Windows 10 (64-bit)
Processor
Intel Core i5 (3rd Generation) or AMD FX Series processor (or equivalents)
Memory
6 GB RAM
Graphics
nVidia GTX 650Ti 1GB…

Recommended

OS
Windows 10 (64-bit)
Processor
Intel Core i5 (7th or 8th Generation) or AMD Ryzen 5
Memory
8 GB RAM
Graphics
nVidia GeForce GTX 1060 3GB or AMD Rad…

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Reviews & Ratings

Metacritic
81
Steam
80%(6,634)

Game Info

Developer
Triumph Studios
Publisher
Paradox Interactive
Release Date
Aug 6, 2019

Features

Single-playerMultiplayerPvPOnline PvPSteam AchievementsSteam Trading CardsSteam WorkshopPartial Controller Support+4 more

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What platforms is Age of Wonders: Planetfall available on?

Age of Wonders: Planetfall is available on PC.

When was Age of Wonders: Planetfall released?

Age of Wonders: Planetfall was released on 6 August 2019.

Who developed Age of Wonders: Planetfall?

Age of Wonders: Planetfall was developed by Triumph Studios and published by Paradox Interactive.

Is Age of Wonders: Planetfall worth buying?

Age of Wonders: Planetfall holds a Metacritic score of 81/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.