Compare Age of Reforging: The Freelands prices across 50+ stores and find the best deal. Developed by PersonaeGame Studio. Published by Kunpan Games. Released on 4/28/2025. Available on PC. Genres: Adventure, Indie, RPG, Strategy.

Closer to Wartales than Baldur's Gate, but with enough class-build depth to keep a party-builder hooked for dozens of hours if they can stomach the jank and a weak tutorial.

My spreadsheet instincts fired up the moment I saw the character creation screen: choose an origin (disgraced mercenary, aspiring mage, notorious bandit, and several more), pick two starting classes from a list that includes Ronin, Marksman, Defender, and Bard, then start rationing skill points knowing you will never master everything. That tension between breadth and specialization is the engine Age of Reforging runs on, and for a certain kind of player it is immediately intoxicating. The class system does not lock you in permanently, but new classes require either coin paid to trainers in towns like Brea, skill books found in the world, or full questlines gated behind genuine mid-to-late-game effort. The Battle Monk, for instance, is a cross-stat warrior-mage hybrid that scales melee damage off Intelligence and Willpower, and reaching it means a trek through mountains and swamps that will chew up an underprepared party. The combat is real-time with pause, and the tactical AI trigger editor is the system worth learning properly. You can script conditional behaviors for each party member, which sounds dry until you realize it is the difference between watching your ranger fire blind into a melee pile and having her prioritize isolated targets while your Defender holds a chokepoint. The skill pool is enormous: over 200 combat abilities and a separate magic tree let you build genuine hybrids. A necromancer-frontliner, a bard who buffs then shapeshifts, a bareknuckle Battle Monk who hits harder the more Willpower you stack. Party composition matters the way it did in Dragon Age: Origins, and the captive-and-favor recruitment system means nearly any NPC you encounter is a potential hire. Story companions cost no weekly upkeep beyond food, which becomes a real economic consideration once you realize the survival layer (hunger, fatigue, equipment durability, and a cash economy that is genuinely stingy early) is not optional seasoning but a core loop. Here is the honest accounting of what does not work. The tutorial is not your friend. Community consensus is that trial, error, and restarting will teach you more than the in-game guidance ever will, and the class UI in particular ships with no tooltips on hover, meaning early decisions feel like a coin flip. Translation quality in the English build is patchy throughout, with grammar errors showing up in quest text and skill descriptions. Pathfinding has visible holes, and several skills carry bugs that have been present long enough for players to document workarounds in community guides. Recent Steam sentiment has slipped from Mostly Positive overall toward Mixed in the most recent review window, which suggests the patch cadence has not fully caught up with the bug list. The economy promises dynamic trading and caravan mechanics, but portions of that system are noted as still rolling out in future updates. Who should buy this? Players who rebuilt their Wartales party three times to optimize class synergies, who spent hours in Kenshi learning to survive before their first real fight, who find spreadsheet-level party management relaxing rather than exhausting. Those players will look past the weak tutorial and find a genuinely large sandbox with surprising class depth, a huge equipment pool, and enough quest content to stay busy for a long time. Anyone expecting a polished narrative CRPG experience comparable to similarly-tagged titles on Steam is going to bounce off the rough edges fast. Patience is the real entry requirement here, not skill. Diego, Scout Team

Age of Reforging: The Freelands
AdventureIndieRPGStrategy

Age of Reforging: The Freelands

Apr 28, 2025PersonaeGame StudioKunpan Games
GamerScout Says

Closer to Wartales than Baldur's Gate, but with enough class-build depth to keep a party-builder hooked for dozens of hours if they can stomach the jank and a weak tutorial.

