Adventures of Chris
A '90s-flavored platformer about a chubby kid who gets balloon-based superpowers and somehow has to save the world. Scrappy, charming, and self-aware.
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About Adventures of Chris
Adventures of Chris is a side-scrolling action platformer that wears its 1990s Saturday-morning-cartoon DNA on every pixel. You play as Chris, an overweight kid who gets accidentally swept up in a villain's scheme and winds up with a peculiar set of balloon-themed powers. The hook isn't spectacle - it's personality. The writing is genuinely funny in that specific low-stakes, self-deprecating way that the best licensed games of that era accidentally stumbled into, except here it's completely intentional. The core loop is what you'd expect from the genre: move through levels, fight bizarre enemy types, collect things, boss at the end. What gives it texture is the customization layer underneath. Chris unlocks and upgrades special moves and spells as the adventure progresses, and there's enough variety in how you can tune his kit that two playthroughs could feel meaningfully different. None of this is deep in a Metroidvania sense - the game is not pretending to be something it isn't. It's a breezy, globe-trotting romp with combat that gets progressively weirder and more entertaining as the villain roster escalates in absurdity. The art direction is where Guin Entertainment clearly spent love. The pixel work has that chunky, slightly impure quality of mid-period SNES titles - not the clean sterility of modern pixel-art homages, but something that actually feels aged in a convincing way. Levels span multiple real-world locations, and each area gets its own visual palette and enemy theme without overstaying its welcome. The soundtrack follows suit: chiptune-adjacent compositions that sit pleasantly in the background rather than demanding your attention, which is exactly right for this kind of game. Where it falls short is ambition. Players who want mechanical depth, tight platforming challenge, or a story with actual stakes will bounce off quickly. The difficulty sits comfortably in the accessible-to-slightly-easy range for most of its runtime, and the narrative exists purely as a vehicle for jokes and set dressing. The opening hours are slow to introduce its weirder ideas, and if you don't connect with Chris as a character in the first level, not much changes to win you over later. It's a game with a clear ceiling, and it hits that ceiling fairly gracefully. For the audience it's built for - people who grew up with platformers like the original Kirby games or early console action-adventures and want a modern take that respects the genre's comedic potential - Adventures of Chris is a well-executed, genuinely good time. It knows it's a small, heartfelt thing. That self-awareness is rare and worth something. Kai, Scout Team
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Game Info
- Developer
- Guin Entertainment, LLC
- Publisher
- Graffiti Games
- Release Date
- Oct 8, 2020