
After Hours
A free ARG puzzler that makes your browser tabs do half the work - rewarding for cipher-heads, punishing for anyone expecting hand-holding or a windowed mode.
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Screenshots & Media

About After Hours
I went in expecting something in the vein of Pony Island - a meta, slightly sinister fake-OS experience - and got something structurally very different: a straight-up alternate reality puzzle game dressed in 80s computer aesthetics. After Hours drops you in front of a simulated vintage desktop and asks you to crack the encrypted research of a missing scientist, one layer of obfuscation at a time. The puzzles pull from binary decoding, Bacon's cipher, QR codes, sliding tile arrangements, ISBNs, zip codes, and Daft Punk album trivia. If that list made you lean forward rather than backward, you are the target audience. The core mechanic is deliberate boundary-blurring: the game expects you to alt-tab (or, more accurately, to minimize, since the game runs fullscreen-exclusive with no windowed option) and use real-world tools. Google is literally a game mechanic here. You will photograph your screen with your phone to decode morse code without losing your place. You will look up international dialing codes and track listings. There is also a real in-game email address - belonging to a character named Sarah - that you can contact for hints, which is a genuinely clever design touch. The catch, as the developer himself has acknowledged publicly, is that younger players increasingly write emails with everything crammed into the subject line and nothing in the body, which breaks the keyword-detection system. That friction point is real and unresolved as of this writing. The fullscreen-only presentation is the game's single biggest self-inflicted wound. Multi-monitor setups are completely wasted here. Minimizing back and forth to decode binary strings or cross-reference a QR code URL is friction that kills momentum, and momentum is everything in a puzzle game with no checkpoint rewards, no score, and a narrative that stays deliberately sparse. There are 10 Steam achievements, a handful of embedded mini-games (including a simple arcade dodger and a text-adventure segment), and a twist ending - but the story scaffolding holding all that together is thin enough that players who hit a wall on puzzle three or four are unlikely to feel pulled back in. That said, After Hours is free to play, which reframes the value calculation entirely. The puzzle design, when it lands, is genuinely inventive - the photo album caption-mismatch puzzle and the spreadsheet highlight mechanic show real creativity from a solo developer working without a safety net. The Steam rating sits in "Mostly Positive" territory, though the review count is small and trending downward as a newer audience arrives less equipped for the email-hint system. For a certain kind of player - the sort who once printed out a cipher key and taped it to their monitor - this is a few satisfying evenings. For everyone else, the lack of windowed mode, barebones audio, and zero hand-holding will feel like a game designed to test patience rather than reward curiosity. Approach it with a second device at hand, accept that Google is a co-op partner, and do not expect narrative payoff proportional to the puzzle difficulty. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- Windows 7+
- Memory
- 4 GB RAM
- DirectX
- Version 9.0
- Storage
- 839 MB available space
- Graphics
- 1GB
- Processor
- Intel Core i5
Recommended
- OS
- Windows 7+
- Memory
- 8 GB RAM
- Storage
- 839 MB available space
- Graphics
- 1GB
- Processor
- Intel Core i7
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Reviews & Ratings
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Game Info
- Developer
- Petter Malmehed
- Publisher
- Petter Malmehed
- Release Date
- Dec 20, 2018