PC
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About Age of Reforging: The Freelands

My spreadsheet instincts fired up the moment I saw the character creation screen: choose an origin (disgraced mercenary, aspiring mage, notorious bandit, and several more), pick two starting classes from a list that includes Ronin, Marksman, Defender, and Bard, then start rationing skill points knowing you will never master everything. That tension between breadth and specialization is the engine Age of Reforging runs on, and for a certain kind of player it is immediately intoxicating. The class system does not lock you in permanently, but new classes require either coin paid to trainers in towns like Brea, skill books found in the world, or full questlines gated behind genuine mid-to-late-game effort. The Battle Monk, for instance, is a cross-stat warrior-mage hybrid that scales melee damage off Intelligence and Willpower, and reaching it means a trek through mountains and swamps that will chew up an underprepared party. The combat is real-time with pause, and the tactical AI trigger editor is the system worth learning properly. You can script conditional behaviors for each party member, which sounds dry until you realize it is the difference between watching your ranger fire blind into a melee pile and having her prioritize isolated targets while your Defender holds a chokepoint. The skill pool is enormous: over 200 combat abilities and a separate magic tree let you build genuine hybrids. A necromancer-frontliner, a bard who buffs then shapeshifts, a bareknuckle Battle Monk who hits harder the more Willpower you stack. Party composition matters the way it did in Dragon Age: Origins, and the captive-and-favor recruitment system means nearly any NPC you encounter is a potential hire. Story companions cost no weekly upkeep beyond food, which becomes a real economic consideration once you realize the survival layer (hunger, fatigue, equipment durability, and a cash economy that is genuinely stingy early) is not optional seasoning but a core loop. Here is the honest accounting of what does not work. The tutorial is not your friend. Community consensus is that trial, error, and restarting will teach you more than the in-game guidance ever will, and the class UI in particular ships with no tooltips on hover, meaning early decisions feel like a coin flip. Translation quality in the English build is patchy throughout, with grammar errors showing up in quest text and skill descriptions. Pathfinding has visible holes, and several skills carry bugs that have been present long enough for players to document workarounds in community guides. Recent Steam sentiment has slipped from Mostly Positive overall toward Mixed in the most recent review window, which suggests the patch cadence has not fully caught up with the bug list. The economy promises dynamic trading and caravan mechanics, but portions of that system are noted as still rolling out in future updates. Who should buy this? Players who rebuilt their Wartales party three times to optimize class synergies, who spent hours in Kenshi learning to survive before their first real fight, who find spreadsheet-level party management relaxing rather than exhausting. Those players will look past the weak tutorial and find a genuinely large sandbox with surprising class depth, a huge equipment pool, and enough quest content to stay busy for a long time. Anyone expecting a polished narrative CRPG experience comparable to similarly-tagged titles on Steam is going to bounce off the rough edges fast. Patience is the real entry requirement here, not skill. Diego, Scout Team

Tags

singleplayerachievementstrading-cardstier:indieRTwP CombatSurvival EconomyMulti-Class BuildsCaptive RecruitmentTactical AI TriggersOpen World SandboxParty ManagementQuest-Locked Classes

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7/8/10 (64 bits)
Memory
16 GB RAM
Storage
60 GB available space
Graphics
2 GB, GeForce GTX 660/Radeon HD 7870
Processor
Intel Core i5-3450 (3.1 GHz) / AMD FX-6300 X6 (3.5 GHz)
Sound Card
N/A

Recommended

OS
Windows 7/8/10 (64 bits)
Memory
16 GB RAM
Storage
60 GB available space
Graphics
4 GB, GeForce GTX 1060 / Radeon RX 480
Processor
Intel Core i5-4690 (3.5 GHz)/AMD FX-8300 (3.3 GHz)
Sound Card
N/A

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Game Info

Developer
PersonaeGame Studio
Publisher
Kunpan Games
Release Date
Apr 28, 2025

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Age of Reforging: The Freelands is available on PC.

When was Age of Reforging: The Freelands released?

Age of Reforging: The Freelands was released on 28 April 2025.

Who developed Age of Reforging: The Freelands?

Age of Reforging: The Freelands was developed by PersonaeGame Studio and published by Kunpan Games.