Compare Agatha Knife prices across trusted key stores and find the best deal. Developed by Mango Protocol. Published by Mango Protocol. Released on 4/27/2017. Available on PC, Xbox. Genres: Adventure, Indie.

A darkly comic point-and-click about a meat-loving child who invents her own religion to square her appetite with her conscience. Weird, handcrafted, and surprisingly sincere.

Agatha Knife is a point-and-click adventure from Mango Protocol about a butcher's daughter named Agatha who loves eating meat but also genuinely loves the animals she eats. Instead of resolving that contradiction the easy way, the game leans hard into it: Agatha decides to found her own religion, Carnivorism, designed to convince her animal friends that being eaten is actually fine, spiritually speaking. If that premise sounds like something a small team dreamed up at 2 a.m. and then absolutely committed to, that's exactly what it feels like to play. The art style is hand-drawn and deliberately grotesque in the best way - thick outlines, muted butcher-shop colors, characters that look like they crawled out of a European underground comic. The visual tone matches the writing, which walks a genuine tightrope between childhood innocence and genuinely dark humor about death, faith, and moral self-deception. Agatha herself is not a villain and not a hero. She is a kid trying very hard to make the world fit her needs, and watching her theology evolve through dialogue puzzles and item-fetch quests is funnier and stranger than any summary makes it sound. Gameplay is classic point-and-click: inventory puzzles, conversation trees, location hopping. Nothing mechanically revolutionary here, and seasoned adventure players will find the difficulty sits on the accessible side. A few puzzle solutions rely on slightly oblique logic, but the game is short enough - comfortably completable in three to four hours - that you never feel stranded. The pacing is deliberately unhurried in the early acts, spending time establishing the butcher-shop neighborhood and its cast of oddball characters before Agatha's theological project kicks into gear. I would argue that slowness earns its place. The world needs to feel real before the absurdity can land. The soundtrack deserves a specific mention. It is small and sparse in the way only intentional low-budget composition can be, leaning on a slightly off-kilter childlike register that keeps the mood hovering somewhere between a storybook and a nightmare. It knows exactly when to go quiet. The writing, meanwhile, is translated from Spanish and retains a slightly continental flavor in its phrasing that actually suits the material rather than feeling like a localization artifact. The honest caveats: if you need mechanical depth or branching consequences, Agatha Knife will not satisfy. The ending wraps things up in a way that some players find abrupt and others find exactly right. The game is not trying to be long. What it is trying to be is a specific, committed, hand-crafted thing that says something genuinely odd about the stories we tell ourselves to justify what we want. For a certain kind of player - one who picks up small Steam releases looking for something that couldn't exist inside a publisher budget - this is exactly that thing. Kai, Scout Team

Agatha Knife

Agatha Knife

Apr 27, 2017Mango Protocol
GamerScout Says

A darkly comic point-and-click about a meat-loving child who invents her own religion to square her appetite with her conscience. Weird, handcrafted, and surprisingly sincere.

PCXbox
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Historical low: €1.56

GamerScout Verdict

Best for adventure fans who want a short, strange, hand-crafted story that plays its absurd premise with complete sincerity.

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Price History

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About Agatha Knife

Agatha Knife is a point-and-click adventure from Mango Protocol about a butcher's daughter named Agatha who loves eating meat but also genuinely loves the animals she eats. Instead of resolving that contradiction the easy way, the game leans hard into it: Agatha decides to found her own religion, Carnivorism, designed to convince her animal friends that being eaten is actually fine, spiritually speaking. If that premise sounds like something a small team dreamed up at 2 a.m. and then absolutely committed to, that's exactly what it feels like to play. The art style is hand-drawn and deliberately grotesque in the best way - thick outlines, muted butcher-shop colors, characters that look like they crawled out of a European underground comic. The visual tone matches the writing, which walks a genuine tightrope between childhood innocence and genuinely dark humor about death, faith, and moral self-deception. Agatha herself is not a villain and not a hero. She is a kid trying very hard to make the world fit her needs, and watching her theology evolve through dialogue puzzles and item-fetch quests is funnier and stranger than any summary makes it sound. Gameplay is classic point-and-click: inventory puzzles, conversation trees, location hopping. Nothing mechanically revolutionary here, and seasoned adventure players will find the difficulty sits on the accessible side. A few puzzle solutions rely on slightly oblique logic, but the game is short enough - comfortably completable in three to four hours - that you never feel stranded. The pacing is deliberately unhurried in the early acts, spending time establishing the butcher-shop neighborhood and its cast of oddball characters before Agatha's theological project kicks into gear. I would argue that slowness earns its place. The world needs to feel real before the absurdity can land. The soundtrack deserves a specific mention. It is small and sparse in the way only intentional low-budget composition can be, leaning on a slightly off-kilter childlike register that keeps the mood hovering somewhere between a storybook and a nightmare. It knows exactly when to go quiet. The writing, meanwhile, is translated from Spanish and retains a slightly continental flavor in its phrasing that actually suits the material rather than feeling like a localization artifact. The honest caveats: if you need mechanical depth or branching consequences, Agatha Knife will not satisfy. The ending wraps things up in a way that some players find abrupt and others find exactly right. The game is not trying to be long. What it is trying to be is a specific, committed, hand-crafted thing that says something genuinely odd about the stories we tell ourselves to justify what we want. For a certain kind of player - one who picks up small Steam releases looking for something that couldn't exist inside a publisher budget - this is exactly that thing.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamPoint-and-ClickDark ComedyHand-Drawn ArtShort ExperiencePhilosophical ThemesInventory PuzzlesSingle Developer FeelOffbeat Narrative

System Requirements

Minimum

Processor
2 GHz
Memory
2 GB RAM
Graphics
Intel HD 3000
Storage
512 MB available space

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Reviews & Ratings

Steam
93%(644)

Game Info

Developer
Mango Protocol
Publisher
Mango Protocol
Release Date
Apr 27, 2017

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Frequently asked questions about Agatha Knife

How much does Agatha Knife cost?

Agatha Knife pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Agatha Knife available on?

Agatha Knife is available on PC, Xbox.

When was Agatha Knife released?

Agatha Knife was released on 27 April 2017.

Who developed Agatha Knife?

Agatha Knife was developed by Mango Protocol.