
Aeternum Vale
A handcrafted pixel-art Metroidvania about death, limbo, and soul-bargaining, built by one person, currently frozen in Early Access with no updates since late 2022.
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About Aeternum Vale
My honest first instinct when I loaded Aeternum Vale was curiosity mixed with a specific kind of cautious affection you only get from solo-dev passion projects. The title itself signals intent: "Aeternum Vale" is Latin for "Farewell Forever," and the whole game carries that weight. You have fallen through space and time into a realm of unknown limbos, and the world around you feels genuinely strange rather than generically dark. It does not explain itself. It trusts you to read the environment, talk to the odd cast of locals, and pull meaning out of silence. That is a rare design instinct for any budget tier. The movement suite is fully implemented and surprisingly complete for an Early Access release: Jump, Double Jump, Dash, Wall Cling, and Gliding are all in and functional, which means the platforming already has a satisfying physical vocabulary. Combat is melee-forward with a single upgradable weapon, and the open world spans ten distinct biomes populated by a dozen unique enemy types. There is a "false" ending to reach if you follow the critical path, and a cast of over twenty characters to meet along the way, some of whom nudge the moral axis of the whole soul-saving premise. The orchestral original soundtrack by composer Wesley Coleman is one of the clearest signs that real craft went into this thing; it lands in that bittersweet register that good limbo-themed fiction always needs. Here is where the warmth has to give way to honesty. Aeternum Vale entered Early Access in October 2022, and at the time of writing the last developer update was pushed that same month, over three years ago. Community posts from as early as March 2023 were already asking whether development was still active, with replies trailing off into silence. Steam itself flags the developer update history as stale. This is the defining tension with the game right now. What exists is genuinely interesting, atmospherically committed, and mechanically more complete than most Early Access Metroidvanias at launch. But "more complete than expected" and "finished" are very different things, and the map this world clearly wants to be remains incomplete. One community member noted the analogue stick support is absent for controllers, requiring d-pad input, which is a friction point worth knowing before you commit. Who should actually play this? If you are the kind of person who finds abandoned architecture beautiful, who can hold unresolved mystery without frustration, and who genuinely wants to support the small weird pixel projects that almost no one covers, Aeternum Vale in its current state offers enough atmosphere and movement to be worth the low asking price as a curiosity. If you need a complete, polished, and actively updated game, the signals here are not encouraging and patience is the only responsible advice. The bones of something quietly special are absolutely present. Whether those bones ever get the rest of the body built around them is the open question this game has been sitting with for years. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 4 GB RAM
- Storage
- 1 GB available space
- Graphics
- 1GB
- Processor
- 1.5GHz
Recommended
- OS
- Windows 10
- Memory
- 8 GB RAM
- Storage
- 1 GB available space
- Graphics
- 4GB
- Processor
- 2GHz+
Reviews & Ratings
No ratings available
Game Info
- Developer
- pixhellk9
- Publisher
- pixhellk9
- Release Date
- Oct 5, 2022